| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [5693] | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 |     @file Quest.h | 
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| [2662] | 31 |     @brief Definition of the Quest class. | 
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| [7456] | 32 |         The Quest class is the parent class of @ref orxonox::LocalQuest "LocalQuest" and @ref orxonox::GlobalQuest "GlobalQuest". | 
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 | 33 |     @ingroup Questsystem | 
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| [2261] | 34 | */ | 
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| [5693] | 35 |  | 
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| [1992] | 36 | #ifndef _Quest_H__ | 
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 | 37 | #define _Quest_H__ | 
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 | 38 |  | 
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| [5722] | 39 | #include "questsystem/QuestsystemPrereqs.h" | 
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| [2095] | 40 |  | 
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| [1992] | 41 | #include <list> | 
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 | 42 | #include "QuestItem.h" | 
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 | 43 |  | 
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| [7163] | 44 | namespace orxonox // tolua_export | 
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 | 45 | { // tolua_export | 
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| [7552] | 46 |  | 
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 | 47 |     /** | 
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 | 48 |     @brief | 
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 | 49 |         Different states of a @ref orxonox::Quest "Quest". | 
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 | 50 |  | 
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 | 51 |     @ingroup Questsystem | 
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 | 52 |     */ | 
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| [3280] | 53 |     namespace QuestStatus | 
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| [2021] | 54 |     { | 
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| [3280] | 55 |         enum Value | 
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| [2662] | 56 |         { | 
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| [7552] | 57 |             Inactive, //!< The @ref orxonox::Quest "Quest" is inactive. | 
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 | 58 |             Active, //!< The @ref orxonox::Quest "Quest" is active. | 
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 | 59 |             Failed, //!< The @ref orxonox::Quest "Quest" has been failed. | 
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 | 60 |             Completed //!< The @ref orxonox::Quest "Quest" has been completed. | 
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| [2662] | 61 |         }; | 
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 | 62 |     } | 
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| [1992] | 63 |  | 
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 | 64 |     /** | 
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 | 65 |     @brief | 
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| [7456] | 66 |         Represents a Quest in the game. A Quest is a task that the player can (or has to) fulfill upon which he will (possibly) receive some kind of reward. | 
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 | 67 |  | 
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 | 68 |         A Quest can have a list of sub-quests and has a parent-quest (if it is not a root-quest). | 
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| [2261] | 69 |         Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. | 
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| [7456] | 70 |         A Quest can have several hints (QuestHint) that can be unlocked through @ref orxonox::QuestEffect "QuestEffects" and then display aid in solving the Quest. | 
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 | 71 |         A Quest can have a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked when the quest is failed and also a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked, when the Quest is completed. | 
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| [5693] | 72 |  | 
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| [7456] | 73 |         Quest itself should not be instantiated, if you want to create a quest either use LocalQuest or GlobalQuest, whichever suits you needs better. | 
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| [7552] | 74 |  | 
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| [1992] | 75 |     @author | 
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 | 76 |         Damian 'Mozork' Frick | 
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| [7552] | 77 |  | 
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 | 78 |     @ingroup Questsystem | 
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| [1992] | 79 |     */ | 
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| [7163] | 80 |     class _QuestsystemExport Quest // tolua_export | 
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 | 81 |         : public QuestItem | 
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 | 82 |     { // tolua_export | 
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| [2093] | 83 |         public: | 
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| [2092] | 84 |             Quest(BaseObject* creator); | 
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| [2093] | 85 |             virtual ~Quest(); | 
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| [2092] | 86 |  | 
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| [2261] | 87 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. | 
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| [2092] | 88 |  | 
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| [2261] | 89 |             /** | 
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| [7456] | 90 |             @brief Returns the parent-quest of the Quest. | 
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 | 91 |             @return Returns a pointer to the parent-quest of the Quest. | 
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| [2261] | 92 |             */ | 
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 | 93 |             inline Quest* getParentQuest(void) const | 
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| [1992] | 94 |                 { return this->parentQuest_; } | 
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| [5693] | 95 |  | 
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| [2662] | 96 |             /** | 
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| [7456] | 97 |             @brief Returns the list of sub-quests. | 
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 | 98 |             @return Returns a reference to the list of sub-quests of the quest. | 
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| [2662] | 99 |             */ | 
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 | 100 |             inline const std::list<Quest*> & getSubQuestList(void) const | 
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 | 101 |                 { return this->subQuests_; } | 
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| [2092] | 102 |  | 
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| [2662] | 103 |             /** | 
