| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [6417] | 28 |  | 
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| [2261] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Implementation of the FailQuest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "FailQuest.h" | 
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|  | 35 |  | 
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| [2021] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2021] | 38 | #include "QuestManager.h" | 
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|  | 39 | #include "Quest.h" | 
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| [1992] | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [1992] | 43 | CreateFactory(FailQuest); | 
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|  | 44 |  | 
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| [2261] | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Constructor. Registers the object. | 
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|  | 48 | */ | 
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| [2092] | 49 | FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) | 
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| [2021] | 50 | { | 
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| [1992] | 51 | RegisterObject(FailQuest); | 
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|  | 52 | } | 
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| [2092] | 53 |  | 
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| [1992] | 54 | /** | 
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|  | 55 | @brief | 
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|  | 56 | Destructor. | 
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|  | 57 | */ | 
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|  | 58 | FailQuest::~FailQuest() | 
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|  | 59 | { | 
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|  | 60 | } | 
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| [2092] | 61 |  | 
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| [2261] | 62 | /** | 
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|  | 63 | @brief | 
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|  | 64 | Method for creating a FailQuest object through XML. | 
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|  | 65 | */ | 
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| [2076] | 66 | void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 67 | { | 
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|  | 68 | SUPER(FailQuest, XMLPort, xmlelement, mode); | 
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| [6417] | 69 |  | 
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| [2261] | 70 | COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; | 
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| [2076] | 71 | } | 
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| [2092] | 72 |  | 
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| [1992] | 73 | /** | 
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|  | 74 | @brief | 
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| [2261] | 75 | Invokes the QuestEffect. | 
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| [1992] | 76 | @param player | 
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| [2261] | 77 | The player the QuestEffect is invoked on. | 
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| [2068] | 78 | @return | 
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| [2261] | 79 | Returns true if the QuestEffect was invoked successfully. | 
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| [1992] | 80 | */ | 
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| [2261] | 81 | bool FailQuest::invoke(PlayerInfo* player) | 
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| [1992] | 82 | { | 
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| [2261] | 83 | if(player == NULL) //!< We don't know what to do with no player. | 
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| [2068] | 84 | { | 
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|  | 85 | COUT(2) << "Input player is NULL." << std::endl; | 
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|  | 86 | return false; | 
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|  | 87 | } | 
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| [2092] | 88 |  | 
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| [2261] | 89 | COUT(3) << "FailQuest on player: " << player << " ." << std::endl; | 
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|  | 90 |  | 
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|  | 91 | Quest* quest; | 
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| [2068] | 92 | try | 
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|  | 93 | { | 
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| [2911] | 94 | quest = QuestManager::getInstance().findQuest(this->getQuestId()); | 
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| [2261] | 95 | if(quest == NULL || !quest->fail(player)) | 
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| [2093] | 96 | { | 
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|  | 97 | return false; | 
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|  | 98 | } | 
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|  | 99 | } | 
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|  | 100 | catch(const Exception& e) | 
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|  | 101 | { | 
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| [2068] | 102 | COUT(2) << e.getFullDescription() << std::endl; | 
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|  | 103 | return false; | 
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| [2093] | 104 | } | 
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| [6417] | 105 |  | 
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| [2261] | 106 | COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; | 
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| [2093] | 107 | return true; | 
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| [1992] | 108 | } | 
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|  | 109 |  | 
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|  | 110 |  | 
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|  | 111 | } | 
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