| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [5693] | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Definition of the Quest class. | 
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|  | 32 | The Quest is the parent class of LocalQuest and GlobalQuest. | 
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| [2261] | 33 | */ | 
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| [5693] | 34 |  | 
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| [1992] | 35 | #ifndef _Quest_H__ | 
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|  | 36 | #define _Quest_H__ | 
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|  | 37 |  | 
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| [5722] | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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| [2095] | 39 |  | 
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| [1992] | 40 | #include <list> | 
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|  | 41 | #include "QuestItem.h" | 
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|  | 42 |  | 
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| [2662] | 43 | namespace orxonox | 
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| [2021] | 44 | { | 
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| [3280] | 45 | namespace QuestStatus | 
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| [2021] | 46 | { | 
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| [2662] | 47 | //!Different states of a Quest. | 
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| [3280] | 48 | enum Value | 
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| [2662] | 49 | { | 
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| [3280] | 50 | Inactive, | 
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|  | 51 | Active, | 
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|  | 52 | Failed, | 
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|  | 53 | Completed | 
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| [2662] | 54 | }; | 
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|  | 55 | } | 
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| [1992] | 56 |  | 
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|  | 57 | /** | 
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|  | 58 | @brief | 
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| [2261] | 59 | Represents a Quest in the game. | 
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|  | 60 | A Quest has a list of subquests and a parentquest (if it is not a rootquest). | 
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|  | 61 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. | 
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|  | 62 | A Quest has several hints (QuestHint) that can be unlocked through QuestEffects and then display aid in solving the Quest. | 
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|  | 63 | A Quest has a list of QuestEffects that are invoked when the quest is failed and also a list of QuestEffects that are invoked, when the Quest is completed. | 
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| [5693] | 64 |  | 
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| [2261] | 65 | Quest itself should not be instantiated, if you want to create a quest either go for LocalQuest or GlobalQuest, whichever suits you needs better. | 
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| [1992] | 66 | @author | 
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|  | 67 | Damian 'Mozork' Frick | 
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|  | 68 | */ | 
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| [5722] | 69 | class _QuestsystemExport Quest : public QuestItem | 
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| [1992] | 70 | { | 
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| [2093] | 71 | public: | 
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| [2092] | 72 | Quest(BaseObject* creator); | 
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| [2093] | 73 | virtual ~Quest(); | 
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| [2092] | 74 |  | 
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| [2261] | 75 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. | 
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| [2092] | 76 |  | 
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| [2261] | 77 | /** | 
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|  | 78 | @brief Returns the parentquest of the Quest. | 
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|  | 79 | @return Returns a pointer to the parentquest of the Quest. | 
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|  | 80 | */ | 
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|  | 81 | inline Quest* getParentQuest(void) const | 
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| [1992] | 82 | { return this->parentQuest_; } | 
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| [5693] | 83 |  | 
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| [2662] | 84 | /** | 
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|  | 85 | @brief Returns the list of subquests. | 
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|  | 86 | @return Returns a reference to the list of subquests of the quest. | 
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|  | 87 | */ | 
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|  | 88 | inline const std::list<Quest*> & getSubQuestList(void) const | 
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|  | 89 | { return this->subQuests_; } | 
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| [2092] | 90 |  | 
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| [2662] | 91 | /** | 
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|  | 92 | @brief Returns the list of all QuestHints of this Quest. | 
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|  | 93 | @return Returns a reference to the list of QuestHints of the Quest. | 
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|  | 94 | */ | 
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|  | 95 | inline const std::list<QuestHint*> & getHintsList(void) const | 
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|  | 96 | { return this->hints_; } | 
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| [5693] | 97 |  | 
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| [2662] | 98 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. | 
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|  | 99 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'active'. | 
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|  | 100 | bool isFailed(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'failed'. | 
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|  | 101 | bool isCompleted(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'completed'. | 
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| [5693] | 102 |  | 
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| [2662] | 103 | bool start(PlayerInfo* player); //!< Sets a Quest to active. | 
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|  | 104 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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|  | 105 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| [5693] | 106 |  | 
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| [2662] | 107 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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|  | 108 |  | 
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| [1992] | 109 | protected: | 
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| [2261] | 110 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. | 
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|  | 111 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. | 
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|  | 112 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. | 
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| [2092] | 113 |  | 
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| [2261] | 114 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the subquest at the given index. | 
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|  | 115 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. | 
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|  | 116 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. | 
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|  | 117 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. | 
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| [5693] | 118 |  | 
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| [2261] | 119 | /** | 
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|  | 120 | @brief Returns the list of fail QuestEffects. | 
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|  | 121 | @return Returns a reference to the list of fail QuestEffects. | 
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|  | 122 | */ | 
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|  | 123 | inline std::list<QuestEffect*> & getFailEffectList(void) | 
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|  | 124 | { return this->failEffects_; } | 
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| [5693] | 125 |  | 
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| [2662] | 126 | /** | 
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|  | 127 | @brief Returns the list of complete QuestEffects. | 
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|  | 128 | @return Returns a reference to the list of complete QuestEffects. | 
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|  | 129 | */ | 
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|  | 130 | inline std::list<QuestEffect*> & getCompleteEffectList(void) | 
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| [2261] | 131 | { return this->completeEffects_; } | 
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| [2092] | 132 |  | 
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| [3280] | 133 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. | 
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|  | 134 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) = 0; //!< Changes the status for a specific player. | 
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| [5693] | 135 |  | 
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| [2662] | 136 | private: | 
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| [2261] | 137 | Quest* parentQuest_; //!< Pointer to the parentquest. | 
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|  | 138 | std::list<Quest*> subQuests_; //!< List of all the subquests. | 
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| [2092] | 139 |  | 
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| [2261] | 140 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. | 
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| [2092] | 141 |  | 
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| [2261] | 142 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. | 
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|  | 143 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. | 
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| [5693] | 144 |  | 
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| [2662] | 145 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. | 
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| [5693] | 146 |  | 
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| [2261] | 147 | bool setParentQuest(Quest* quest); //!< Sets the parentquest of the Quest. | 
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|  | 148 | bool addSubQuest(Quest* quest); //!< Adds a subquest to the Quest. | 
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|  | 149 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. | 
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|  | 150 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. | 
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|  | 151 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. | 
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| [2092] | 152 |  | 
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| [1992] | 153 | }; | 
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|  | 154 |  | 
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|  | 155 | } | 
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|  | 156 |  | 
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|  | 157 | #endif /* _Quest_H__ */ | 
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