| [2825] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _PongCenterpoint_H__ | 
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|  | 30 | #define _PongCenterpoint_H__ | 
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|  | 31 |  | 
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| [5725] | 32 | #include "pong/PongPrereqs.h" | 
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| [2825] | 33 |  | 
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| [3196] | 34 | #include <string> | 
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|  | 35 | #include <util/Math.h> | 
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| [5735] | 36 | #include "worldentities/StaticEntity.h" | 
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| [2825] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [5725] | 40 | class _PongExport PongCenterpoint : public StaticEntity | 
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| [2825] | 41 | { | 
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|  | 42 | public: | 
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|  | 43 | PongCenterpoint(BaseObject* creator); | 
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|  | 44 | virtual ~PongCenterpoint() {} | 
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|  | 45 |  | 
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|  | 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 47 |  | 
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|  | 48 | virtual void changedGametype(); | 
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|  | 49 |  | 
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|  | 50 | void setBalltemplate(const std::string& balltemplate) | 
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|  | 51 | { this->balltemplate_ = balltemplate; } | 
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|  | 52 | const std::string& getBalltemplate() const | 
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|  | 53 | { return this->balltemplate_; } | 
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|  | 54 |  | 
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|  | 55 | void setBattemplate(const std::string& battemplate) | 
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|  | 56 | { this->battemplate_ = battemplate; } | 
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|  | 57 | const std::string& getBattemplate() const | 
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|  | 58 | { return this->battemplate_; } | 
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|  | 59 |  | 
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|  | 60 | void setFieldDimension(const Vector2& dimension) | 
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|  | 61 | { this->width_ = dimension.x; this->height_ = dimension.y; } | 
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|  | 62 | Vector2 getFieldDimension() const | 
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|  | 63 | { return Vector2(this->width_, this->height_); } | 
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|  | 64 |  | 
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|  | 65 | void setBallSpeed(float ballspeed) | 
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|  | 66 | { this->ballspeed_ = ballspeed; } | 
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|  | 67 | float getBallSpeed() const | 
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|  | 68 | { return this->ballspeed_; } | 
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|  | 69 |  | 
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| [5929] | 70 | void setBallAccelerationFactor(float ballaccfactor) | 
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|  | 71 | { this->ballaccfactor_ = ballaccfactor; } | 
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|  | 72 | float getBallAccelerationFactor() const | 
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|  | 73 | { return this->ballaccfactor_; } | 
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|  | 74 |  | 
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| [2825] | 75 | void setBatSpeed(float batspeed) | 
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|  | 76 | { this->batspeed_ = batspeed; } | 
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|  | 77 | float getBatSpeed() const | 
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|  | 78 | { return this->batspeed_; } | 
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|  | 79 |  | 
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|  | 80 | void setBatLength(float batlength) | 
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|  | 81 | { this->batlength_ = batlength; } | 
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|  | 82 | float getBatLength() const | 
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|  | 83 | { return this->batlength_; } | 
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|  | 84 |  | 
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|  | 85 | private: | 
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|  | 86 | void checkGametype(); | 
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|  | 87 |  | 
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|  | 88 | std::string balltemplate_; | 
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|  | 89 | std::string battemplate_; | 
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|  | 90 |  | 
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|  | 91 | float ballspeed_; | 
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| [5929] | 92 | float ballaccfactor_; | 
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| [2825] | 93 | float batspeed_; | 
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|  | 94 | float batlength_; | 
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|  | 95 |  | 
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|  | 96 | float width_; | 
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|  | 97 | float height_; | 
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|  | 98 | }; | 
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|  | 99 | } | 
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|  | 100 |  | 
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|  | 101 | #endif /* _PongCenterpoint_H__ */ | 
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