| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of the Quest class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Quest.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "QuestManager.h" | 
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| 39 | #include "QuestDescription.h" | 
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| 40 | #include "QuestHint.h" | 
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| 41 | #include "QuestEffect.h" | 
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| 42 | #include "QuestListener.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | Constructor. Registers and initializes object. | 
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| 49 | */ | 
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| 50 | Quest::Quest(BaseObject* creator) : QuestItem(creator) | 
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| 51 | { | 
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| 52 | RegisterObject(Quest); | 
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| 53 |  | 
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| 54 | this->parentQuest_ = NULL; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | @brief | 
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| 59 | Destructor. | 
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| 60 | */ | 
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| 61 | Quest::~Quest() | 
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| 62 | { | 
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| 63 |  | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | @brief | 
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| 68 | Method for creating a Quest object through XML. | 
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| 69 | */ | 
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| 70 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 71 | { | 
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| 72 | SUPER(Quest, XMLPort, xmlelement, mode); | 
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| 73 |  | 
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| 74 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); | 
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| 75 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); | 
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| 76 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); | 
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| 77 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); | 
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| 78 |  | 
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| 79 | QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | @brief | 
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| 84 | Sets the parentquest of the Quest. | 
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| 85 | @param quest | 
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| 86 | A pointer to the Quest to be set as parentquest. | 
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| 87 | @return | 
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| 88 | Returns true if the parentquest could be set. | 
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| 89 | */ | 
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| 90 | bool Quest::setParentQuest(Quest* quest) | 
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| 91 | { | 
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| 92 | if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| 93 | { | 
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| 94 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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| 95 | return false; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | this->parentQuest_ = quest; | 
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| 99 |  | 
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| 100 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 101 | return true; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | @brief | 
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| 106 | Adds a subquest to the Quest. | 
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| 107 | @param quest | 
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| 108 | A pointer to the Quest to be set as subquest. | 
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| 109 | @return | 
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| 110 | Returns true if the subquest could be set. | 
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| 111 | */ | 
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| 112 | bool Quest::addSubQuest(Quest* quest) | 
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| 113 | { | 
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| 114 | if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| 115 | { | 
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| 116 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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| 117 | return false; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. | 
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| 121 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. | 
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| 122 |  | 
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| 123 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 124 | return true; | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | /** | 
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| 129 | @brief | 
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| 130 | Adds a QuestHint to the list of QuestHints | 
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| 131 | @param hint | 
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| 132 | The QuestHint that should be added to the list of QuestHints. | 
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| 133 | @return | 
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| 134 | Returns true if the hint was successfully added. | 
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| 135 | */ | 
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| 136 | bool Quest::addHint(QuestHint* hint) | 
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| 137 | { | 
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| 138 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! | 
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| 139 | { | 
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| 140 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | 
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| 141 | return false; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. | 
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| 145 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. | 
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| 146 |  | 
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| 147 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 148 | return true; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /** | 
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| 152 | @brief | 
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| 153 | Adds an QuestEffect to the list of fail QuestEffects. | 
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| 154 | @param effect | 
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| 155 | The QuestEffect to be added. | 
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| 156 | @return | 
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| 157 | Returns true if successful. | 
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| 158 | */ | 
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| 159 | bool Quest::addFailEffect(QuestEffect* effect) | 
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| 160 | { | 
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| 161 | if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| 162 | { | 
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| 163 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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| 164 | return false; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. | 
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| 168 |  | 
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| 169 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 170 | return true; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | @brief | 
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| 175 | Adds an QuestEffect to the list of complete QuestEffects. | 
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| 176 | @param effect | 
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| 177 | The QuestEffect to be added. | 
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| 178 | @return | 
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| 179 | Returns true if successful. | 
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| 180 | */ | 
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| 181 | bool Quest::addCompleteEffect(QuestEffect* effect) | 
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| 182 | { | 
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| 183 | if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| 184 | { | 
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| 185 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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| 186 | return false; | 
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| 187 | } | 
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| 188 |  | 
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| 189 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. | 
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| 190 |  | 
