| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Definition of the QuestManager class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _QuestManager_H__ | 
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| 35 | #define _QuestManager_H__ | 
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| 36 |  | 
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| 37 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 38 | #include <CEGUIForwardRefs.h> | 
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| 39 |  | 
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| 40 | #include <list> | 
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| 41 | #include <map> | 
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| 42 | #include <string> | 
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| 43 |  | 
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| 44 | #include "util/Singleton.h" | 
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| 45 | #include "core/OrxonoxClass.h" | 
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| 46 |  | 
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| 47 | #include "QuestGUI.h" | 
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| 48 |  | 
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| 49 | // tolua_begin | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 |     /** | 
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| 53 |     @brief | 
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| 54 |         Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()). | 
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| 55 |         Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way. | 
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| 56 |     @author | 
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| 57 |         Damian 'Mozork' Frick | 
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| 58 |     */ | 
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| 59 |     class _QuestsystemExport QuestManager | 
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| 60 | // tolua_end | 
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| 61 |         : public Singleton<QuestManager>, public orxonox::OrxonoxClass | 
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| 62 |     { // tolua_export | 
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| 63 |  | 
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| 64 |             friend class Singleton<QuestManager>; | 
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| 65 |             friend class QuestGUI; | 
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| 66 |  | 
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| 67 |         public: | 
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| 68 |             QuestManager(); | 
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| 69 |             virtual ~QuestManager(); | 
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| 70 |  | 
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| 71 |             //! Returns a reference to the single instance of the Quest Manager. | 
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| 72 |             static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export | 
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| 73 |  | 
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| 74 |             //! Retreive the main window for the GUI.  | 
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| 75 |             CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export | 
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| 76 |  | 
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| 77 |             bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager. | 
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| 78 |             bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager. | 
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| 79 |  | 
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| 80 |             Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id. | 
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| 81 |             QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id. | 
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| 82 |  | 
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| 83 |         protected: | 
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| 84 |             std::map<std::string, Quest*> & getQuests(void); //!< Retreive all Quests. | 
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| 85 |  | 
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| 86 |         private: | 
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| 87 |             static QuestManager* singletonPtr_s; | 
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| 88 |             PlayerInfo* retreivePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI. | 
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| 89 |  | 
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| 90 |             std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's. | 
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| 91 |             std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's. | 
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| 92 |  | 
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| 93 |             std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players. | 
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| 94 |  | 
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| 95 |     }; // tolua_export | 
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| 96 |  | 
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| 97 | } // tolua_export | 
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| 98 |  | 
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| 99 | #endif /* _QuestManager_H__ */ | 
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