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 | 104 |             @brief Returns the list of all QuestHints of this Quest. | 
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 | 105 |             @return Returns a reference to the list of QuestHints of the Quest. | 
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 | 106 |             */ | 
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 | 107 |             inline const std::list<QuestHint*> & getHintsList(void) const | 
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 | 108 |                 { return this->hints_; } | 
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| [5693] | 109 |  | 
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| [2662] | 110 |             bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. | 
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| [7163] | 111 |             bool isActive(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'active'. | 
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 | 112 |             bool isFailed(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'failed'. | 
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 | 113 |             bool isCompleted(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'completed'. | 
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| [5693] | 114 |  | 
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| [2662] | 115 |             bool start(PlayerInfo* player); //!< Sets a Quest to active. | 
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 | 116 |             virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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 | 117 |             virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| [5693] | 118 |  | 
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| [2662] | 119 |             bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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 | 120 |  | 
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| [1992] | 121 |         protected: | 
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| [2261] | 122 |             virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. | 
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 | 123 |             virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. | 
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 | 124 |             virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. | 
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| [2092] | 125 |  | 
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| [7456] | 126 |             const Quest* getSubQuest(unsigned int index) const; //!<Returns the sub-quest at the given index. | 
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| [2261] | 127 |             const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. | 
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 | 128 |             const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. | 
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 | 129 |             const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. | 
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| [5693] | 130 |  | 
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| [2261] | 131 |             /** | 
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 | 132 |             @brief Returns the list of fail QuestEffects. | 
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 | 133 |             @return Returns a reference to the list of fail QuestEffects. | 
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 | 134 |             */ | 
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 | 135 |             inline std::list<QuestEffect*> & getFailEffectList(void) | 
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 | 136 |                 { return this->failEffects_; } | 
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| [5693] | 137 |  | 
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| [2662] | 138 |             /** | 
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 | 139 |             @brief Returns the list of complete QuestEffects. | 
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 | 140 |             @return Returns a reference to the list of complete QuestEffects. | 
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 | 141 |             */ | 
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 | 142 |             inline std::list<QuestEffect*> & getCompleteEffectList(void) | 
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| [2261] | 143 |                 { return this->completeEffects_; } | 
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| [2092] | 144 |  | 
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| [3280] | 145 |             virtual QuestStatus::Value getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. | 
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 | 146 |             virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) = 0; //!< Changes the status for a specific player. | 
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| [5693] | 147 |  | 
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| [2662] | 148 |         private: | 
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| [7456] | 149 |             Quest* parentQuest_; //!< Pointer to the parent-quest. | 
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 | 150 |             std::list<Quest*> subQuests_; //!< List of all the sub-quests. | 
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| [2092] | 151 |  | 
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| [2261] | 152 |             std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. | 
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| [2092] | 153 |  | 
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| [2261] | 154 |             std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. | 
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 | 155 |             std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. | 
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| [5693] | 156 |  | 
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| [2662] | 157 |             std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. | 
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| [5693] | 158 |  | 
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| [7456] | 159 |             bool setParentQuest(Quest* quest); //!< Sets the parent-quest of the Quest. | 
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 | 160 |             bool addSubQuest(Quest* quest); //!< Adds a sub-quest to the Quest. | 
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| [2261] | 161 |             bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. | 
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 | 162 |             bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. | 
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 | 163 |             bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. | 
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| [2092] | 164 |  | 
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| [7163] | 165 |     }; // tolua_export | 
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| [1992] | 166 |  | 
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| [7163] | 167 | } // tolua_export | 
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| [1992] | 168 |  | 
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 | 169 | #endif /* _Quest_H__ */ | 
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