| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 | @file LocalQuest.cc | 
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| [2662] | 31 | @brief Implementation of the LocalQuest class. | 
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| [2261] | 32 | */ | 
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|  | 33 |  | 
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| [2105] | 34 | #include "LocalQuest.h" | 
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|  | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [7456] | 38 |  | 
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| [2261] | 39 | #include "QuestEffect.h" | 
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|  | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [9667] | 43 | RegisterClass(LocalQuest); | 
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| [1992] | 44 |  | 
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| [2261] | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Constructor. Registers and initializes the object. | 
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|  | 48 | */ | 
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| [9667] | 49 | LocalQuest::LocalQuest(Context* context) : Quest(context) | 
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| [2021] | 50 | { | 
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| [2092] | 51 | RegisterObject(LocalQuest); | 
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| [2021] | 52 | } | 
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| [2092] | 53 |  | 
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| [1992] | 54 | /** | 
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|  | 55 | @brief | 
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|  | 56 | Destructor. | 
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|  | 57 | */ | 
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|  | 58 | LocalQuest::~LocalQuest() | 
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|  | 59 | { | 
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| [2092] | 60 |  | 
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| [1992] | 61 | } | 
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| [2092] | 62 |  | 
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| [2261] | 63 | /** | 
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|  | 64 | @brief | 
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|  | 65 | Method for creating a LocalQuest object through XML. | 
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|  | 66 | */ | 
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| [2076] | 67 | void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 68 | { | 
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|  | 69 | SUPER(LocalQuest, XMLPort, xmlelement, mode); | 
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|  | 70 |  | 
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| [8858] | 71 | orxout(verbose, context::quests) << "New LocalQuest {" << this->getId() << "} created." << endl; | 
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| [2076] | 72 | } | 
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| [2092] | 73 |  | 
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| [2261] | 74 | /** | 
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|  | 75 | @brief | 
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|  | 76 | Fails the Quest for a given player. | 
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|  | 77 | Invokes all the failEffects on the player. | 
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|  | 78 | @param player | 
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|  | 79 | The player. | 
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|  | 80 | @return | 
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|  | 81 | Returns true if the Quest could be failed, false if not. | 
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|  | 82 | */ | 
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|  | 83 | bool LocalQuest::fail(PlayerInfo* player) | 
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| [2068] | 84 | { | 
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| [7456] | 85 | if(!this->isFailable(player)) // Checks whether the quest can be failed. | 
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| [2261] | 86 | { | 
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| [8858] | 87 | orxout(verbose, context::quests) << "A non-failable quest was trying to be failed." << endl; | 
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| [2662] | 88 | return false; | 
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| [2261] | 89 | } | 
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| [6417] | 90 |  | 
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| [2662] | 91 | Quest::fail(player); | 
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| [6417] | 92 |  | 
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| [7456] | 93 | QuestEffect::invokeEffects(player, this->getFailEffectList()); // Invoke the failEffects. | 
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| [2662] | 94 | return true; | 
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| [2068] | 95 | } | 
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| [2092] | 96 |  | 
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| [1992] | 97 | /** | 
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|  | 98 | @brief | 
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| [2261] | 99 | Completes the Quest for a given player. | 
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|  | 100 | Invokes all the complete QuestEffects on the player. | 
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| [1996] | 101 | @param player | 
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| [2261] | 102 | The player. | 
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|  | 103 | @return | 
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|  | 104 | Returns true if the Quest could be completed, false if not. | 
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|  | 105 | */ | 
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|  | 106 | bool LocalQuest::complete(PlayerInfo* player) | 
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|  | 107 | { | 
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| [7456] | 108 | if(!this->isCompletable(player)) // Checks whether the Quest can be completed. | 
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| [2261] | 109 | { | 
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| [8858] | 110 | orxout(verbose, context::quests) << "A non-completable quest was trying to be completed." << endl; | 
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| [2662] | 111 | return false; | 
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| [2261] | 112 | } | 
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| [6417] | 113 |  | 
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| [2662] | 114 | Quest::complete(player); | 
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| [6417] | 115 |  | 
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| [7456] | 116 | QuestEffect::invokeEffects(player, this->getCompleteEffectList()); // Invoke the complete QuestEffects. | 
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| [2662] | 117 | return true; | 
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| [2261] | 118 | } | 
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|  | 119 |  | 
