| [11416] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Julien Kindle | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *       | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file SOBCastlestone.cc | 
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 | 31 |     @brief Mainly used to guide the player into the castle after he has touched the flag and the control goes to the game | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "SOBCastlestone.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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 | 38 | #include "SOBFigure.h" | 
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 | 39 | #include "util/Output.h" | 
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 | 40 |  | 
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 | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     RegisterClass(SOBCastlestone); | 
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 | 45 |  | 
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 | 46 |     SOBCastlestone::SOBCastlestone(Context* context) : StaticEntity(context) | 
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 | 47 |     { | 
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 | 48 |         RegisterObject(SOBCastlestone); | 
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 | 49 |         setAngularFactor(0.0); | 
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 | 50 |         this->enableCollisionCallback(); | 
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 | 51 |         hasCollided_=false; | 
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 | 52 |      | 
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 | 53 |     } | 
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 | 54 |  | 
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 | 55 |     bool SOBCastlestone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { | 
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 | 56 |         return true; | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 | } | 
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