| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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| [3196] | 30 |     @file | 
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| [2662] | 31 |     @brief Implementation of the Quest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "Quest.h" | 
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 | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2068] | 38 | #include "QuestManager.h" | 
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| [2095] | 39 | #include "QuestDescription.h" | 
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 | 40 | #include "QuestHint.h" | 
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 | 41 | #include "QuestEffect.h" | 
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| [2662] | 42 | #include "QuestListener.h" | 
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| [1992] | 43 |  | 
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| [2662] | 44 | namespace orxonox | 
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 | 45 | { | 
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| [2261] | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         Constructor. Registers and initializes object. | 
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 | 49 |     */ | 
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| [2092] | 50 |     Quest::Quest(BaseObject* creator) : QuestItem(creator) | 
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| [2021] | 51 |     { | 
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| [2092] | 52 |         RegisterObject(Quest); | 
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 | 53 |  | 
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| [2261] | 54 |         this->parentQuest_ = NULL; | 
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| [2021] | 55 |     } | 
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| [2092] | 56 |  | 
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| [1992] | 57 |     /** | 
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 | 58 |     @brief | 
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 | 59 |         Destructor. | 
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 | 60 |     */ | 
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 | 61 |     Quest::~Quest() | 
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 | 62 |     { | 
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| [2092] | 63 |  | 
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| [1992] | 64 |     } | 
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| [2092] | 65 |  | 
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| [2261] | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Method for creating a Quest object through XML. | 
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 | 69 |     */ | 
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| [2076] | 70 |     void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 71 |     { | 
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 | 72 |         SUPER(Quest, XMLPort, xmlelement, mode); | 
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| [2092] | 73 |  | 
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| [2261] | 74 |         XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); | 
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 | 75 |         XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); | 
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 | 76 |         XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); | 
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 | 77 |         XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); | 
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| [2092] | 78 |  | 
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| [2911] | 79 |         QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. | 
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| [2076] | 80 |     } | 
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| [2092] | 81 |  | 
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| [1992] | 82 |     /** | 
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 | 83 |     @brief | 
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| [2261] | 84 |         Sets the parentquest of the Quest. | 
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| [1996] | 85 |     @param quest | 
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| [2261] | 86 |         A pointer to the Quest to be set as parentquest. | 
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| [2068] | 87 |     @return | 
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| [2261] | 88 |         Returns true if the parentquest could be set. | 
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| [1996] | 89 |     */ | 
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| [2021] | 90 |     bool Quest::setParentQuest(Quest* quest) | 
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| [1996] | 91 |     { | 
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| [2261] | 92 |         if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2068] | 93 |         { | 
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 | 94 |             COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 95 |             return false; | 
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 | 96 |         } | 
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| [2092] | 97 |  | 
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| [1996] | 98 |         this->parentQuest_ = quest; | 
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| [2092] | 99 |  | 
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| [2081] | 100 |         COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 101 |         return true; | 
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 | 102 |     } | 
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| [2092] | 103 |  | 
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| [1996] | 104 |     /** | 
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 | 105 |     @brief | 
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| [2261] | 106 |         Adds a subquest to the Quest. | 
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| [1996] | 107 |     @param quest | 
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| [2261] | 108 |         A pointer to the Quest to be set as subquest. | 
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| [2068] | 109 |     @return | 
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| [2261] | 110 |         Returns true if the subquest could be set. | 
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| [1996] | 111 |     */ | 
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| [2021] | 112 |     bool Quest::addSubQuest(Quest* quest) | 
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| [1996] | 113 |     { | 
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| [2261] | 114 |         if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2068] | 115 |         { | 
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 | 116 |             COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 117 |             return false; | 
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 | 118 |         } | 
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| [2092] | 119 |  | 
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| [2261] | 120 |         quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. | 
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 | 121 |         this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. | 
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| [2092] | 122 |  | 
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| [2081] | 123 |         COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 124 |         return true; | 
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 | 125 |     } | 
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| [2092] | 126 |  | 
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 | 127 |  | 
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| [2068] | 128 |     /** | 
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 | 129 |     @brief | 
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| [2261] | 130 |         Adds a QuestHint to the list of QuestHints | 
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| [2076] | 131 |     @param hint | 
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| [2261] | 132 |         The QuestHint that should be added to the list of QuestHints. | 
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| [2076] | 133 |     @return | 
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 | 134 |         Returns true if the hint was successfully added. | 
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 | 135 |     */ | 
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 | 136 |     bool Quest::addHint(QuestHint* hint) | 
