| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [5693] | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Definition of the QuestEffect class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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|  | 34 | #ifndef _QuestEffect_H__ | 
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|  | 35 | #define _QuestEffect_H__ | 
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|  | 36 |  | 
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| [5722] | 37 | #include "questsystem/QuestsystemPrereqs.h" | 
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| [2095] | 38 |  | 
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| [1992] | 39 | #include <list> | 
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| [2021] | 40 | #include "core/BaseObject.h" | 
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| [1992] | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [1992] | 44 | /** | 
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|  | 45 | @brief | 
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| [2261] | 46 | Handles QuestEffects for Quests. | 
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|  | 47 | QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests. | 
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| [1992] | 48 | @author | 
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|  | 49 | Damian 'Mozork' Frick | 
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|  | 50 | */ | 
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| [5722] | 51 | class _QuestsystemExport QuestEffect : public BaseObject | 
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| [1992] | 52 | { | 
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| [2093] | 53 | public: | 
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| [2092] | 54 | QuestEffect(BaseObject* creator); | 
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| [2093] | 55 | virtual ~QuestEffect(); | 
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| [2092] | 56 |  | 
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| [2261] | 57 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. | 
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|  | 58 | static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. | 
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| [2092] | 59 |  | 
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|  | 60 |  | 
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| [1992] | 61 | }; | 
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|  | 62 |  | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | #endif /* _QuestEffect_H__ */ | 
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