| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of the QuestDescription class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 |  | 
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| 35 | #include "QuestDescription.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "QuestNotification.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(QuestDescription); | 
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| 44 |  | 
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| 45 |     /** | 
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| 46 |     @brief | 
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| 47 |         Constructor. Registers and initializes the object. | 
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| 48 |     */ | 
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| 49 |     QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) | 
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| 50 |     { | 
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| 51 |         RegisterObject(QuestDescription); | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     /** | 
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| 55 |     @brief | 
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| 56 |         Destructor. | 
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| 57 |     */ | 
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| 58 |     QuestDescription::~QuestDescription() | 
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| 59 |     { | 
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| 60 |  | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     /** | 
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| 64 |     @brief | 
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| 65 |         Method for creating a QuestDescription object through XML. | 
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| 66 |     */ | 
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| 67 |     void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 68 |     { | 
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| 69 |         SUPER(QuestDescription, XMLPort, xmlelement, mode); | 
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| 70 |  | 
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| 71 |         XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); | 
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| 72 |         XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); | 
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| 73 |         XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); | 
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| 74 |         XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); | 
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| 75 |  | 
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| 76 |         COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     /** | 
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| 80 |     @brief | 
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| 81 |         This method is a helper for sending QuestDescriptions as Notifications. | 
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| 82 |     @param item | 
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| 83 |         The item the QuestDescription is for. | 
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| 84 |     @param status | 
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| 85 |         The status the QuestDescription us for. | 
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| 86 |     @return | 
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| 87 |         Returns true if successful. | 
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| 88 |     @todo | 
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| 89 |         Make sure the messages meet the conditions. | 
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| 90 |     */ | 
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| 91 |     bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) | 
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| 92 |     { | 
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| 93 |         std::string message; | 
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| 94 |         if(item == "hint") | 
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| 95 |         { | 
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| 96 |             message = "You received a hint: '" + this->title_ + '\''; | 
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| 97 |         } | 
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| 98 |         else if(item == "quest") | 
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| 99 |         { | 
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| 100 |             if(status == "start") | 
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| 101 |             { | 
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| 102 |                 message = "You received a new quest: '" + this->title_ + '\''; | 
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| 103 |             } | 
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| 104 |             else if(status == "fail") | 
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| 105 |             { | 
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| 106 |                 message = "You failed the quest: '" + this->title_ + '\''; | 
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| 107 |             } | 
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| 108 |             else if(status == "complete") | 
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| 109 |             { | 
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| 110 |                 message = "You successfully completed the quest: '" + this->title_ + '\''; | 
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| 111 |             } | 
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| 112 |             else | 
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| 113 |             { | 
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| 114 |                 COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; | 
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| 115 |                 return false; | 
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| 116 |             } | 
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| 117 |         } | 
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| 118 |         else | 
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| 119 |         { | 
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| 120 |             COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; | 
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| 121 |             return false; | 
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| 122 |         } | 
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| 123 |  | 
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| 124 |         QuestNotification* notification = new QuestNotification(this, message); | 
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| 125 |         notification->send(); | 
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| 126 |         return true; | 
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| 127 |     } | 
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| 128 |  | 
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| 129 |  | 
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| 130 | } | 
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