| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [6417] | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 |     @file QuestItem.cc | 
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| [2662] | 31 |     @brief Implementation of the QuestItem class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "QuestItem.h" | 
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 | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [7456] | 38 |  | 
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| [2095] | 39 | #include "QuestDescription.h" | 
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| [1992] | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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 | 42 | { | 
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| [7163] | 43 |  | 
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| [9667] | 44 |     RegisterUnloadableClass(QuestItem); | 
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| [7163] | 45 |  | 
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| [2261] | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         Constructor. Registers and initializes the object. | 
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 | 49 |     */ | 
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| [9667] | 50 |     QuestItem::QuestItem(Context* context) : BaseObject(context) | 
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| [2021] | 51 |     { | 
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| [7163] | 52 |         this->registered_ = false; | 
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 | 53 |  | 
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| [2092] | 54 |         RegisterObject(QuestItem); | 
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| [2021] | 55 |     } | 
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| [2092] | 56 |  | 
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| [1992] | 57 |     /** | 
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 | 58 |     @brief | 
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 | 59 |         Destructor. | 
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 | 60 |     */ | 
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 | 61 |     QuestItem::~QuestItem() | 
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 | 62 |     { | 
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| [2092] | 63 |  | 
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| [1992] | 64 |     } | 
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| [2092] | 65 |  | 
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| [2261] | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Method for creating a QuestItem object through XML. | 
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 | 69 |     */ | 
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| [2068] | 70 |     void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 71 |     { | 
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 | 72 |         SUPER(QuestItem, XMLPort, xmlelement, mode); | 
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| [2092] | 73 |  | 
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| [2068] | 74 |         XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); | 
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 | 75 |         XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); | 
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 | 76 |     } | 
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 | 77 |  | 
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| [1992] | 78 |     /** | 
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 | 79 |     @brief | 
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| [2261] | 80 |         Sets the id of the QuestItem. | 
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| [7401] | 81 |         The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice. | 
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 | 82 |     @see | 
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 | 83 |         http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure | 
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| [2261] | 84 |     @param id | 
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 | 85 |         The id to be set. | 
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| [1992] | 86 |     */ | 
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| [2081] | 87 |     void QuestItem::setId(const std::string & id) | 
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 | 88 |     { | 
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| [8079] | 89 |         if(id == "") // Checks whether the id is a valid id. | 
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| [2081] | 90 |         { | 
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| [8858] | 91 |             orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl; | 
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| [2081] | 92 |             return; | 
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 | 93 |         } | 
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| [6417] | 94 |  | 
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| [2081] | 95 |         this->id_ = id; | 
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 | 96 |     } | 
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| [2092] | 97 |  | 
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| [1992] | 98 | } | 
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