| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [2261] | 28 |  | 
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|  | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the QuestHint class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "QuestHint.h" | 
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|  | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2261] | 38 | #include "QuestManager.h" | 
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| [2662] | 39 | #include "QuestDescription.h" | 
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| [2021] | 40 | #include "Quest.h" | 
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| [1992] | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [1992] | 44 | CreateFactory(QuestHint); | 
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|  | 45 |  | 
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| [2068] | 46 | /** | 
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|  | 47 | @brief | 
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| [2261] | 48 | Constructor. Registers the object. | 
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| [2068] | 49 | */ | 
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| [2092] | 50 | QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator) | 
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| [2021] | 51 | { | 
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| [2092] | 52 | RegisterObject(QuestHint); | 
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| [2021] | 53 | } | 
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| [2092] | 54 |  | 
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| [1992] | 55 | /** | 
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|  | 56 | @brief | 
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|  | 57 | Destructor. | 
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|  | 58 | */ | 
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|  | 59 | QuestHint::~QuestHint() | 
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|  | 60 | { | 
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| [2092] | 61 |  | 
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| [1992] | 62 | } | 
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| [2092] | 63 |  | 
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| [2261] | 64 | /** | 
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|  | 65 | @brief | 
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|  | 66 | Method for creating a QuestHint object through XML. | 
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|  | 67 | */ | 
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| [2068] | 68 | void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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| [2093] | 70 | SUPER(QuestHint, XMLPort, xmlelement, mode); | 
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| [2092] | 71 |  | 
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| [2911] | 72 | QuestManager::getInstance().registerHint(this); //!< Registers the QuestHint with the QuestManager. | 
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| [2261] | 73 |  | 
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| [2093] | 74 | COUT(3) << "New QuestHint {" << this->getId() << "} created." << std::endl; | 
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| [2068] | 75 | } | 
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|  | 76 |  | 
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| [2092] | 77 |  | 
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| [1996] | 78 | /** | 
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|  | 79 | @brief | 
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| [2261] | 80 | Checks whether the QuestHint is active for a specific player. | 
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| [1996] | 81 | @param player | 
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|  | 82 | The player. | 
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| [2068] | 83 | @throws | 
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|  | 84 | Throws an Argument Exception if the input Player-pointer is NULL. | 
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| [1996] | 85 | @return | 
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| [2261] | 86 | Returns true if the QuestHint is active for the specified player. | 
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| [1996] | 87 | */ | 
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| [2261] | 88 | bool QuestHint::isActive(const PlayerInfo* player) const | 
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| [1992] | 89 | { | 
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| [2261] | 90 | if(player == NULL) //!< NULL-Pointers are ugly! | 
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| [2068] | 91 | { | 
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| [2261] | 92 | ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
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| [2068] | 93 | return false; | 
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|  | 94 | } | 
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| [2092] | 95 |  | 
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| [2261] | 96 | //! Find the player. | 
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| [3280] | 97 | std::map<const PlayerInfo*, QuestHintStatus::Value>::const_iterator it = this->playerStatus_.find(player); | 
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| [2261] | 98 | if (it != this->playerStatus_.end()) //!< If the player is in the map. | 
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| [2093] | 99 | { | 
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|  | 100 | return it->second; | 
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|  | 101 | } | 
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| [2261] | 102 |  | 
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| [3280] | 103 | return QuestStatus::Inactive; | 
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| [1992] | 104 | } | 
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| [2092] | 105 |  | 
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| [2021] | 106 | /** | 
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|  | 107 | @brief | 
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| [2068] | 108 | Activates a QuestHint for a given player. | 
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| [2021] | 109 | @param player | 
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| [2068] | 110 | The player. | 
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| [2021] | 111 | @return | 
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| [2068] | 112 | Returns true if the activation was successful, false if there were problems. | 
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| [2021] | 113 | */ | 
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| [2261] | 114 | bool QuestHint::setActive(PlayerInfo* player) | 
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| [1992] | 115 | { | 
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| [2261] | 116 | if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active. | 
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| [1992] | 117 | { | 
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| [2261] | 118 | if(!(this->isActive(player)))  //!< If the hint is already active, activation is pointless. | 
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| [2093] | 119 | { | 
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| [3280] | 120 | this->playerStatus_[player] = QuestHintStatus::Active; | 
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| [2662] | 121 |  | 
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|  | 122 | this->getDescription()->sendAddHintNotification(); | 
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| [2093] | 123 | return true; | 
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|  | 124 | } | 
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|  | 125 | else | 
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|  | 126 | { | 
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| [2068] | 127 | COUT(2) << "An already active questHint was trying to get activated." << std::endl; | 
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|  | 128 | return false; | 
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| [2093] | 129 | } | 
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| [1992] | 130 | } | 
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| [2261] | 131 |  | 
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| [2093] | 132 | COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl; | 
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|  | 133 | return false; | 
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| [1992] | 134 | } | 
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|  | 135 |  | 
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| [2021] | 136 | /** | 
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|  | 137 | @brief | 
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| [2261] | 138 | Sets the Quest the QuestHint belongs to. | 
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| [2021] | 139 | @param quest | 
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| [2261] | 140 | The Quest to be set as Quest the QuestHint is attached to. | 
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| [2021] | 141 | @return | 
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| [2261] | 142 | Returns true if successful. | 
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| [2021] | 143 | */ | 
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| [2068] | 144 | bool QuestHint::setQuest(Quest* quest) | 
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| [1992] | 145 | { | 
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| [2261] | 146 | if(quest == NULL) //!< NULL-Pointer. Again..? | 
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| [2068] | 147 | { | 
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|  | 148 | COUT(2) << "The input Quest* is NULL." << std::endl; | 
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|  | 149 | return false; | 
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|  | 150 | } | 
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| [2092] | 151 |  | 
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| [1992] | 152 | this->quest_ = quest; | 
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| [2068] | 153 | return true; | 
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| [1992] | 154 | } | 
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|  | 155 |  | 
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|  | 156 | } | 
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