| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the LocalQuest class. | 
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| [2261] | 32 | */ | 
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|  | 33 |  | 
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| [2105] | 34 | #include "LocalQuest.h" | 
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|  | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2261] | 38 | #include "QuestEffect.h" | 
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|  | 39 |  | 
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| [2662] | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [1992] | 42 | CreateFactory(LocalQuest); | 
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|  | 43 |  | 
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| [2261] | 44 | /** | 
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|  | 45 | @brief | 
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|  | 46 | Constructor. Registers and initializes the object. | 
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|  | 47 | */ | 
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| [2092] | 48 | LocalQuest::LocalQuest(BaseObject* creator) : Quest(creator) | 
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| [2021] | 49 | { | 
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| [2092] | 50 | RegisterObject(LocalQuest); | 
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| [2021] | 51 | } | 
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| [2092] | 52 |  | 
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| [1992] | 53 | /** | 
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|  | 54 | @brief | 
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|  | 55 | Destructor. | 
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|  | 56 | */ | 
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|  | 57 | LocalQuest::~LocalQuest() | 
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|  | 58 | { | 
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| [2092] | 59 |  | 
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| [1992] | 60 | } | 
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| [2092] | 61 |  | 
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| [2261] | 62 | /** | 
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|  | 63 | @brief | 
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|  | 64 | Method for creating a LocalQuest object through XML. | 
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|  | 65 | */ | 
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| [2076] | 66 | void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 67 | { | 
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|  | 68 | SUPER(LocalQuest, XMLPort, xmlelement, mode); | 
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|  | 69 |  | 
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| [7163] | 70 | COUT(4) << "New LocalQuest {" << this->getId() << "} created." << std::endl; | 
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| [2076] | 71 | } | 
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| [2092] | 72 |  | 
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| [2261] | 73 | /** | 
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|  | 74 | @brief | 
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|  | 75 | Fails the Quest for a given player. | 
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|  | 76 | Invokes all the failEffects on the player. | 
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|  | 77 | @param player | 
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|  | 78 | The player. | 
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|  | 79 | @return | 
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|  | 80 | Returns true if the Quest could be failed, false if not. | 
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|  | 81 | */ | 
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|  | 82 | bool LocalQuest::fail(PlayerInfo* player) | 
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| [2068] | 83 | { | 
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| [2662] | 84 | if(!this->isFailable(player)) //!< Checks whether the quest can be failed. | 
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| [2261] | 85 | { | 
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| [2662] | 86 | COUT(4) << "A non-failable quest was trying to be failed." << std::endl; | 
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|  | 87 | return false; | 
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| [2261] | 88 | } | 
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| [6417] | 89 |  | 
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| [2662] | 90 | Quest::fail(player); | 
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| [6417] | 91 |  | 
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| [2662] | 92 | QuestEffect::invokeEffects(player, this->getFailEffectList()); //!< Invoke the failEffects. | 
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|  | 93 | return true; | 
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| [2068] | 94 | } | 
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| [2092] | 95 |  | 
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| [1992] | 96 | /** | 
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|  | 97 | @brief | 
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| [2261] | 98 | Completes the Quest for a given player. | 
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|  | 99 | Invokes all the complete QuestEffects on the player. | 
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| [1996] | 100 | @param player | 
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| [2261] | 101 | The player. | 
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|  | 102 | @return | 
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|  | 103 | Returns true if the Quest could be completed, false if not. | 
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|  | 104 | */ | 
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|  | 105 | bool LocalQuest::complete(PlayerInfo* player) | 
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|  | 106 | { | 
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| [2662] | 107 | if(!this->isCompletable(player)) //!< Checks whether the Quest can be completed. | 
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| [2261] | 108 | { | 
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| [2662] | 109 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; | 
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|  | 110 | return false; | 
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| [2261] | 111 | } | 
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| [6417] | 112 |  | 
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| [2662] | 113 | Quest::complete(player); | 
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| [6417] | 114 |  | 
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| [2662] | 115 | QuestEffect::invokeEffects(player, this->getCompleteEffectList()); //!< Invoke the complete QuestEffects. | 
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|  | 116 | return true; | 
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| [2261] | 117 | } | 
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|  | 118 |  | 
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|  | 119 | /** | 
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|  | 120 | @brief | 
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|  | 121 | Checks whether the Quest can be started. | 
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|  | 122 | @param player | 
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| [1996] | 123 | The player for whom is to be checked. | 
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|  | 124 | @return | 
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| [2261] | 125 | Returns true if the Quest can be started, false if not. | 
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| [2068] | 126 | @throws | 
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| [2261] | 127 | Throws an exception if isInactive(PlayerInfo*) throws one. | 
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| [1996] | 128 | */ | 