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 | 137 |     { | 
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| [2261] | 138 |         if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! | 
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| [2076] | 139 |         { | 
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 | 140 |             COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | 
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 | 141 |             return false; | 
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 | 142 |         } | 
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| [2092] | 143 |  | 
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| [2261] | 144 |         hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. | 
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 | 145 |         this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. | 
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| [2092] | 146 |  | 
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| [2093] | 147 |         COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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 | 148 |         return true; | 
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| [2076] | 149 |     } | 
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| [2092] | 150 |  | 
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| [2076] | 151 |     /** | 
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 | 152 |     @brief | 
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| [2261] | 153 |         Adds an QuestEffect to the list of fail QuestEffects. | 
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 | 154 |     @param effect | 
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 | 155 |         The QuestEffect to be added. | 
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 | 156 |     @return | 
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 | 157 |         Returns true if successful. | 
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| [2076] | 158 |     */ | 
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 | 159 |     bool Quest::addFailEffect(QuestEffect* effect) | 
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 | 160 |     { | 
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| [2261] | 161 |         if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2076] | 162 |         { | 
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 | 163 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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 | 164 |             return false; | 
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 | 165 |         } | 
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| [2092] | 166 |  | 
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| [2261] | 167 |         this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. | 
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| [2092] | 168 |  | 
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| [2081] | 169 |         COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 170 |         return true; | 
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 | 171 |     } | 
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| [2092] | 172 |  | 
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| [2076] | 173 |     /** | 
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 | 174 |     @brief | 
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| [2261] | 175 |         Adds an QuestEffect to the list of complete QuestEffects. | 
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 | 176 |     @param effect | 
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 | 177 |         The QuestEffect to be added. | 
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 | 178 |     @return | 
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 | 179 |         Returns true if successful. | 
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| [2076] | 180 |     */ | 
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 | 181 |     bool Quest::addCompleteEffect(QuestEffect* effect) | 
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 | 182 |     { | 
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| [2261] | 183 |         if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2076] | 184 |         { | 
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 | 185 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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 | 186 |             return false; | 
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 | 187 |         } | 
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| [2092] | 188 |  | 
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| [2261] | 189 |         this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. | 
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| [2092] | 190 |  | 
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| [2081] | 191 |         COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 192 |         return true; | 
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 | 193 |     } | 
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| [2092] | 194 |  | 
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| [2076] | 195 |     /** | 
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 | 196 |     @brief | 
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| [2261] | 197 |         Returns the subquest at the given index. | 
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 | 198 |     @param | 
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 | 199 |         The index. | 
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 | 200 |     @return | 
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 | 201 |         Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. | 
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| [2076] | 202 |     */ | 
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| [2261] | 203 |     const Quest* Quest::getSubQuest(unsigned int index) const | 
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| [2076] | 204 |     { | 
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 | 205 |         int i = index; | 
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| [2261] | 206 |          | 
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 | 207 |         //! Iterate through all subquests. | 
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| [2076] | 208 |         for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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| [2093] | 209 |         { | 
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| [2261] | 210 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 211 |             { | 
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 | 212 |                return *subQuest; | 
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 | 213 |             } | 
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 | 214 |             i--; | 
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 | 215 |         } | 
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| [2261] | 216 |          | 
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 | 217 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 218 |     } | 
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| [2092] | 219 |  | 
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| [2076] | 220 |     /** | 
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 | 221 |     @brief | 
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| [2261] | 222 |         Returns the QuestHint at the given index. | 
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 | 223 |     @param | 
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 | 224 |         The index. | 
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 | 225 |     @return | 
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 | 226 |         Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. | 
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| [2076] | 227 |     */ | 
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| [2261] | 228 |     const QuestHint* Quest::getHint(unsigned int index) const | 
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| [2076] | 229 |     { | 
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 | 230 |         int i = index; | 
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| [2261] | 231 |          | 
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 | 232 |         //! Iterate through all QuestHints. | 
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| [2076] | 233 |         for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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| [2093] | 234 |         { | 
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| [2261] | 235 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 236 |             { | 
