| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [6417] | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 |     @file Quest.cc | 
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| [2662] | 31 |     @brief Implementation of the Quest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "Quest.h" | 
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 | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [7456] | 38 |  | 
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| [2095] | 39 | #include "QuestDescription.h" | 
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| [7456] | 40 | #include "QuestEffect.h" | 
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| [2095] | 41 | #include "QuestHint.h" | 
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| [2662] | 42 | #include "QuestListener.h" | 
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| [7456] | 43 | #include "QuestManager.h" | 
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| [1992] | 44 |  | 
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| [2662] | 45 | namespace orxonox | 
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 | 46 | { | 
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| [9667] | 47 |     RegisterAbstractClass(Quest).inheritsFrom(Class(QuestItem)); | 
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 | 48 |  | 
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| [2261] | 49 |     /** | 
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 | 50 |     @brief | 
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 | 51 |         Constructor. Registers and initializes object. | 
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 | 52 |     */ | 
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| [9667] | 53 |     Quest::Quest(Context* context) : QuestItem(context) | 
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| [2021] | 54 |     { | 
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| [2092] | 55 |         RegisterObject(Quest); | 
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 | 56 |  | 
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| [2261] | 57 |         this->parentQuest_ = NULL; | 
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| [2021] | 58 |     } | 
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| [2092] | 59 |  | 
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| [1992] | 60 |     /** | 
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 | 61 |     @brief | 
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 | 62 |         Destructor. | 
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 | 63 |     */ | 
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 | 64 |     Quest::~Quest() | 
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 | 65 |     { | 
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| [7163] | 66 |         if(this->isRegistered()) | 
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 | 67 |             QuestManager::getInstance().unregisterQuest(this); | 
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| [1992] | 68 |     } | 
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| [2092] | 69 |  | 
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| [2261] | 70 |     /** | 
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 | 71 |     @brief | 
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 | 72 |         Method for creating a Quest object through XML. | 
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 | 73 |     */ | 
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| [2076] | 74 |     void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 75 |     { | 
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 | 76 |         SUPER(Quest, XMLPort, xmlelement, mode); | 
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| [2092] | 77 |  | 
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| [2261] | 78 |         XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); | 
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 | 79 |         XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); | 
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 | 80 |         XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); | 
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 | 81 |         XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); | 
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| [2092] | 82 |  | 
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| [7456] | 83 |         QuestManager::getInstance().registerQuest(this); // Registers the Quest with the QuestManager. | 
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| [2076] | 84 |     } | 
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| [2092] | 85 |  | 
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| [1992] | 86 |     /** | 
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 | 87 |     @brief | 
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| [7456] | 88 |         Sets the parent-quest of the Quest. | 
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| [1996] | 89 |     @param quest | 
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| [7456] | 90 |         A pointer to the Quest to be set as parent-quest. | 
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| [2068] | 91 |     @return | 
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| [7456] | 92 |         Returns true if the parent-quest could be set. | 
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| [1996] | 93 |     */ | 
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| [2021] | 94 |     bool Quest::setParentQuest(Quest* quest) | 
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| [1996] | 95 |     { | 
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| [7552] | 96 |         assert(quest); | 
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| [2092] | 97 |  | 
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| [1996] | 98 |         this->parentQuest_ = quest; | 
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| [2092] | 99 |  | 
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| [8858] | 100 |         orxout(verbose, context::quests) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << endl; | 
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| [1996] | 101 |         return true; | 
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 | 102 |     } | 
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| [2092] | 103 |  | 
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| [1996] | 104 |     /** | 
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 | 105 |     @brief | 
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| [7456] | 106 |         Adds a sub-quest to the Quest. | 
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| [1996] | 107 |     @param quest | 
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| [7456] | 108 |         A pointer to the Quest to be set as sub-quest. | 
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| [2068] | 109 |     @return | 
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| [7456] | 110 |         Returns true if the sub-quest could be set. | 
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| [1996] | 111 |     */ | 
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| [2021] | 112 |     bool Quest::addSubQuest(Quest* quest) | 
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| [1996] | 113 |     { | 
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| [7552] | 114 |         assert(quest); | 
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| [2092] | 115 |  | 
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| [7456] | 116 |         quest->setParentQuest(this); // Sets the currentQuest (this) as parent-quest for the added sub-quest. | 
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 | 117 |         this->subQuests_.push_back(quest); // Adds the Quest to the end of the list of sub-quests. | 
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| [2092] | 118 |  | 
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| [8858] | 119 |         orxout(verbose, context::quests) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << endl; | 
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| [1996] | 120 |         return true; | 
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 | 121 |     } | 
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| [2092] | 122 |  | 
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 | 123 |  | 
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| [2068] | 124 |     /** | 
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 | 125 |     @brief | 
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| [2261] | 126 |         Adds a QuestHint to the list of QuestHints | 
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| [2076] | 127 |     @param hint | 
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| [2261] | 128 |         The QuestHint that should be added to the list of QuestHints. | 