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| [2261] | 129 | bool LocalQuest::isStartable(const PlayerInfo* player) const | 
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| [1996] | 130 | { | 
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| [2261] | 131 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) | 
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|  | 132 | { | 
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|  | 133 | return false; | 
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|  | 134 | } | 
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| [1996] | 135 | return this->isInactive(player); | 
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|  | 136 | } | 
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| [2092] | 137 |  | 
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| [1996] | 138 | /** | 
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|  | 139 | @brief | 
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| [2261] | 140 | Checks whether the Quest can be failed. | 
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| [1996] | 141 | @param player | 
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|  | 142 | The player for whom is to be checked. | 
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|  | 143 | @return | 
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| [2261] | 144 | Returns true if the Quest can be failed, false if not. | 
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| [2068] | 145 | @throws | 
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| [2261] | 146 | Throws an exception if isActive(PlayerInfo*) throws one. | 
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| [1996] | 147 | */ | 
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| [2261] | 148 | bool LocalQuest::isFailable(const PlayerInfo* player) const | 
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| [1996] | 149 | { | 
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|  | 150 | return this->isActive(player); | 
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|  | 151 | } | 
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| [2092] | 152 |  | 
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| [1996] | 153 | /** | 
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|  | 154 | @brief | 
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| [2261] | 155 | Checks whether the Quest can be completed. | 
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| [1996] | 156 | @param player | 
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|  | 157 | The player for whom is to be checked. | 
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|  | 158 | @return | 
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| [2261] | 159 | Returns true if the Quest can be completed, false if not. | 
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| [2068] | 160 | @throws | 
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| [2261] | 161 | Throws an exception if isInactive(PlayerInfo*) throws one. | 
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| [1996] | 162 | */ | 
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| [2261] | 163 | bool LocalQuest::isCompletable(const PlayerInfo* player) const | 
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| [1996] | 164 | { | 
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|  | 165 | return this->isActive(player); | 
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|  | 166 | } | 
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| [2092] | 167 |  | 
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| [1996] | 168 | /** | 
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|  | 169 | @brief | 
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| [2261] | 170 | Returns the status of the Quest for a specific player. | 
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| [1992] | 171 | @param player | 
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| [1996] | 172 | The player. | 
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|  | 173 | @return | 
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| [2261] | 174 | Returns the status of the Quest for the input player. | 
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| [2068] | 175 | @throws | 
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|  | 176 | Throws an Exception if player is NULL. | 
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| [1992] | 177 | */ | 
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| [3280] | 178 | QuestStatus::Value LocalQuest::getStatus(const PlayerInfo* player) const | 
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| [1992] | 179 | { | 
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| [2261] | 180 | if(player == NULL) //!< No player has no defined status. | 
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| [2068] | 181 | { | 
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| [2261] | 182 | ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
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| [2068] | 183 | } | 
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| [2092] | 184 |  | 
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| [3280] | 185 | std::map<const PlayerInfo*, QuestStatus::Value>::const_iterator it = this->playerStatus_.find(player); | 
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| [2261] | 186 | if (it != this->playerStatus_.end()) //!< If there is a player in the map. | 
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| [2093] | 187 | { | 
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|  | 188 | return it->second; | 
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|  | 189 | } | 
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| [6417] | 190 |  | 
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| [3280] | 191 | return QuestStatus::Inactive; //!< If the player is not yet in the map, that means the status of the quest form him is 'inactive'. | 
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| [1992] | 192 | } | 
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| [2092] | 193 |  | 
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| [1992] | 194 | /** | 
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|  | 195 | @brief | 
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|  | 196 | Sets the status for a specific player. | 
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| [2261] | 197 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. Really! | 
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| [1992] | 198 | @param player | 
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| [2261] | 199 | The player the status should be set for. | 
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| [1992] | 200 | @param status | 
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| [2261] | 201 | The status to be set. | 
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| [2068] | 202 | @return | 
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|  | 203 | Returns false if player is NULL. | 
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| [1992] | 204 | */ | 
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| [3280] | 205 | bool LocalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) | 
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| [1992] | 206 | { | 
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| [2261] | 207 | if(player == NULL) //!< We can't set a status for no player. | 
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| [2068] | 208 | { | 
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|  | 209 | return false; | 
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| [2093] | 210 | } | 
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| [6417] | 211 |  | 
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| [2021] | 212 | this->playerStatus_[player] = status; | 
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|  | 213 | return true; | 
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| [1992] | 214 | } | 
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|  | 215 |  | 
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|  | 216 | } | 
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