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source: code/trunk/src/modules/questsystem/QuestNotification.h @ 7456

Last change on this file since 7456 was 7456, checked in by dafrick, 14 years ago

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestNotification.h
31    @brief Definition of the QuestNotification class.
32    @ingroup Questsystem
33*/
34
35#ifndef _QuestNotification_H__
36#define _QuestNotification_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39
40#include <string>
41#include "notifications/Notification.h"
42
43namespace orxonox {
44
45    /**
46    @brief
47        The QuestNotification is a special Notification that has the single property that it is only sent by the questsystem.
48    @author
49        Damian 'Mozork' Frick
50    */
51    class _QuestsystemExport QuestNotification : public Notification
52    {
53        public:
54            QuestNotification(BaseObject* creator); //!< Default Constructor.
55            QuestNotification(BaseObject* creator, const std::string & message); //!< Constructor.
56            virtual ~QuestNotification(); //!< Destructor.
57
58            bool send(PlayerInfo* player); //!< Send the QuestNotification.
59
60        private:
61            static const std::string SENDER; //!< A string identifying the questsystem as the sender.
62
63    };
64
65}
66
67#endif /* _QuestNotification_H__ */
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