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| [2076] | 129 |     @return | 
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 | 130 |         Returns true if the hint was successfully added. | 
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 | 131 |     */ | 
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 | 132 |     bool Quest::addHint(QuestHint* hint) | 
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 | 133 |     { | 
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| [7552] | 134 |         assert(hint); | 
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| [2092] | 135 |  | 
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| [7456] | 136 |         hint->setQuest(this); // Sets the current Quest (this) as Quest for the added QuestHint. | 
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 | 137 |         this->hints_.push_back(hint); // Adds the QuestHint to the end of the list of QuestHints. | 
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| [2092] | 138 |  | 
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| [8858] | 139 |         orxout(verbose, context::quests) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << endl; | 
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| [2093] | 140 |         return true; | 
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| [2076] | 141 |     } | 
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| [2092] | 142 |  | 
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| [2076] | 143 |     /** | 
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 | 144 |     @brief | 
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| [2261] | 145 |         Adds an QuestEffect to the list of fail QuestEffects. | 
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 | 146 |     @param effect | 
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 | 147 |         The QuestEffect to be added. | 
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 | 148 |     @return | 
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 | 149 |         Returns true if successful. | 
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| [2076] | 150 |     */ | 
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 | 151 |     bool Quest::addFailEffect(QuestEffect* effect) | 
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 | 152 |     { | 
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| [7552] | 153 |         assert(effect); | 
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| [2092] | 154 |  | 
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| [7456] | 155 |         this->failEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of fail QuestEffects. | 
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| [2092] | 156 |  | 
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| [8858] | 157 |         orxout(verbose, context::quests) << "A FailEffect was added to Quest {" << this->getId() << "}." << endl; | 
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| [2076] | 158 |         return true; | 
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 | 159 |     } | 
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| [2092] | 160 |  | 
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| [2076] | 161 |     /** | 
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 | 162 |     @brief | 
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| [2261] | 163 |         Adds an QuestEffect to the list of complete QuestEffects. | 
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 | 164 |     @param effect | 
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 | 165 |         The QuestEffect to be added. | 
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 | 166 |     @return | 
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 | 167 |         Returns true if successful. | 
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| [2076] | 168 |     */ | 
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 | 169 |     bool Quest::addCompleteEffect(QuestEffect* effect) | 
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 | 170 |     { | 
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| [7552] | 171 |         assert(effect); | 
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| [2092] | 172 |  | 
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| [7456] | 173 |         this->completeEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of complete QuestEffects. | 
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| [2092] | 174 |  | 
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| [8858] | 175 |         orxout(verbose, context::quests) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << endl; | 
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| [2076] | 176 |         return true; | 
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 | 177 |     } | 
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| [2092] | 178 |  | 
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| [2076] | 179 |     /** | 
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 | 180 |     @brief | 
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| [7456] | 181 |         Returns the sub-quest at the given index. | 
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| [7401] | 182 |     @param index | 
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| [2261] | 183 |         The index. | 
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 | 184 |     @return | 
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| [7456] | 185 |         Returns a pointer to the sub-quest at the given index. NULL if there is no element at the given index. | 
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| [2076] | 186 |     */ | 
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| [2261] | 187 |     const Quest* Quest::getSubQuest(unsigned int index) const | 
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| [2076] | 188 |     { | 
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 | 189 |         int i = index; | 
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| [6417] | 190 |  | 
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| [7456] | 191 |         // Iterate through all subquests. | 
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| [2076] | 192 |         for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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| [2093] | 193 |         { | 
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| [7456] | 194 |             if(i == 0) // We're counting down... | 
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| [2093] | 195 |                return *subQuest; | 
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| [7456] | 196 |  | 
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| [2093] | 197 |             i--; | 
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 | 198 |         } | 
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| [6417] | 199 |  | 
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| [7456] | 200 |         return NULL; // If the index is greater than the number of elements in the list. | 
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| [2076] | 201 |     } | 
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| [2092] | 202 |  | 
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| [2076] | 203 |     /** | 
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 | 204 |     @brief | 
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| [2261] | 205 |         Returns the QuestHint at the given index. | 
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| [7401] | 206 |     @param index | 
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| [2261] | 207 |         The index. | 
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 | 208 |     @return | 
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 | 209 |         Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. | 
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| [2076] | 210 |     */ | 
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| [2261] | 211 |     const QuestHint* Quest::getHint(unsigned int index) const | 
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| [2076] | 212 |     { | 
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 | 213 |         int i = index; | 
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| [6417] | 214 |  | 
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| [7456] | 215 |         // Iterate through all QuestHints. | 
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| [2076] | 216 |         for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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| [2093] | 217 |         { | 
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| [7456] | 218 |             if(i == 0) // We're counting down... | 
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| [2093] | 219 |                return *hint; | 
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| [7456] | 220 |  | 