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 | 237 |                return *hint; | 
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 | 238 |             } | 
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 | 239 |             i--; | 
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 | 240 |         } | 
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| [2261] | 241 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 242 |     } | 
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| [2092] | 243 |  | 
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| [2076] | 244 |     /** | 
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 | 245 |     @brief | 
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| [2261] | 246 |         Returns the fail QuestEffect at the given index. | 
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 | 247 |     @param | 
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 | 248 |         The index. | 
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 | 249 |     @return | 
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 | 250 |         Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 251 |     */ | 
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| [2261] | 252 |     const QuestEffect* Quest::getFailEffect(unsigned int index) const | 
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| [2076] | 253 |     { | 
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 | 254 |         int i = index; | 
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| [2261] | 255 |          | 
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 | 256 |         //! Iterate through all fail QuestEffects. | 
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| [2076] | 257 |         for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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| [2093] | 258 |         { | 
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| [2261] | 259 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 260 |             { | 
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 | 261 |                return *effect; | 
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 | 262 |             } | 
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 | 263 |             i--; | 
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 | 264 |         } | 
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| [2261] | 265 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 266 |     } | 
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| [2092] | 267 |  | 
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| [2076] | 268 |     /** | 
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 | 269 |     @brief | 
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| [2261] | 270 |         Returns the complete QuestEffect at the given index. | 
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 | 271 |     @param | 
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 | 272 |         The index. | 
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 | 273 |     @return | 
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 | 274 |         Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 275 |     */ | 
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| [2261] | 276 |     const QuestEffect* Quest::getCompleteEffect(unsigned int index) const | 
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| [2076] | 277 |     { | 
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 | 278 |         int i = index; | 
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| [2261] | 279 |          | 
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 | 280 |         //! Iterate through all complete QuestEffects. | 
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| [2076] | 281 |         for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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| [2093] | 282 |         { | 
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| [2261] | 283 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 284 |             { | 
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 | 285 |                return *effect; | 
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 | 286 |             } | 
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 | 287 |             i--; | 
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 | 288 |         } | 
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| [2261] | 289 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 290 |     } | 
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| [2092] | 291 |  | 
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| [2076] | 292 |     /** | 
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 | 293 |     @brief | 
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| [2068] | 294 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 295 |     @param player | 
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 | 296 |         The player. | 
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 | 297 |     @return | 
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 | 298 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 299 |     @throws | 
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 | 300 |         Throws an exception if getStatus throws one. | 
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 | 301 |     */ | 
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| [2261] | 302 |     bool Quest::isInactive(const PlayerInfo* player) const | 
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| [2068] | 303 |     { | 
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| [3280] | 304 |         return this->getStatus(player) == QuestStatus::Inactive; | 
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| [2068] | 305 |     } | 
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| [2092] | 306 |  | 
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| [2068] | 307 |     /** | 
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 | 308 |     @brief | 
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 | 309 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 310 |     @param player | 
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 | 311 |         The player. | 
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 | 312 |     @return | 
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 | 313 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 314 |     @throws | 
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 | 315 |         Throws an exception if getStatus throws one. | 
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 | 316 |     */ | 
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| [2261] | 317 |     bool Quest::isActive(const PlayerInfo* player) const | 
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| [2068] | 318 |     { | 
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| [1996] | 319 |  | 
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| [3280] | 320 |         return this->getStatus(player) == QuestStatus::Active; | 
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| [2068] | 321 |     } | 
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| [2092] | 322 |  | 
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| [1996] | 323 |     /** | 
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 | 324 |     @brief | 
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| [2068] | 325 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 326 |     @param player | 
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 | 327 |         The player. | 
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 | 328 |     @return | 
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 | 329 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 330 |     @throws | 
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 | 331 |         Throws an exception if getStatus throws one. | 
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 | 332 |     */ | 
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| [2261] | 333 |     bool Quest::isFailed(const PlayerInfo* player) const | 
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| [2068] | 334 |     { | 
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| [3280] | 335 |         return this->getStatus(player) == QuestStatus::Failed; | 
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| [2068] | 336 |     } | 
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| [2092] | 337 |  | 
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| [2068] | 338 |     /** | 
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 | 339 |     @brief | 
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 | 340 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 341 |     @param player | 
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 | 342 |         The player. | 
