| [2825] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8108] | 29 | /** | 
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|  | 30 | @file PongCenterpoint.cc | 
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|  | 31 | @brief Implementation of the PongCenterpoint class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2825] | 34 | #include "PongCenterpoint.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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| [8108] | 38 |  | 
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| [5725] | 39 | #include "Pong.h" | 
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| [2825] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [9667] | 43 | RegisterClass(PongCenterpoint); | 
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| [2825] | 44 |  | 
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| [8108] | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Constructor. Registers and initializes the object and checks whether the gametype is actually Pong. | 
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|  | 48 | */ | 
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| [9667] | 49 | PongCenterpoint::PongCenterpoint(Context* context) : StaticEntity(context) | 
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| [2825] | 50 | { | 
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|  | 51 | RegisterObject(PongCenterpoint); | 
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|  | 52 |  | 
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|  | 53 | this->width_ = 200; | 
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|  | 54 | this->height_ = 120; | 
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|  | 55 | this->ballspeed_ = 100; | 
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| [5929] | 56 | this->ballaccfactor_ = 1.0; | 
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| [2825] | 57 | this->batspeed_ = 60; | 
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|  | 58 | this->batlength_ = 0.25; | 
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|  | 59 |  | 
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|  | 60 | this->checkGametype(); | 
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|  | 61 | } | 
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|  | 62 |  | 
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| [8108] | 63 | /** | 
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|  | 64 | @brief | 
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|  | 65 | Method to create a PongCenterpoint through XML. | 
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|  | 66 | */ | 
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| [2825] | 67 | void PongCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 68 | { | 
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|  | 69 | SUPER(PongCenterpoint, XMLPort, xmlelement, mode); | 
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|  | 70 |  | 
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|  | 71 | XMLPortParam(PongCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); | 
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|  | 72 | XMLPortParam(PongCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode); | 
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|  | 73 | XMLPortParam(PongCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode); | 
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|  | 74 | XMLPortParam(PongCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode); | 
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| [5929] | 75 | XMLPortParam(PongCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode); | 
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| [2825] | 76 | XMLPortParam(PongCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode); | 
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|  | 77 | XMLPortParam(PongCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode); | 
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|  | 78 | } | 
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|  | 79 |  | 
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| [8108] | 80 | /** | 
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|  | 81 | @brief | 
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|  | 82 | Is called when the gametype has changed. | 
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|  | 83 | */ | 
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| [2825] | 84 | void PongCenterpoint::changedGametype() | 
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|  | 85 | { | 
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|  | 86 | SUPER(PongCenterpoint, changedGametype); | 
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|  | 87 |  | 
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| [8108] | 88 | // Check, whether it's still Pong. | 
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| [2825] | 89 | this->checkGametype(); | 
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|  | 90 | } | 
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|  | 91 |  | 
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| [8108] | 92 | /** | 
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|  | 93 | @brief | 
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|  | 94 | Checks whether the gametype is Pong and if it is, sets its centerpoint. | 
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|  | 95 | */ | 
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| [2825] | 96 | void PongCenterpoint::checkGametype() | 
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|  | 97 | { | 
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| [8108] | 98 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(Pong))) | 
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| [2825] | 99 | { | 
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| [8108] | 100 | Pong* pongGametype = orxonox_cast<Pong*>(this->getGametype().get()); | 
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|  | 101 | pongGametype->setCenterpoint(this); | 
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| [2825] | 102 | } | 
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|  | 103 | } | 
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|  | 104 | } | 
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