| [11379] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [11416] | 23 |  *      Julien Kindle | 
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| [11379] | 24 |  *   Co-authors: | 
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| [11416] | 25 |  *       | 
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| [11379] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _SOBCenterpoint_H__ | 
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 | 30 | #define _SOBCenterpoint_H__ | 
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 | 31 |  | 
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 | 32 | #include "superorxobros/SOBPrereqs.h" | 
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 | 33 | #include "worldentities/StaticEntity.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |      | 
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| [11381] | 38 |     /** | 
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 | 39 |     @brief | 
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| [11416] | 40 |         @brief The SOBCenterpoint is a StaticEntity which represents the level of the minigame. Everybody used it so I used it too, do not ask my why.. | 
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| [11381] | 41 |     */ | 
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| [11379] | 42 |     class _SOBExport SOBCenterpoint : public StaticEntity | 
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 | 43 |     { | 
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 | 44 |         public: | 
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| [11381] | 45 |             SOBCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually SOB. | 
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| [11379] | 46 |             virtual ~SOBCenterpoint() {} | 
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| [11381] | 47 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a SOBCenterpoint through XML. | 
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 | 48 |              | 
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 | 49 |             void setFigureTemplate(const std::string& newTemplate) | 
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| [11392] | 50 |                 { this->figureTemplate_ = newTemplate; | 
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 | 51 |                 } | 
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| [11381] | 52 |             const std::string& getFigureTemplate() const | 
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 | 53 |                 { return this->figureTemplate_; } | 
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 | 54 |              | 
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| [11379] | 55 |  | 
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| [11381] | 56 |             void setCameraOffset(const float cameraOffset) | 
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 | 57 |                 { this->cameraOffset_ = cameraOffset; } | 
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 | 58 |             float getCameraOffset() const | 
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 | 59 |                 { return cameraOffset_; } | 
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| [11392] | 60 |  | 
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 | 61 |  | 
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| [11381] | 62 |         private: | 
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 | 63 |             void checkGametype(); | 
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 | 64 |             | 
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 | 65 |             std::string figureTemplate_; | 
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| [11379] | 66 |      | 
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| [11381] | 67 |         | 
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 | 68 |             float cameraOffset_; | 
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| [11379] | 69 |     }; | 
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 | 70 | } | 
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 | 71 |  | 
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 | 72 | #endif /* _SOBCenterpoint_H__ */ | 
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