| [2825] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8108] | 29 | /** | 
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|  | 30 | @file PongBat.cc | 
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|  | 31 | @brief Implementation of the PongBat class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2825] | 34 | #include "PongBat.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [9667] | 41 | RegisterClass(PongBat); | 
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| [2825] | 42 |  | 
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| [8108] | 43 | /** | 
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|  | 44 | @brief | 
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|  | 45 | Constructor. Registers and initializes the object. | 
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|  | 46 | */ | 
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| [9667] | 47 | PongBat::PongBat(Context* context) : ControllableEntity(context) | 
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| [2825] | 48 | { | 
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|  | 49 | RegisterObject(PongBat); | 
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|  | 50 |  | 
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|  | 51 | this->movement_ = 0; | 
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|  | 52 | this->bMoveLocal_ = false; | 
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|  | 53 | this->speed_ = 60; | 
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|  | 54 | this->length_ = 0.25; | 
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|  | 55 | this->fieldHeight_ = 100; | 
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| [2839] | 56 | this->bSteadiedPosition_ = false; | 
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| [2825] | 57 |  | 
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|  | 58 | this->registerVariables(); | 
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|  | 59 | } | 
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|  | 60 |  | 
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| [8108] | 61 | /** | 
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|  | 62 | @brief | 
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|  | 63 | Registers variables to be synchronized over the network. | 
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|  | 64 | */ | 
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| [2825] | 65 | void PongBat::registerVariables() | 
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|  | 66 | { | 
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|  | 67 | registerVariable(this->speed_); | 
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| [3084] | 68 | registerVariable(this->fieldHeight_); | 
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|  | 69 | registerVariable(this->length_); | 
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| [2825] | 70 | } | 
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|  | 71 |  | 
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| [8108] | 72 | /** | 
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|  | 73 | @brief | 
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|  | 74 | Is called each tick. | 
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|  | 75 | Moves the bat. | 
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|  | 76 | @param dt | 
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|  | 77 | The time since last tick. | 
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|  | 78 | */ | 
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| [2825] | 79 | void PongBat::tick(float dt) | 
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|  | 80 | { | 
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| [8108] | 81 | // If the bat is controlled (but not over the network). | 
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| [2825] | 82 | if (this->hasLocalController()) | 
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|  | 83 | { | 
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| [2839] | 84 | if (this->movement_ != 0) | 
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|  | 85 | { | 
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| [8108] | 86 | // The absolute value of the movement is restricted to be lesser or equal than the speed of the bat. | 
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| [2839] | 87 | this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; | 
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| [2825] | 88 |  | 
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| [8108] | 89 | // If moveRightLeft() is used the movement is dependento on wehther it is the right or the left bat, so, it is i.e. dependent on the orientation of the bat. | 
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| [2839] | 90 | if (this->bMoveLocal_) | 
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|  | 91 | this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); | 
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|  | 92 | else | 
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|  | 93 | this->setVelocity(0, 0, this->movement_); | 
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| [2825] | 94 |  | 
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| [2839] | 95 | this->movement_ = 0; | 
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|  | 96 | this->bSteadiedPosition_ = false; | 
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|  | 97 | } | 
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| [8108] | 98 | // If there is no movement but the position has not been steadied, the velocity is set to zero and the position is reaffirmed. | 
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| [2839] | 99 | else if (!this->bSteadiedPosition_) | 
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|  | 100 | { | 
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|  | 101 | // To ensure network synchronicity | 
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|  | 102 | this->setVelocity(0, 0, 0); | 
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|  | 103 | this->setPosition(this->getPosition()); | 
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|  | 104 | this->bSteadiedPosition_ = true; | 
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|  | 105 | } | 
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| [2825] | 106 | } | 
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|  | 107 |  | 
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|  | 108 | SUPER(PongBat, tick, dt); | 
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|  | 109 |  | 
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| [8108] | 110 | // Restrict the position of the bats, for them to always be between the upper and lower delimiters. i.e. the bats stall if they reach the upper or lower boundary. | 
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| [2839] | 111 | Vector3 position = this->getPosition(); | 
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|  | 112 | if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) | 
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|  | 113 | position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; | 
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|  | 114 | if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) | 
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|  | 115 | position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; | 
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|  | 116 | if (position != this->getPosition()) | 
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| [3084] | 117 | { | 
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| [2839] | 118 | this->setPosition(position); | 
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| [3084] | 119 | this->setVelocity( Vector3::ZERO ); | 
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|  | 120 | } | 
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| [2825] | 121 | } | 
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|  | 122 |  | 
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| [8108] | 123 | /** | 
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|  | 124 | @brief | 
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|  | 125 | Overloaded the function to steer the bat up and down. | 
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|  | 126 | @param value | 
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|  | 127 | A vector whose first component is the inverse direction in which we want to steer the bat. | 
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|  | 128 | */ | 
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| [2825] | 129 | void PongBat::moveFrontBack(const Vector2& value) | 
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|  | 130 | { | 
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|  | 131 | this->bMoveLocal_ = false; | 
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| [3084] | 132 | this->movement_ = -value.x; | 
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| [2825] | 133 | } | 
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|  | 134 |  | 
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| [8108] | 135 | /** | 
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|  | 136 | @brief | 
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|  | 137 | Overloaded the function to steer the bat up and down. | 
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|  | 138 | @param value | 
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|  | 139 | A vector whose first component is the direction in which we wnat to steer the bat. | 
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|  | 140 | */ | 
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| [2825] | 141 | void PongBat::moveRightLeft(const Vector2& value) | 
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|  | 142 | { | 
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|  | 143 | this->bMoveLocal_ = true; | 
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|  | 144 | this->movement_ = value.x; | 
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|  | 145 | } | 
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| [2839] | 146 |  | 
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| [8108] | 147 | /** | 
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|  | 148 | @brief | 
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|  | 149 | Is called when the player changed. | 
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|  | 150 | */ | 
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| [2839] | 151 | void PongBat::changedPlayer() | 
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|  | 152 | { | 
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|  | 153 | this->setVelocity(0, 0, 0); | 
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|  | 154 | } | 
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| [2825] | 155 | } | 
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