| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8108] | 29 | /** | 
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 | 30 |     @file PongCenterpoint.cc | 
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 | 31 |     @brief Implementation of the PongCenterpoint class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2825] | 34 | #include "PongCenterpoint.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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| [8108] | 38 |  | 
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| [5725] | 39 | #include "Pong.h" | 
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| [2825] | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     CreateFactory(PongCenterpoint); | 
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 | 44 |  | 
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| [8108] | 45 |     /** | 
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 | 46 |     @brief | 
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 | 47 |         Constructor. Registers and initializes the object and checks whether the gametype is actually Pong. | 
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 | 48 |     */ | 
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| [2825] | 49 |     PongCenterpoint::PongCenterpoint(BaseObject* creator) : StaticEntity(creator) | 
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 | 50 |     { | 
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 | 51 |         RegisterObject(PongCenterpoint); | 
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 | 52 |  | 
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 | 53 |         this->width_ = 200; | 
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 | 54 |         this->height_ = 120; | 
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 | 55 |         this->ballspeed_ = 100; | 
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| [5929] | 56 |         this->ballaccfactor_ = 1.0; | 
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| [2825] | 57 |         this->batspeed_ = 60; | 
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 | 58 |         this->batlength_ = 0.25; | 
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 | 59 |  | 
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 | 60 |         this->checkGametype(); | 
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 | 61 |     } | 
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 | 62 |  | 
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| [8108] | 63 |     /** | 
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 | 64 |     @brief | 
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 | 65 |         Method to create a PongCenterpoint through XML. | 
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 | 66 |     */ | 
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| [2825] | 67 |     void PongCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 68 |     { | 
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 | 69 |         SUPER(PongCenterpoint, XMLPort, xmlelement, mode); | 
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 | 70 |  | 
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 | 71 |         XMLPortParam(PongCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); | 
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 | 72 |         XMLPortParam(PongCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode); | 
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 | 73 |         XMLPortParam(PongCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode); | 
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 | 74 |         XMLPortParam(PongCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode); | 
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| [5929] | 75 |         XMLPortParam(PongCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode); | 
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| [2825] | 76 |         XMLPortParam(PongCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode); | 
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 | 77 |         XMLPortParam(PongCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode); | 
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 | 78 |     } | 
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 | 79 |  | 
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| [8108] | 80 |     /** | 
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 | 81 |     @brief | 
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 | 82 |         Is called when the gametype has changed. | 
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 | 83 |     */ | 
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| [2825] | 84 |     void PongCenterpoint::changedGametype() | 
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 | 85 |     { | 
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 | 86 |         SUPER(PongCenterpoint, changedGametype); | 
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 | 87 |  | 
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| [8108] | 88 |         // Check, whether it's still Pong. | 
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| [2825] | 89 |         this->checkGametype(); | 
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 | 90 |     } | 
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 | 91 |  | 
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| [8108] | 92 |     /** | 
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 | 93 |     @brief | 
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 | 94 |         Checks whether the gametype is Pong and if it is, sets its centerpoint. | 
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 | 95 |     */ | 
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| [2825] | 96 |     void PongCenterpoint::checkGametype() | 
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 | 97 |     { | 
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| [8108] | 98 |         if (this->getGametype() != NULL && this->getGametype()->isA(Class(Pong))) | 
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| [2825] | 99 |         { | 
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| [8108] | 100 |             Pong* pongGametype = orxonox_cast<Pong*>(this->getGametype().get()); | 
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 | 101 |             pongGametype->setCenterpoint(this); | 
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| [2825] | 102 |         } | 
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 | 103 |     } | 
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 | 104 | } | 
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