| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [5693] | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 | @file LocalQuest.h | 
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| [2662] | 31 | @brief Definition of the LocalQuest class. | 
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| [7456] | 32 | @ingroup Questsystem | 
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| [2261] | 33 | */ | 
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| [1992] | 34 |  | 
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|  | 35 | #ifndef _LocalQuest_H__ | 
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|  | 36 | #define _LocalQuest_H__ | 
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|  | 37 |  | 
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| [5722] | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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| [2095] | 39 |  | 
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| [1996] | 40 | #include <map> | 
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| [1992] | 41 | #include "Quest.h" | 
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|  | 42 |  | 
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| [2662] | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [7552] | 45 |  | 
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| [1992] | 46 | /** | 
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|  | 47 | @brief | 
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| [7456] | 48 | Handles @ref orxonox::Quest "Quests" which have different states for different players. | 
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|  | 49 | LocalQuests have (as opposed to @ref orxonox::GlobalQuest "GlobalQuests") a different state for each player, that means if for one player the status of the @ref orxonox::Quest "Quest" changes it does not for all the other players which also possess this quest. | 
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| [5693] | 50 |  | 
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| [2261] | 51 | Creating a LocalQuest through XML goes as follows: | 
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| [7401] | 52 | @code | 
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|  | 53 | <LocalQuest id="questId"> | 
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| [2261] | 54 | <QuestDescription title="Title" description="Description." /> //The description of the quest. | 
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|  | 55 | <subquests> | 
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| [2662] | 56 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. | 
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|  | 57 | ... | 
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|  | 58 | <Quest id="questIdn" /> | 
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|  | 59 | </subquests> | 
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|  | 60 | <hints> | 
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|  | 61 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. | 
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|  | 62 | ... | 
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|  | 63 | <QuestHint id="hintIdn" /> | 
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|  | 64 | </hints> | 
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| [2261] | 65 | <fail-effects> | 
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|  | 66 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. | 
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|  | 67 | ... | 
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|  | 68 | <QuestEffect /> | 
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|  | 69 | </fail-effects> | 
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|  | 70 | <complete-effects> | 
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|  | 71 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. | 
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|  | 72 | ... | 
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|  | 73 | <QuestEffect /> | 
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|  | 74 | </complete-effects> | 
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|  | 75 | </LocalQuest> | 
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| [7401] | 76 | @endcode | 
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| [7552] | 77 |  | 
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| [1992] | 78 | @author | 
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|  | 79 | Damian 'Mozork' Frick | 
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| [7552] | 80 |  | 
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|  | 81 | @ingroup Questsystem | 
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| [1992] | 82 | */ | 
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| [5722] | 83 | class _QuestsystemExport LocalQuest : public Quest | 
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| [1992] | 84 | { | 
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| [2093] | 85 | public: | 
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| [9667] | 86 | LocalQuest(Context* context); | 
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| [2093] | 87 | virtual ~LocalQuest(); | 
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| [2092] | 88 |  | 
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| [2261] | 89 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. | 
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| [5693] | 90 |  | 
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| [2261] | 91 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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|  | 92 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| [2092] | 93 |  | 
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| [2093] | 94 | protected: | 
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| [2261] | 95 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. | 
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|  | 96 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. | 
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|  | 97 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. | 
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| [2092] | 98 |  | 
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| [3280] | 99 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. | 
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|  | 100 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. | 
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| [2092] | 101 |  | 
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| [2093] | 102 | private: | 
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| [3280] | 103 | std::map<const PlayerInfo*, QuestStatus::Value> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. | 
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| [2092] | 104 |  | 
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| [1992] | 105 | }; | 
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|  | 106 |  | 
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|  | 107 | } | 
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|  | 108 |  | 
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|  | 109 | #endif /* _LocalQuest_H__ */ | 
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