| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Julien Kindle |
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| 24 | * Co-authors: |
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| 25 | * |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOB.cc |
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| 31 | @brief Implementation of the SOB class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "SOB.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/EventIncludes.h" |
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| 37 | #include "core/command/Executor.h" |
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| 38 | #include "core/config/ConfigValueIncludes.h" |
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| 39 | #include "core/Game.h" |
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| 40 | #include "gamestates/GSLevel.h" |
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| 41 | #include "chat/ChatManager.h" |
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| 42 | #include "infos/PlayerInfo.h" |
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| 43 | #include "SOBCenterpoint.h" |
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| 44 | #include "SOBFigure.h" |
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| 45 | #include "graphics/Camera.h" |
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| 46 | #include "Highscore.h" |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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| 52 | bool newHighscore=0; |
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| 53 | RegisterUnloadableClass(SOB); |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Constructor. Registers and initializes the object. |
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| 58 | */ |
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| 59 | SOB::SOB(Context* context) : Deathmatch(context) |
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| 60 | { |
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| 61 | RegisterObject(SOB); |
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| 62 | |
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| 63 | this->center_ = nullptr; |
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| 64 | figure_ = nullptr; |
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| 65 | setHUDTemplate("SOBHUD"); |
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| 66 | coins_=0; |
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| 67 | points_=0; |
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| 68 | timeLeft_=400.0; |
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| 69 | done_ = true; |
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| 70 | newHighscore = false; |
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| 71 | lvl_ = 1; |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | @brief |
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| 77 | Destructor. Cleans up, if initialized. |
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| 78 | */ |
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| 79 | SOB::~SOB() |
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| 80 | { |
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| 81 | } |
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| 82 | |
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| 83 | void SOB::start() |
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| 84 | { |
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| 85 | if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place. |
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| 86 | { |
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| 87 | if (figure_ == nullptr) |
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| 88 | { |
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| 89 | figure_ = new SOBFigure(center_->getContext()); //add a new instance of a player to the game |
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| 90 | figure_->addTemplate(center_->getFigureTemplate()); |
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| 91 | } |
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| 92 | |
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| 93 | figure_->setPosition(0, 0, 0); |
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| 94 | } |
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| 95 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 96 | { |
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| 97 | orxout(internal_error) << "SOB: No Centerpoint specified." << endl; |
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| 98 | GSLevel::startMainMenu(); |
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| 99 | return; |
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| 100 | } |
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| 101 | |
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| 102 | // Call start for the parent class. |
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| 103 | Gametype::start(); |
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| 104 | |
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| 105 | } |
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| 106 | |
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| 107 | void SOB::end() |
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| 108 | { |
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| 109 | GSLevel::startMainMenu(); |
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| 110 | Deathmatch::end(); |
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| 111 | } |
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| 112 | |
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| 113 | void SOB::restart() { |
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| 114 | // HACK - only method I found to simply reload the level |
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| 115 | Game::getInstance().popState(); |
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| 116 | Game::getInstance().popState(); |
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| 117 | Game::getInstance().requestStates("standalone, level"); |
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| 118 | |
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| 119 | |
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| 120 | } |
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| 121 | void SOB::spawnPlayer(PlayerInfo* player) |
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| 122 | { |
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| 123 | assert(player); |
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| 124 | |
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| 125 | if (figure_->getPlayer() == nullptr) |
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| 126 | { |
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| 127 | player->startControl(figure_); //Give the control of the instance player to the real person |
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| 128 | players_[player].state_ = PlayerState::Alive; |
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| 129 | done_ = false; |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | PlayerInfo* SOB::getPlayer() const |
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| 134 | { |
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| 135 | if (this->figure_ != nullptr) |
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| 136 | { |
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| 137 | return this->figure_->getPlayer(); |
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| 138 | } |
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| 139 | else |
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| 140 | { |
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| 141 | return nullptr; |
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| 142 | } |
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| 143 | } |
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| 144 | |
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| 145 | void SOB::tick(float dt) |
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| 146 | { |
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| 147 | SUPER(SOB, tick, dt); |
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| 148 | |
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| 149 | //If player has reached end of level |
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| 150 | if (this->figure_ != nullptr && figure_->lvlEnded_) { |
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| 151 | std::stringstream a;setLvl(2); |
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| 152 | if(!newHighscore){ |
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| 153 | a << "Nice! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; |
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| 154 | } |
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| 155 | else{ |
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| 156 | a << "Congrats, new Highscore! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; |
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| 157 | } |
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| 158 | info_ =a.str(); |
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| 159 | |
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| 160 | //If player has died |
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| 161 | } else if (this->figure_ != nullptr && figure_->dead_) { |
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| 162 | info_ = "Game over. Press <Space> to restart"; |
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| 163 | } |
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| 164 | |
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| 165 | |
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| 166 | //Kill the player if time is up |
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| 167 | if (this->figure_ != nullptr && timeLeft_ <= 0) |
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| 168 | this->figure_->dead_ = true; |
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| 169 | //The time on the HUD |
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| 170 | if (!done_) |
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| 171 | timeLeft_-=dt*2.5f; |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | } |
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