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| 191 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 192 | return true; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | @brief | 
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| 197 | Returns the subquest at the given index. | 
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| 198 | @param | 
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| 199 | The index. | 
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| 200 | @return | 
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| 201 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. | 
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| 202 | */ | 
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| 203 | const Quest* Quest::getSubQuest(unsigned int index) const | 
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| 204 | { | 
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| 205 | int i = index; | 
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| 206 |  | 
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| 207 | //! Iterate through all subquests. | 
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| 208 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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| 209 | { | 
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| 210 | if(i == 0) //!< We're counting down... | 
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| 211 | { | 
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| 212 | return *subQuest; | 
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| 213 | } | 
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| 214 | i--; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| 218 | } | 
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| 219 |  | 
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| 220 | /** | 
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| 221 | @brief | 
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| 222 | Returns the QuestHint at the given index. | 
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| 223 | @param | 
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| 224 | The index. | 
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| 225 | @return | 
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| 226 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. | 
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| 227 | */ | 
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| 228 | const QuestHint* Quest::getHint(unsigned int index) const | 
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| 229 | { | 
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| 230 | int i = index; | 
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| 231 |  | 
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| 232 | //! Iterate through all QuestHints. | 
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| 233 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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| 234 | { | 
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| 235 | if(i == 0) //!< We're counting down... | 
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| 236 | { | 
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| 237 | return *hint; | 
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| 238 | } | 
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| 239 | i--; | 
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| 240 | } | 
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| 241 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| 242 | } | 
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| 243 |  | 
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| 244 | /** | 
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| 245 | @brief | 
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| 246 | Returns the fail QuestEffect at the given index. | 
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| 247 | @param | 
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| 248 | The index. | 
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| 249 | @return | 
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| 250 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. | 
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| 251 | */ | 
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| 252 | const QuestEffect* Quest::getFailEffect(unsigned int index) const | 
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| 253 | { | 
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| 254 | int i = index; | 
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| 255 |  | 
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| 256 | //! Iterate through all fail QuestEffects. | 
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| 257 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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| 258 | { | 
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| 259 | if(i == 0) //!< We're counting down... | 
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| 260 | { | 
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| 261 | return *effect; | 
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| 262 | } | 
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| 263 | i--; | 
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| 264 | } | 
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| 265 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| 266 | } | 
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| 267 |  | 
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| 268 | /** | 
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| 269 | @brief | 
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| 270 | Returns the complete QuestEffect at the given index. | 
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| 271 | @param | 
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| 272 | The index. | 
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| 273 | @return | 
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| 274 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. | 
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| 275 | */ | 
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| 276 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const | 
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| 277 | { | 
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| 278 | int i = index; | 
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| 279 |  | 
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| 280 | //! Iterate through all complete QuestEffects. | 
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| 281 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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| 282 | { | 
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| 283 | if(i == 0) //!< We're counting down... | 
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| 284 | { | 
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| 285 | return *effect; | 
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| 286 | } | 
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| 287 | i--; | 
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| 288 | } | 
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| 289 | return NULL; //!< If the index is greater than the number of elements in the list. | 
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| 290 | } | 
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| 291 |  | 
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| 292 | /** | 
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| 293 | @brief | 
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| 294 | Returns true if the quest status for the specific player is 'inactive'. | 
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| 295 | @param player | 
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| 296 | The player. | 
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| 297 | @return | 
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| 298 | Returns true if the quest status for the specific player is 'inactive'. | 
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| 299 | @throws | 
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| 300 | Throws an exception if getStatus throws one. | 
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| 301 | */ | 
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| 302 | bool Quest::isInactive(const PlayerInfo* player) const | 
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| 303 | { | 
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| 304 | return this->getStatus(player) == QuestStatus::Inactive; | 
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| 305 | } | 
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| 306 |  | 
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| 307 | /** | 
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| 308 | @brief | 
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| 309 | Returns true if the quest status for the specific player is 'active'. | 
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| 310 | @param player | 
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| 311 | The player. | 
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| 312 | @return | 
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| 313 | Returns true if the quest status for the specific player is 'active'. | 
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| 314 | @throws | 
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| 315 | Throws an exception if getStatus throws one. | 
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| 316 | */ | 
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| 317 | bool Quest::isActive(const PlayerInfo* player) const | 
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| 318 | { | 
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| 319 |  | 
