| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 |     @file LocalQuest.cc | 
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| [2662] | 31 |     @brief Implementation of the LocalQuest class. | 
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| [2261] | 32 | */ | 
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 | 33 |  | 
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| [2105] | 34 | #include "LocalQuest.h" | 
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 | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [7456] | 38 |  | 
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| [2261] | 39 | #include "QuestEffect.h" | 
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 | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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 | 42 | { | 
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| [9667] | 43 |     RegisterClass(LocalQuest); | 
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| [1992] | 44 |  | 
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| [2261] | 45 |     /** | 
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 | 46 |     @brief | 
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 | 47 |         Constructor. Registers and initializes the object. | 
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 | 48 |     */ | 
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| [9667] | 49 |     LocalQuest::LocalQuest(Context* context) : Quest(context) | 
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| [2021] | 50 |     { | 
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| [2092] | 51 |         RegisterObject(LocalQuest); | 
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| [2021] | 52 |     } | 
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| [2092] | 53 |  | 
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| [1992] | 54 |     /** | 
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 | 55 |     @brief | 
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 | 56 |         Destructor. | 
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 | 57 |     */ | 
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 | 58 |     LocalQuest::~LocalQuest() | 
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 | 59 |     { | 
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| [2092] | 60 |  | 
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| [1992] | 61 |     } | 
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| [2092] | 62 |  | 
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| [2261] | 63 |     /** | 
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 | 64 |     @brief | 
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 | 65 |         Method for creating a LocalQuest object through XML. | 
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 | 66 |     */ | 
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| [2076] | 67 |     void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 68 |     { | 
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 | 69 |         SUPER(LocalQuest, XMLPort, xmlelement, mode); | 
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 | 70 |  | 
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| [8858] | 71 |         orxout(verbose, context::quests) << "New LocalQuest {" << this->getId() << "} created." << endl; | 
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| [2076] | 72 |     } | 
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| [2092] | 73 |  | 
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| [2261] | 74 |     /** | 
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 | 75 |     @brief | 
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 | 76 |         Fails the Quest for a given player. | 
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 | 77 |         Invokes all the failEffects on the player. | 
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 | 78 |     @param player | 
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 | 79 |         The player. | 
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 | 80 |     @return | 
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 | 81 |         Returns true if the Quest could be failed, false if not. | 
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 | 82 |     */ | 
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 | 83 |     bool LocalQuest::fail(PlayerInfo* player) | 
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| [2068] | 84 |     { | 
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| [7456] | 85 |         if(!this->isFailable(player)) // Checks whether the quest can be failed. | 
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| [2261] | 86 |         { | 
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| [8858] | 87 |             orxout(verbose, context::quests) << "A non-failable quest was trying to be failed." << endl; | 
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| [2662] | 88 |             return false; | 
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| [2261] | 89 |         } | 
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| [6417] | 90 |  | 
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| [2662] | 91 |         Quest::fail(player); | 
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| [6417] | 92 |  | 
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| [7456] | 93 |         QuestEffect::invokeEffects(player, this->getFailEffectList()); // Invoke the failEffects. | 
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| [2662] | 94 |         return true; | 
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| [2068] | 95 |     } | 
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| [2092] | 96 |  | 
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| [1992] | 97 |     /** | 
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 | 98 |     @brief | 
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| [2261] | 99 |         Completes the Quest for a given player. | 
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 | 100 |     Invokes all the complete QuestEffects on the player. | 
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| [1996] | 101 |     @param player | 
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| [2261] | 102 |         The player. | 
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 | 103 |     @return | 
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 | 104 |         Returns true if the Quest could be completed, false if not. | 
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 | 105 |     */ | 
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 | 106 |     bool LocalQuest::complete(PlayerInfo* player) | 
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 | 107 |     { | 
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| [7456] | 108 |         if(!this->isCompletable(player)) // Checks whether the Quest can be completed. | 
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| [2261] | 109 |         { | 
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| [8858] | 110 |             orxout(verbose, context::quests) << "A non-completable quest was trying to be completed." << endl; | 
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| [2662] | 111 |             return false; | 
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| [2261] | 112 |         } | 
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| [6417] | 113 |  | 
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| [2662] | 114 |         Quest::complete(player); | 
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| [6417] | 115 |  | 
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| [7456] | 116 |         QuestEffect::invokeEffects(player, this->getCompleteEffectList()); // Invoke the complete QuestEffects. | 
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| [2662] | 117 |         return true; | 
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| [2261] | 118 |     } | 