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| [2093] | 221 |             i--; | 
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 | 222 |         } | 
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| [7456] | 223 |         return NULL; // If the index is greater than the number of elements in the list. | 
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| [2076] | 224 |     } | 
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| [2092] | 225 |  | 
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| [2076] | 226 |     /** | 
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 | 227 |     @brief | 
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| [2261] | 228 |         Returns the fail QuestEffect at the given index. | 
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| [7401] | 229 |     @param index | 
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| [2261] | 230 |         The index. | 
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 | 231 |     @return | 
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 | 232 |         Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 233 |     */ | 
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| [2261] | 234 |     const QuestEffect* Quest::getFailEffect(unsigned int index) const | 
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| [2076] | 235 |     { | 
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 | 236 |         int i = index; | 
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| [6417] | 237 |  | 
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| [7456] | 238 |         // Iterate through all fail QuestEffects. | 
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| [2076] | 239 |         for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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| [2093] | 240 |         { | 
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| [7456] | 241 |             if(i == 0) // We're counting down... | 
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| [2093] | 242 |                return *effect; | 
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| [7456] | 243 |  | 
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| [2093] | 244 |             i--; | 
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 | 245 |         } | 
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| [7456] | 246 |         return NULL; // If the index is greater than the number of elements in the list. | 
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| [2076] | 247 |     } | 
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| [2092] | 248 |  | 
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| [2076] | 249 |     /** | 
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 | 250 |     @brief | 
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| [2261] | 251 |         Returns the complete QuestEffect at the given index. | 
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| [7401] | 252 |     @param index | 
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| [2261] | 253 |         The index. | 
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 | 254 |     @return | 
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 | 255 |         Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 256 |     */ | 
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| [2261] | 257 |     const QuestEffect* Quest::getCompleteEffect(unsigned int index) const | 
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| [2076] | 258 |     { | 
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 | 259 |         int i = index; | 
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| [6417] | 260 |  | 
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| [7456] | 261 |         // Iterate through all complete QuestEffects. | 
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| [2076] | 262 |         for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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| [2093] | 263 |         { | 
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| [7456] | 264 |             if(i == 0) // We're counting down... | 
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| [2093] | 265 |                return *effect; | 
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| [7456] | 266 |  | 
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| [2093] | 267 |             i--; | 
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 | 268 |         } | 
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| [7456] | 269 |         return NULL; // If the index is greater than the number of elements in the list. | 
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| [2076] | 270 |     } | 
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| [2092] | 271 |  | 
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| [2076] | 272 |     /** | 
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 | 273 |     @brief | 
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| [2068] | 274 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 275 |     @param player | 
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 | 276 |         The player. | 
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 | 277 |     @return | 
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 | 278 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 279 |     */ | 
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| [2261] | 280 |     bool Quest::isInactive(const PlayerInfo* player) const | 
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| [2068] | 281 |     { | 
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| [7552] | 282 |         if(player == NULL) | 
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 | 283 |             return true; | 
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| [3280] | 284 |         return this->getStatus(player) == QuestStatus::Inactive; | 
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| [2068] | 285 |     } | 
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| [2092] | 286 |  | 
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| [2068] | 287 |     /** | 
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 | 288 |     @brief | 
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 | 289 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 290 |     @param player | 
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 | 291 |         The player. | 
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 | 292 |     @return | 
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 | 293 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 294 |     */ | 
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| [2261] | 295 |     bool Quest::isActive(const PlayerInfo* player) const | 
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| [2068] | 296 |     { | 
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| [7552] | 297 |         if(player == NULL) | 
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 | 298 |             return false; | 
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| [3280] | 299 |         return this->getStatus(player) == QuestStatus::Active; | 
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| [2068] | 300 |     } | 
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| [2092] | 301 |  | 
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| [1996] | 302 |     /** | 
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 | 303 |     @brief | 
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| [2068] | 304 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 305 |     @param player | 
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 | 306 |         The player. | 
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 | 307 |     @return | 
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 | 308 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 309 |     */ | 
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| [2261] | 310 |     bool Quest::isFailed(const PlayerInfo* player) const | 
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| [2068] | 311 |     { | 
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| [7552] | 312 |         if(player == NULL) | 
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 | 313 |             return false; | 
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| [3280] | 314 |         return this->getStatus(player) == QuestStatus::Failed; | 
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| [2068] | 315 |     } | 
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| [2092] | 316 |  | 
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| [2068] | 317 |     /** | 
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 | 318 |     @brief | 
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 | 319 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 320 |     @param player | 
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 | 321 |         The player. | 