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| 320 | return this->getStatus(player) == QuestStatus::Active; | 
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| 321 | } | 
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| 322 |  | 
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| 323 | /** | 
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| 324 | @brief | 
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| 325 | Returns true if the quest status for the specific player is 'failed'. | 
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| 326 | @param player | 
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| 327 | The player. | 
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| 328 | @return | 
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| 329 | Returns true if the quest status for the specific player is 'failed'. | 
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| 330 | @throws | 
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| 331 | Throws an exception if getStatus throws one. | 
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| 332 | */ | 
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| 333 | bool Quest::isFailed(const PlayerInfo* player) const | 
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| 334 | { | 
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| 335 | return this->getStatus(player) == QuestStatus::Failed; | 
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| 336 | } | 
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| 337 |  | 
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| 338 | /** | 
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| 339 | @brief | 
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| 340 | Returns true if the quest status for the specific player is 'completed'. | 
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| 341 | @param player | 
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| 342 | The player. | 
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| 343 | @return | 
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| 344 | Returns true if the quest status for the specific player is 'completed'. | 
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| 345 | @throws | 
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| 346 | Throws an exception if getStatus throws one. | 
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| 347 | */ | 
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| 348 | bool Quest::isCompleted(const PlayerInfo* player) const | 
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| 349 | { | 
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| 350 | return this->getStatus(player) == QuestStatus::Completed; | 
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| 351 | } | 
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| 352 |  | 
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| 353 | /** | 
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| 354 | @brief | 
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| 355 | Fails the Quest for an input player. | 
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| 356 | @param player | 
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| 357 | The player. | 
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| 358 | @return | 
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| 359 | Returns true if the Quest could be failed, false if not. | 
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| 360 | */ | 
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| 361 | bool Quest::fail(PlayerInfo* player) | 
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| 362 | { | 
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| 363 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. | 
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| 364 | this->setStatus(player, QuestStatus::Failed); | 
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| 365 |  | 
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| 366 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; | 
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| 367 |  | 
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| 368 | this->getDescription()->sendFailQuestNotification(); | 
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| 369 | return true; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | /** | 
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| 373 | @brief | 
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| 374 | Completes the Quest for an input player. | 
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| 375 | @param player | 
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| 376 | The player. | 
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| 377 | @return | 
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| 378 | Returns true if the Quest could be completed, false if not. | 
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| 379 | */ | 
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| 380 | bool Quest::complete(PlayerInfo* player) | 
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| 381 | { | 
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| 382 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. | 
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| 383 | this->setStatus(player, QuestStatus::Completed); | 
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| 384 |  | 
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| 385 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; | 
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| 386 |  | 
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| 387 | this->getDescription()->sendCompleteQuestNotification(); | 
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| 388 | return true; | 
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| 389 | } | 
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| 390 |  | 
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| 391 | /** | 
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| 392 | @brief | 
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| 393 | Starts the Quest for an input player. | 
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| 394 | @param player | 
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| 395 | The player. | 
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| 396 | @return | 
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| 397 | Returns true if the Quest could be started, false if not. | 
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| 398 | */ | 
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| 399 | bool Quest::start(PlayerInfo* player) | 
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| 400 | { | 
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| 401 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. | 
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| 402 | { | 
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| 403 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; | 
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| 404 | return false; | 
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| 405 | } | 
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| 406 |  | 
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| 407 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; | 
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| 408 |  | 
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| 409 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. | 
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| 410 |  | 
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| 411 | this->setStatus(player, QuestStatus::Active); | 
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| 412 |  | 
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| 413 | this->getDescription()->sendAddQuestNotification(); | 
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| 414 | return true; | 
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| 415 | } | 
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| 416 |  | 
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| 417 | /** | 
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| 418 | @brief | 
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| 419 | Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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| 420 | @param listener | 
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| 421 | The QuestListener to be added. | 
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| 422 | @return | 
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| 423 | Returns true if successful, false if not. | 
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| 424 | */ | 
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| 425 | bool Quest::addListener(QuestListener* listener) | 
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| 426 | { | 
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| 427 | if(listener == NULL) | 
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| 428 | { | 
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| 429 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; | 
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| 430 | return false; | 
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| 431 | } | 
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| 432 |  | 
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| 433 | this->listeners_.push_back(listener); | 
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| 434 | return true; | 
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| 435 | } | 
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| 436 |  | 
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| 437 | } | 
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