| [1996] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the QuestDescription class. | 
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| [2261] | 32 | */ | 
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|  | 33 |  | 
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|  | 34 |  | 
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| [2105] | 35 | #include "QuestDescription.h" | 
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|  | 36 |  | 
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| [1996] | 37 | #include "core/CoreIncludes.h" | 
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| [3196] | 38 | #include "core/XMLPort.h" | 
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| [2911] | 39 | #include "QuestNotification.h" | 
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| [2021] | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [1996] | 43 | CreateFactory(QuestDescription); | 
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| [2092] | 44 |  | 
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| [2261] | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Constructor. Registers and initializes the object. | 
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|  | 48 | */ | 
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| [2092] | 49 | QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) | 
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| [1996] | 50 | { | 
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| [2092] | 51 | RegisterObject(QuestDescription); | 
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| [2261] | 52 |  | 
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|  | 53 | this->title_ = ""; | 
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|  | 54 | this->description_ = ""; | 
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| [2021] | 55 | } | 
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| [2092] | 56 |  | 
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| [2261] | 57 | /** | 
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|  | 58 | @brief | 
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|  | 59 | Destructor. | 
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|  | 60 | */ | 
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| [1996] | 61 | QuestDescription::~QuestDescription() | 
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|  | 62 | { | 
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| [2092] | 63 |  | 
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| [1996] | 64 | } | 
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| [2092] | 65 |  | 
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| [2261] | 66 | /** | 
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|  | 67 | @brief | 
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|  | 68 | Method for creating a QuestDescription object through XML. | 
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|  | 69 | */ | 
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| [2068] | 70 | void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 71 | { | 
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|  | 72 | SUPER(QuestDescription, XMLPort, xmlelement, mode); | 
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| [2092] | 73 |  | 
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| [2068] | 74 | XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); | 
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|  | 75 | XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); | 
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| [2662] | 76 | XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); | 
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|  | 77 | XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); | 
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| [2092] | 78 |  | 
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| [2081] | 79 | COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; | 
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| [2068] | 80 | } | 
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| [2662] | 81 |  | 
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|  | 82 | /** | 
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|  | 83 | @brief | 
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|  | 84 | This method is a helper for sending QuestDescriptions as Notifications. | 
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|  | 85 | @param item | 
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|  | 86 | The item the QuestDescription is for. | 
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|  | 87 | @param status | 
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|  | 88 | The status the QuestDescription us for. | 
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|  | 89 | @return | 
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|  | 90 | Returns true if successful. | 
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| [2911] | 91 | @todo | 
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|  | 92 | Make sure the messages meet the conditions. | 
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| [2662] | 93 | */ | 
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|  | 94 | bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const | 
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|  | 95 | { | 
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|  | 96 | std::string message = ""; | 
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|  | 97 | if(item == "hint") | 
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|  | 98 | { | 
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| [2911] | 99 | message = "You received a hint: '" + this->title_ + "'"; | 
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| [2662] | 100 | } | 
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|  | 101 | else if(item == "quest") | 
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|  | 102 | { | 
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|  | 103 | if(status == "start") | 
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|  | 104 | { | 
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| [2911] | 105 | message = "You received a new quest: '" + this->title_ + "'"; | 
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| [2662] | 106 | } | 
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|  | 107 | else if(status == "fail") | 
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|  | 108 | { | 
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| [2911] | 109 | message = "You failed the quest: '" + this->title_ + "'"; | 
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| [2662] | 110 | } | 
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|  | 111 | else if(status == "complete") | 
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|  | 112 | { | 
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| [2911] | 113 | message = "You successfully completed the quest: '" + this->title_ + "'"; | 
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| [2662] | 114 | } | 
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|  | 115 | else | 
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|  | 116 | { | 
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|  | 117 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; | 
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|  | 118 | return false; | 
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|  | 119 | } | 
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|  | 120 | } | 
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|  | 121 | else | 
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|  | 122 | { | 
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|  | 123 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; | 
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|  | 124 | return false; | 
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|  | 125 | } | 
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|  | 126 |  | 
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| [2911] | 127 | QuestNotification* notification = new QuestNotification(message); | 
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| [2662] | 128 | notification->send(); | 
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|  | 129 | return true; | 
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|  | 130 | } | 
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| [2092] | 131 |  | 
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| [1996] | 132 |  | 
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|  | 133 | } | 
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