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 | 119 |  | 
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 | 120 |     /** | 
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 | 121 |     @brief | 
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 | 122 |         Checks whether the Quest can be started. | 
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 | 123 |     @param player | 
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| [1996] | 124 |         The player for whom is to be checked. | 
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 | 125 |     @return | 
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| [2261] | 126 |         Returns true if the Quest can be started, false if not. | 
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| [1996] | 127 |     */ | 
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| [2261] | 128 |     bool LocalQuest::isStartable(const PlayerInfo* player) const | 
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| [1996] | 129 |     { | 
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| [2261] | 130 |         if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) | 
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 | 131 |             return false; | 
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| [7456] | 132 |  | 
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| [1996] | 133 |         return this->isInactive(player); | 
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 | 134 |     } | 
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| [2092] | 135 |  | 
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| [1996] | 136 |     /** | 
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 | 137 |     @brief | 
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| [2261] | 138 |         Checks whether the Quest can be failed. | 
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| [1996] | 139 |     @param player | 
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 | 140 |         The player for whom is to be checked. | 
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 | 141 |     @return | 
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| [2261] | 142 |         Returns true if the Quest can be failed, false if not. | 
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| [1996] | 143 |     */ | 
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| [2261] | 144 |     bool LocalQuest::isFailable(const PlayerInfo* player) const | 
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| [1996] | 145 |     { | 
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 | 146 |         return this->isActive(player); | 
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 | 147 |     } | 
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| [2092] | 148 |  | 
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| [1996] | 149 |     /** | 
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 | 150 |     @brief | 
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| [2261] | 151 |         Checks whether the Quest can be completed. | 
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| [1996] | 152 |     @param player | 
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 | 153 |         The player for whom is to be checked. | 
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 | 154 |     @return | 
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| [2261] | 155 |         Returns true if the Quest can be completed, false if not. | 
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| [1996] | 156 |     */ | 
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| [2261] | 157 |     bool LocalQuest::isCompletable(const PlayerInfo* player) const | 
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| [1996] | 158 |     { | 
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 | 159 |         return this->isActive(player); | 
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 | 160 |     } | 
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| [2092] | 161 |  | 
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| [1996] | 162 |     /** | 
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 | 163 |     @brief | 
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| [2261] | 164 |         Returns the status of the Quest for a specific player. | 
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| [1992] | 165 |     @param player | 
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| [1996] | 166 |         The player. | 
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 | 167 |     @return | 
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| [2261] | 168 |         Returns the status of the Quest for the input player. | 
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| [1992] | 169 |     */ | 
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| [3280] | 170 |     QuestStatus::Value LocalQuest::getStatus(const PlayerInfo* player) const | 
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| [1992] | 171 |     { | 
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| [7552] | 172 |         assert(player); | 
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| [2092] | 173 |  | 
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| [3280] | 174 |         std::map<const PlayerInfo*, QuestStatus::Value>::const_iterator it = this->playerStatus_.find(player); | 
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| [7456] | 175 |         if (it != this->playerStatus_.end()) // If there is a player in the map. | 
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| [2093] | 176 |             return it->second; | 
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| [6417] | 177 |  | 
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| [7456] | 178 |         return QuestStatus::Inactive; // If the player is not yet in the map, that means the status of the quest form him is 'inactive'. | 
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| [1992] | 179 |     } | 
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| [2092] | 180 |  | 
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| [1992] | 181 |     /** | 
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 | 182 |     @brief | 
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 | 183 |         Sets the status for a specific player. | 
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| [2261] | 184 |         But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. Really! | 
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| [1992] | 185 |     @param player | 
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| [2261] | 186 |         The player the status should be set for. | 
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| [1992] | 187 |     @param status | 
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| [2261] | 188 |         The status to be set. | 
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| [2068] | 189 |     @return | 
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 | 190 |         Returns false if player is NULL. | 
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| [1992] | 191 |     */ | 
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| [3280] | 192 |     bool LocalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) | 
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| [1992] | 193 |     { | 
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| [7552] | 194 |         assert(player); | 
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| [6417] | 195 |  | 
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| [2021] | 196 |         this->playerStatus_[player] = status; | 
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 | 197 |         return true; | 
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| [1992] | 198 |     } | 
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 | 199 |  | 
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 | 200 | } | 
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