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 | 322 |     @return | 
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 | 323 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 324 |     */ | 
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| [2261] | 325 |     bool Quest::isCompleted(const PlayerInfo* player) const | 
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| [2068] | 326 |     { | 
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| [7552] | 327 |         if(player == NULL) | 
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 | 328 |             return false; | 
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| [3280] | 329 |         return this->getStatus(player) == QuestStatus::Completed; | 
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| [2068] | 330 |     } | 
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| [6417] | 331 |  | 
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| [2662] | 332 |     /** | 
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 | 333 |     @brief | 
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 | 334 |         Fails the Quest for an input player. | 
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 | 335 |     @param player | 
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 | 336 |         The player. | 
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 | 337 |     @return | 
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 | 338 |         Returns true if the Quest could be failed, false if not. | 
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 | 339 |     */ | 
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 | 340 |     bool Quest::fail(PlayerInfo* player) | 
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 | 341 |     { | 
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| [7456] | 342 |         QuestListener::advertiseStatusChange(this->listeners_, "fail"); // Tells the QuestListeners, that the status has changed to failed. | 
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| [3280] | 343 |         this->setStatus(player, QuestStatus::Failed); | 
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| [6417] | 344 |  | 
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| [8858] | 345 |         orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." << endl; | 
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| [6417] | 346 |  | 
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| [7403] | 347 |         this->getDescription()->sendFailQuestNotification(player); | 
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| [2662] | 348 |         return true; | 
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 | 349 |     } | 
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| [6417] | 350 |  | 
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| [2662] | 351 |     /** | 
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 | 352 |     @brief | 
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 | 353 |         Completes the Quest for an input player. | 
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 | 354 |     @param player | 
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 | 355 |         The player. | 
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 | 356 |     @return | 
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 | 357 |         Returns true if the Quest could be completed, false if not. | 
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 | 358 |     */ | 
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 | 359 |     bool Quest::complete(PlayerInfo* player) | 
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 | 360 |     { | 
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| [7456] | 361 |         QuestListener::advertiseStatusChange(this->listeners_, "complete"); // Tells the QuestListeners, that the status has changed to completed. | 
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| [3280] | 362 |         this->setStatus(player, QuestStatus::Completed); | 
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| [6417] | 363 |  | 
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| [8858] | 364 |         orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." << endl; | 
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| [6417] | 365 |  | 
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| [7403] | 366 |         this->getDescription()->sendCompleteQuestNotification(player); | 
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| [2662] | 367 |         return true; | 
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 | 368 |     } | 
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| [2092] | 369 |  | 
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| [1992] | 370 |     /** | 
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 | 371 |     @brief | 
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| [2261] | 372 |         Starts the Quest for an input player. | 
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| [1992] | 373 |     @param player | 
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 | 374 |         The player. | 
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| [1996] | 375 |     @return | 
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| [2261] | 376 |         Returns true if the Quest could be started, false if not. | 
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| [1992] | 377 |     */ | 
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| [2261] | 378 |     bool Quest::start(PlayerInfo* player) | 
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| [1992] | 379 |     { | 
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| [7456] | 380 |         if(!this->isStartable(player)) // Checks whether the quest can be started. | 
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| [1992] | 381 |         { | 
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| [8858] | 382 |             orxout(verbose, context::quests) << "A non-startable quest was trying to be started." << endl; | 
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| [2662] | 383 |             return false; | 
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| [1992] | 384 |         } | 
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| [6417] | 385 |  | 
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| [8858] | 386 |         orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is started for player: " << player << " ." << endl; | 
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| [6417] | 387 |  | 
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| [7456] | 388 |         QuestListener::advertiseStatusChange(this->listeners_, "start"); // Tells the QuestListeners, that the status has changed to active. | 
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| [6417] | 389 |  | 
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| [3280] | 390 |         this->setStatus(player, QuestStatus::Active); | 
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| [6417] | 391 |  | 
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| [7403] | 392 |         this->getDescription()->sendAddQuestNotification(player); | 
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| [2662] | 393 |         return true; | 
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| [1992] | 394 |     } | 
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| [6417] | 395 |  | 
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| [2662] | 396 |     /** | 
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 | 397 |     @brief | 
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 | 398 |         Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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 | 399 |     @param listener | 
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 | 400 |         The QuestListener to be added. | 
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 | 401 |     @return | 
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 | 402 |         Returns true if successful, false if not. | 
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 | 403 |     */ | 
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 | 404 |     bool Quest::addListener(QuestListener* listener) | 
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 | 405 |     { | 
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| [7552] | 406 |         assert(listener); | 
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| [6417] | 407 |  | 
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| [2662] | 408 |         this->listeners_.push_back(listener); | 
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 | 409 |         return true; | 
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 | 410 |     } | 
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| [2092] | 411 |  | 
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| [1992] | 412 | } | 
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