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|  | 120 | /** | 
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|  | 121 | @brief | 
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|  | 122 | Checks whether the Quest can be started. | 
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|  | 123 | @param player | 
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| [1996] | 124 | The player for whom is to be checked. | 
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|  | 125 | @return | 
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| [2261] | 126 | Returns true if the Quest can be started, false if not. | 
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| [1996] | 127 | */ | 
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| [2261] | 128 | bool LocalQuest::isStartable(const PlayerInfo* player) const | 
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| [1996] | 129 | { | 
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| [2261] | 130 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) | 
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|  | 131 | return false; | 
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| [7456] | 132 |  | 
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| [1996] | 133 | return this->isInactive(player); | 
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|  | 134 | } | 
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| [2092] | 135 |  | 
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| [1996] | 136 | /** | 
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|  | 137 | @brief | 
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| [2261] | 138 | Checks whether the Quest can be failed. | 
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| [1996] | 139 | @param player | 
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|  | 140 | The player for whom is to be checked. | 
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|  | 141 | @return | 
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| [2261] | 142 | Returns true if the Quest can be failed, false if not. | 
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| [1996] | 143 | */ | 
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| [2261] | 144 | bool LocalQuest::isFailable(const PlayerInfo* player) const | 
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| [1996] | 145 | { | 
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|  | 146 | return this->isActive(player); | 
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|  | 147 | } | 
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| [2092] | 148 |  | 
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| [1996] | 149 | /** | 
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|  | 150 | @brief | 
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| [2261] | 151 | Checks whether the Quest can be completed. | 
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| [1996] | 152 | @param player | 
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|  | 153 | The player for whom is to be checked. | 
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|  | 154 | @return | 
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| [2261] | 155 | Returns true if the Quest can be completed, false if not. | 
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| [1996] | 156 | */ | 
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| [2261] | 157 | bool LocalQuest::isCompletable(const PlayerInfo* player) const | 
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| [1996] | 158 | { | 
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|  | 159 | return this->isActive(player); | 
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|  | 160 | } | 
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| [2092] | 161 |  | 
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| [1996] | 162 | /** | 
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|  | 163 | @brief | 
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| [2261] | 164 | Returns the status of the Quest for a specific player. | 
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| [1992] | 165 | @param player | 
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| [1996] | 166 | The player. | 
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|  | 167 | @return | 
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| [2261] | 168 | Returns the status of the Quest for the input player. | 
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| [1992] | 169 | */ | 
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| [3280] | 170 | QuestStatus::Value LocalQuest::getStatus(const PlayerInfo* player) const | 
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| [1992] | 171 | { | 
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| [7552] | 172 | assert(player); | 
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| [2092] | 173 |  | 
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| [3280] | 174 | std::map<const PlayerInfo*, QuestStatus::Value>::const_iterator it = this->playerStatus_.find(player); | 
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| [7456] | 175 | if (it != this->playerStatus_.end()) // If there is a player in the map. | 
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| [2093] | 176 | return it->second; | 
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| [6417] | 177 |  | 
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| [7456] | 178 | return QuestStatus::Inactive; // If the player is not yet in the map, that means the status of the quest form him is 'inactive'. | 
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| [1992] | 179 | } | 
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| [2092] | 180 |  | 
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| [1992] | 181 | /** | 
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|  | 182 | @brief | 
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|  | 183 | Sets the status for a specific player. | 
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| [2261] | 184 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. Really! | 
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| [1992] | 185 | @param player | 
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| [2261] | 186 | The player the status should be set for. | 
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| [1992] | 187 | @param status | 
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| [2261] | 188 | The status to be set. | 
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| [2068] | 189 | @return | 
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|  | 190 | Returns false if player is NULL. | 
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| [1992] | 191 | */ | 
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| [3280] | 192 | bool LocalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) | 
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| [1992] | 193 | { | 
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| [7552] | 194 | assert(player); | 
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| [6417] | 195 |  | 
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| [2021] | 196 | this->playerStatus_[player] = status; | 
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|  | 197 | return true; | 
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| [1992] | 198 | } | 
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|  | 199 |  | 
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|  | 200 | } | 
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