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 | 343 |     @return | 
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 | 344 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 345 |     @throws | 
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 | 346 |         Throws an exception if getStatus throws one. | 
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 | 347 |     */ | 
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| [2261] | 348 |     bool Quest::isCompleted(const PlayerInfo* player) const | 
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| [2068] | 349 |     { | 
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| [3280] | 350 |         return this->getStatus(player) == QuestStatus::Completed; | 
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| [2068] | 351 |     } | 
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| [2662] | 352 |      | 
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 | 353 |     /** | 
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 | 354 |     @brief | 
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 | 355 |         Fails the Quest for an input player. | 
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 | 356 |     @param player | 
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 | 357 |         The player. | 
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 | 358 |     @return | 
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 | 359 |         Returns true if the Quest could be failed, false if not. | 
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 | 360 |     */ | 
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 | 361 |     bool Quest::fail(PlayerInfo* player) | 
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 | 362 |     { | 
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 | 363 |         QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. | 
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| [3280] | 364 |         this->setStatus(player, QuestStatus::Failed); | 
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| [2662] | 365 |          | 
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 | 366 |         COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; | 
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 | 367 |          | 
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 | 368 |         this->getDescription()->sendFailQuestNotification(); | 
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 | 369 |         return true; | 
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 | 370 |     } | 
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 | 371 |      | 
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 | 372 |     /** | 
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 | 373 |     @brief | 
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 | 374 |         Completes the Quest for an input player. | 
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 | 375 |     @param player | 
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 | 376 |         The player. | 
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 | 377 |     @return | 
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 | 378 |         Returns true if the Quest could be completed, false if not. | 
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 | 379 |     */ | 
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 | 380 |     bool Quest::complete(PlayerInfo* player) | 
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 | 381 |     { | 
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 | 382 |         QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. | 
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| [3280] | 383 |         this->setStatus(player, QuestStatus::Completed); | 
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| [2662] | 384 |          | 
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 | 385 |         COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; | 
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 | 386 |          | 
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 | 387 |         this->getDescription()->sendCompleteQuestNotification(); | 
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 | 388 |         return true; | 
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 | 389 |     } | 
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| [2092] | 390 |  | 
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| [1992] | 391 |     /** | 
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 | 392 |     @brief | 
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| [2261] | 393 |         Starts the Quest for an input player. | 
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| [1992] | 394 |     @param player | 
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 | 395 |         The player. | 
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| [1996] | 396 |     @return | 
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| [2261] | 397 |         Returns true if the Quest could be started, false if not. | 
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| [1992] | 398 |     */ | 
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| [2261] | 399 |     bool Quest::start(PlayerInfo* player) | 
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| [1992] | 400 |     { | 
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| [2662] | 401 |         if(!this->isStartable(player)) //!< Checks whether the quest can be started. | 
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| [1992] | 402 |         { | 
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| [2662] | 403 |             COUT(4) << "A non-startable quest was trying to be started." << std::endl; | 
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 | 404 |             return false; | 
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| [1992] | 405 |         } | 
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| [2261] | 406 |          | 
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| [2662] | 407 |         COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; | 
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 | 408 |          | 
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 | 409 |         QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. | 
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 | 410 |          | 
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| [3280] | 411 |         this->setStatus(player, QuestStatus::Active); | 
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| [2662] | 412 |          | 
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 | 413 |         this->getDescription()->sendAddQuestNotification(); | 
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 | 414 |         return true; | 
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| [1992] | 415 |     } | 
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| [2662] | 416 |      | 
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 | 417 |     /** | 
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 | 418 |     @brief | 
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 | 419 |         Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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 | 420 |     @param listener | 
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 | 421 |         The QuestListener to be added. | 
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 | 422 |     @return | 
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 | 423 |         Returns true if successful, false if not. | 
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 | 424 |     */ | 
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 | 425 |     bool Quest::addListener(QuestListener* listener) | 
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 | 426 |     { | 
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 | 427 |         if(listener == NULL) | 
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 | 428 |         { | 
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 | 429 |             COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; | 
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 | 430 |             return false; | 
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 | 431 |         } | 
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 | 432 |          | 
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 | 433 |         this->listeners_.push_back(listener); | 
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 | 434 |         return true; | 
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 | 435 |     } | 
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| [2092] | 436 |  | 
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| [1992] | 437 | } | 
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