| [1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| [6417] | 28 | |
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| [2261] | 29 | /** |
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| [7456] | 30 | @file QuestItem.cc |
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| [2662] | 31 | @brief Implementation of the QuestItem class. |
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| [2261] | 32 | */ |
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| [1992] | 33 | |
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| [2105] | 34 | #include "QuestItem.h" |
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| 35 | |
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| [1992] | 36 | #include "core/CoreIncludes.h" |
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| [3196] | 37 | #include "core/XMLPort.h" |
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| [7456] | 38 | |
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| [2095] | 39 | #include "QuestDescription.h" |
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| [1992] | 40 | |
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| [2662] | 41 | namespace orxonox |
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| 42 | { |
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| [7163] | 43 | |
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| [9667] | 44 | RegisterUnloadableClass(QuestItem); |
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| [7163] | 45 | |
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| [2261] | 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers and initializes the object. |
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| 49 | */ |
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| [9667] | 50 | QuestItem::QuestItem(Context* context) : BaseObject(context) |
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| [2021] | 51 | { |
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| [7163] | 52 | this->registered_ = false; |
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| 53 | |
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| [2092] | 54 | RegisterObject(QuestItem); |
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| [2021] | 55 | } |
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| [2092] | 56 | |
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| [1992] | 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | QuestItem::~QuestItem() |
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| 62 | { |
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| [2092] | 63 | |
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| [1992] | 64 | } |
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| [2092] | 65 | |
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| [2261] | 66 | /** |
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| 67 | @brief |
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| 68 | Method for creating a QuestItem object through XML. |
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| 69 | */ |
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| [2068] | 70 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(QuestItem, XMLPort, xmlelement, mode); |
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| [2092] | 73 | |
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| [2068] | 74 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); |
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| 75 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); |
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| 76 | } |
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| 77 | |
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| [1992] | 78 | /** |
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| 79 | @brief |
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| [2261] | 80 | Sets the id of the QuestItem. |
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| [7401] | 81 | The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice. |
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| 82 | @see |
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| 83 | http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure |
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| [2261] | 84 | @param id |
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| 85 | The id to be set. |
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| [1992] | 86 | */ |
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| [2081] | 87 | void QuestItem::setId(const std::string & id) |
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| 88 | { |
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| [8079] | 89 | if(id == "") // Checks whether the id is a valid id. |
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| [2081] | 90 | { |
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| [8858] | 91 | orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl; |
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| [2081] | 92 | return; |
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| 93 | } |
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| [6417] | 94 | |
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| [2081] | 95 | this->id_ = id; |
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| 96 | } |
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| [2092] | 97 | |
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| [1992] | 98 | } |
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