| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Julien Kindle | 
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| 24 |  *   Co-authors: | 
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| 25 |  *       | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file SOB.cc | 
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| 31 |     @brief Implementation of the SOB class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "SOB.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/EventIncludes.h" | 
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| 37 | #include "core/command/Executor.h" | 
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| 38 | #include "core/config/ConfigValueIncludes.h" | 
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| 39 | #include "core/Game.h" | 
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| 40 | #include "gamestates/GSLevel.h" | 
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| 41 | #include "chat/ChatManager.h" | 
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| 42 | #include "infos/PlayerInfo.h" | 
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| 43 | #include "SOBCenterpoint.h" | 
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| 44 | #include "SOBFigure.h" | 
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| 45 | #include "graphics/Camera.h" | 
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| 46 |  | 
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| 47 |  | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 |  | 
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| 52 |     RegisterUnloadableClass(SOB); | 
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| 53 |  | 
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| 54 |     /** | 
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| 55 |     @brief | 
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| 56 |         Constructor. Registers and initializes the object. | 
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| 57 |     */ | 
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| 58 |     SOB::SOB(Context* context) : Deathmatch(context) | 
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| 59 |     { | 
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| 60 |         RegisterObject(SOB); | 
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| 61 |         camera = nullptr; | 
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| 62 |  | 
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| 63 |         this->center_ = nullptr; | 
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| 64 |         figure_ = nullptr; | 
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| 65 |         setHUDTemplate("SOBHUD"); | 
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| 66 |         coins_=0; | 
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| 67 |         points_=0; | 
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| 68 |         timeLeft_=400.0; | 
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| 69 |         done_ = true; | 
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| 70 |         lvl_ = 1; | 
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| 71 |  | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     /** | 
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| 75 |     @brief | 
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| 76 |         Destructor. Cleans up, if initialized. | 
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| 77 |     */ | 
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| 78 |     SOB::~SOB() | 
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| 79 |     { | 
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| 80 |         if (this->isInitialized()) | 
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| 81 |             this->cleanup(); | 
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| 82 |     } | 
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| 83 |  | 
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| 84 |     void SOB::cleanup() | 
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| 85 |     { | 
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| 86 |         camera = nullptr; | 
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| 87 |     } | 
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| 88 |  | 
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| 89 |  | 
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| 90 |  | 
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| 91 |     void SOB::start() | 
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| 92 |     { | 
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| 93 |         if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place. | 
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| 94 |         { | 
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| 95 |             if (figure_ == nullptr) | 
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| 96 |             { | 
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| 97 |                 figure_ = new SOBFigure(center_->getContext());     //add a new instance of a player to the game | 
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| 98 |                 figure_->addTemplate(center_->getFigureTemplate()); | 
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| 99 |             } | 
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| 100 |  | 
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| 101 |             center_->attach(figure_); | 
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| 102 |             figure_->setPosition(0, 0, 0); | 
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| 103 |         } | 
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| 104 |         else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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| 105 |         { | 
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| 106 |             orxout(internal_error) << "SOB: No Centerpoint specified." << endl; | 
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| 107 |             GSLevel::startMainMenu(); | 
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| 108 |             return; | 
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| 109 |         } | 
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| 110 |  | 
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| 111 |         // Call start for the parent class. | 
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| 112 |         Gametype::start(); | 
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| 113 |  | 
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| 114 |         if (figure_ != nullptr) | 
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| 115 |         { | 
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| 116 |             camera = figure_->getCamera(); | 
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| 117 |         } | 
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| 118 |  | 
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| 119 |     } | 
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| 120 |  | 
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| 121 |     void SOB::end() | 
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| 122 |     { | 
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| 123 |         cleanup(); | 
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| 124 |         GSLevel::startMainMenu(); | 
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| 125 |         Deathmatch::end(); | 
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| 126 |     } | 
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| 127 |  | 
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| 128 |     void SOB::restart() { | 
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| 129 |         cleanup(); | 
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| 130 |  | 
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| 131 |         // HACK - only method I found to simply reload the level | 
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| 132 |         Game::getInstance().popState(); | 
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| 133 |         Game::getInstance().popState(); | 
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| 134 |         Game::getInstance().requestStates("standalone, level"); | 
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| 135 |  | 
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| 136 |          | 
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| 137 |     } | 
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| 138 |     void SOB::spawnPlayer(PlayerInfo* player) | 
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| 139 |     { | 
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| 140 |         assert(player); | 
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| 141 |  | 
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| 142 |         if (figure_->getPlayer() == nullptr) | 
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| 143 |         { | 
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| 144 |             player->startControl(figure_); //Give the control of the instance player to the real person | 
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| 145 |             players_[player].state_ = PlayerState::Alive; | 
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| 146 |             done_ = false; | 
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| 147 |         } | 
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| 148 |     } | 
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| 149 |  | 
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| 150 |     PlayerInfo* SOB::getPlayer() const | 
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| 151 |     { | 
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| 152 |         if (this->figure_ != nullptr) | 
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| 153 |         { | 
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| 154 |             return this->figure_->getPlayer(); | 
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| 155 |         } | 
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| 156 |         else | 
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| 157 |         { | 
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| 158 |             return nullptr; | 
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| 159 |         } | 
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| 160 |     } | 
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| 161 |  | 
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| 162 |     void SOB::tick(float dt) | 
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| 163 |     { | 
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| 164 |         SUPER(SOB, tick, dt); | 
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| 165 |  | 
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| 166 |         //If player has reached end of level | 
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| 167 |         if (this->figure_ != nullptr && figure_->lvlEnded_) { | 
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| 168 |             std::stringstream a; | 
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| 169 |             a << "Nice! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; | 
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| 170 |             info_ =a.str(); | 
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| 171 |  | 
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| 172 |         //If player has died | 
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| 173 |         } else if (this->figure_ != nullptr && figure_->dead_) { | 
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| 174 |             info_ = "Game over. Press <Space> to restart"; | 
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| 175 |         } | 
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| 176 |          | 
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| 177 |  | 
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| 178 |         //Kill the player if time is up | 
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| 179 |         if (this->figure_ != nullptr && timeLeft_ <= 0) | 
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| 180 |             this->figure_->dead_ = true; | 
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| 181 |         //The time on the HUD | 
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| 182 |         if (!done_) | 
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| 183 |             timeLeft_-=dt*2.5; | 
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| 184 |     } | 
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| 185 |  | 
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| 186 |  | 
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| 187 | } | 
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