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source: code/trunk/src/modules/questsystem/QuestDescription.h @ 7456

Last change on this file since 7456 was 7456, checked in by dafrick, 14 years ago

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestDescription.h
31    @brief Definition of the QuestDescription class.
32    @ingroup Questsystem
33*/
34
35#ifndef _QuestDescription_H__
36#define _QuestDescription_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39
40#include <string>
41#include "core/BaseObject.h"
42
43// tolua_begin
44namespace orxonox
45{
46    /**
47    @brief
48        This class is a description of a QuestItem (@ref orxonox::Quest "Quest" and @ref orxonox::QuestHint "QuestHint").
49        It holds a title and a description. For quests also messages that are sent, when failing or completing the quest can be added.
50
51        Creating a QuestDescription through XML goes as follows:
52        @code
53        <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" />
54        @endcode
55    @author
56        Damian 'Mozork' Frick
57    */
58    class _QuestsystemExport QuestDescription : public BaseObject
59    {
60// tolua_end
61        public:
62            QuestDescription(BaseObject* creator);
63            virtual ~QuestDescription();
64
65            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML.
66
67// tolua_begin
68            /**
69            @brief Returns the title.
70            @return Returns a string containing the title of the QuestDescription.
71            */
72            inline const std::string & getTitle(void) const
73                { return this->title_; }
74
75            /**
76            @brief Returns the description text.
77            @return Returns a string containing the description text of the QuestDescription.
78            */
79            inline const std::string & getDescription(void) const
80                { return this->description_; }
81// tolua_end
82
83            /**
84            @brief Returns the fail message.
85            @return Returns a string containing the fail message of the QuestDescription.
86            */
87            inline const std::string & getFailMessage(void)
88                { return this->failMessage_; }
89
90            /**
91            @brief Returns the complete message.
92            @return Returns a string containing the complete message of the QuestDescription.
93            */
94            inline const std::string & getCompleteMessage(void)
95                { return this->completeMessage_; }
96
97            /**
98            @brief Sends a Notification displaying that a QuestHint was added.
99            @param player The player the Notification is sent to.
100            @return Returns true if successful.
101            */
102            inline bool sendAddHintNotification(PlayerInfo* player)
103                { return notificationHelper("hint", "", player); }
104
105            /**
106            @brief Sends a Notification displaying that a Quest was added.
107            @param player The player the Notification is sent to.
108            @return Returns true if successful.
109            */
110            inline bool sendAddQuestNotification(PlayerInfo* player)
111                { return notificationHelper("quest", "start", player); }
112
113            /**
114            @brief Sends a Notification displaying that a Quest was failed.
115            @param player The player the Notification is sent to.
116            @return Returns true if successful.
117            */
118            inline bool sendFailQuestNotification(PlayerInfo* player)
119                { return notificationHelper("quest", "fail", player); }
120
121            /**
122            @brief Sends a Notification displaying that a Quest was completed.
123            @param player The player the Notification is sent to.
124            @return Returns true if successful.
125            */
126            inline bool sendCompleteQuestNotification(PlayerInfo* player)
127                { return notificationHelper("quest", "complete", player); }
128
129        private:
130            std::string title_; //!< The title.
131            std::string description_; //!< The description.
132            std::string failMessage_; //!< The message displayed when the Quest is failed.
133            std::string completeMessage_; //!< The message displayed when the Quest is completed.
134
135            bool notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player); //!< Helper for sending QuestDescriptions as Notifications.
136
137            /**
138            @brief Sets the title.
139            @param title The title to be set.
140            */
141            inline void setTitle(const std::string & title)
142                { this->title_ = title; }
143
144            /**
145            @brief Sets the description text.
146            @param description The description text to be set.
147            */
148            inline void setDescription(const std::string & description)
149                { this->description_ = description; }
150
151            /**
152            @brief Sets the fail message.
153            @param message The fail message to be set.
154            */
155            inline void setFailMessage(const std::string & message)
156                { this->failMessage_ = message; }
157
158            /**
159            @brief Sets the complete message.
160            @param message The complete message to be set.
161            */
162            inline void setCompleteMessage(const std::string & message)
163                { this->completeMessage_ = message; }
164
165    }; // tolua_export
166
167} // tolua_export
168
169#endif /* _QuestDescription_H__ */
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