[5746] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief Definition of the QuestGIU class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #ifndef _QuestGUI_H__ |
---|
| 35 | #define _QuestGUI_H__ |
---|
| 36 | |
---|
| 37 | #include "questsystem/QuestsystemPrereqs.h" |
---|
[5748] | 38 | |
---|
| 39 | #include <list> |
---|
| 40 | #include <map> |
---|
| 41 | #include <string> |
---|
[5746] | 42 | #include <CEGUIForwardRefs.h> |
---|
| 43 | |
---|
| 44 | #include "core/OrxonoxClass.h" |
---|
| 45 | |
---|
| 46 | namespace orxonox { |
---|
| 47 | |
---|
| 48 | /** |
---|
| 49 | @brief |
---|
| 50 | Handles the GUI for the Questsystem. |
---|
| 51 | @author |
---|
| 52 | Damian 'Mozork' Frick |
---|
| 53 | */ |
---|
| 54 | class _QuestsystemExport QuestGUI : public OrxonoxClass |
---|
| 55 | { |
---|
| 56 | |
---|
| 57 | public: |
---|
[6417] | 58 | |
---|
[5746] | 59 | QuestGUI(PlayerInfo* player); |
---|
| 60 | virtual ~QuestGUI(); |
---|
| 61 | |
---|
[5760] | 62 | void update(void); //!< Update the GUI. |
---|
[5746] | 63 | CEGUI::Window* getGUI(void); //!< Get the root CEGUI Window of the GUI. |
---|
| 64 | |
---|
[5760] | 65 | CEGUI::Window* getWindow(void); //!< Get a CEGUI Window to use. |
---|
| 66 | void giveWindow(CEGUI::Window* window); //!< Return a no longer needed CEGUI Window for reuse. |
---|
| 67 | |
---|
| 68 | static QuestGUINode* findNode(CEGUI::Window* window); //!< Finde the QuestGUINode belonging to the input CEGUI Window. |
---|
| 69 | |
---|
[5746] | 70 | /** |
---|
| 71 | @brief Retreive the CEGUI WindowManager. |
---|
| 72 | @return Returns the CEGUI WindoWManager. |
---|
| 73 | */ |
---|
| 74 | inline CEGUI::WindowManager* getWindowManager(void) |
---|
| 75 | { return this->windowManager_; } |
---|
| 76 | /** |
---|
| 77 | @brief Retrieve the root window. |
---|
| 78 | @return Returns the root window. |
---|
| 79 | */ |
---|
| 80 | inline CEGUI::Window* getRootWindow(void) |
---|
| 81 | { return this->rootWindow_; } |
---|
| 82 | /** |
---|
| 83 | @brief Retreive the player. |
---|
| 84 | @return Returns the player. |
---|
| 85 | */ |
---|
| 86 | inline PlayerInfo* getPlayer(void) |
---|
| 87 | { return this->player_; } |
---|
[6417] | 88 | |
---|
[5746] | 89 | private: |
---|
[6417] | 90 | |
---|
[5746] | 91 | int createNode(QuestGUINode* parent, QuestItem* item, int depth, int index); //!< Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to. |
---|
| 92 | |
---|
| 93 | void clear(void); //!< Clear the QuestGUI. |
---|
[5760] | 94 | |
---|
| 95 | QuestGUINode* root_; //!< An empty QuestGUINode being the parent of all otherwise parent-less nodes. |
---|
| 96 | |
---|
| 97 | CEGUI::WindowManager* windowManager_; //!< The CEGUI WindowManager. |
---|
| 98 | CEGUI::Window* rootWindow_; //!< The root CEGUI Window of the GUI. |
---|
[5746] | 99 | PlayerInfo* player_; //!< The player that owns the GUI. |
---|
| 100 | |
---|
| 101 | std::map<CEGUI::Window*, QuestGUINode*> nodes_; //!< A list of all QuestGUINodes, ordered by their respective CEGUI Windows. |
---|
| 102 | std::list<CEGUI::Window*> windows_; //!< A list of windows to be used. |
---|
| 103 | |
---|
| 104 | }; |
---|
| 105 | |
---|
| 106 | } |
---|
| 107 | |
---|
| 108 | #endif /* _QuestGUI_H__ */ |
---|
| 109 | |
---|