| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Damian 'Mozork' Frick | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file AddReward.h | 
|---|
| 31 | @brief Definition of the AddReward class. | 
|---|
| 32 | @ingroup QuestEffects | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #ifndef _AddReward_H__ | 
|---|
| 36 | #define _AddReward_H__ | 
|---|
| 37 |  | 
|---|
| 38 | #include "questsystem/QuestsystemPrereqs.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include <list> | 
|---|
| 41 | #include "questsystem/QuestEffect.h" | 
|---|
| 42 |  | 
|---|
| 43 | namespace orxonox | 
|---|
| 44 | { | 
|---|
| 45 |  | 
|---|
| 46 | /** | 
|---|
| 47 | @brief | 
|---|
| 48 | Adds a list of @ref orxonox::Rewardable "Rewardables" to a player. | 
|---|
| 49 |  | 
|---|
| 50 | Creating a AddReward through XML goes as follows: | 
|---|
| 51 | @code | 
|---|
| 52 | <AddReward> | 
|---|
| 53 | <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations. | 
|---|
| 54 | ... | 
|---|
| 55 | <Rewardable /> | 
|---|
| 56 | </AddReward> | 
|---|
| 57 | @endcode | 
|---|
| 58 |  | 
|---|
| 59 | @author | 
|---|
| 60 | Damian 'Mozork' Frick | 
|---|
| 61 |  | 
|---|
| 62 | @ingroup QuestEffects | 
|---|
| 63 | */ | 
|---|
| 64 | class _QuestsystemExport AddReward : public QuestEffect | 
|---|
| 65 | { | 
|---|
| 66 | public: | 
|---|
| 67 | AddReward(Context* context); | 
|---|
| 68 | virtual ~AddReward(); | 
|---|
| 69 |  | 
|---|
| 70 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a AddReward object through XML. | 
|---|
| 71 |  | 
|---|
| 72 | virtual bool invoke(PlayerInfo* player) override; //!< Invokes the QuestEffect. | 
|---|
| 73 |  | 
|---|
| 74 | private: | 
|---|
| 75 | std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect. | 
|---|
| 76 |  | 
|---|
| 77 | /** | 
|---|
| 78 | @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect. | 
|---|
| 79 | @param reward Pointer to the Rewardable to be added. | 
|---|
| 80 | */ | 
|---|
| 81 | inline void addRewardable(Rewardable* reward) | 
|---|
| 82 | { this->rewards_.push_back(reward); } | 
|---|
| 83 |  | 
|---|
| 84 | const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index. | 
|---|
| 85 |  | 
|---|
| 86 | }; | 
|---|
| 87 |  | 
|---|
| 88 | } | 
|---|
| 89 |  | 
|---|
| 90 | #endif /* _AddReward_H__ */ | 
|---|