| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Fabian 'x3n' Landau | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file PongBall.cc | 
|---|
| 31 |     @brief Implementation of the PongBall class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "PongBall.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/GameMode.h" | 
|---|
| 38 |  | 
|---|
| 39 | #include "gametypes/Gametype.h" | 
|---|
| 40 |  | 
|---|
| 41 | #include "PongBat.h" | 
|---|
| 42 |  | 
|---|
| 43 | #include "sound/WorldSound.h" | 
|---|
| 44 | #include "core/XMLPort.h" | 
|---|
| 45 |  | 
|---|
| 46 | namespace orxonox | 
|---|
| 47 | { | 
|---|
| 48 |     RegisterClass(PongBall); | 
|---|
| 49 |  | 
|---|
| 50 |     const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
|---|
| 51 |  | 
|---|
| 52 |     /** | 
|---|
| 53 |     @brief | 
|---|
| 54 |         Constructor. Registers and initializes the object. | 
|---|
| 55 |     */ | 
|---|
| 56 |     PongBall::PongBall(Context* context) | 
|---|
| 57 |         : MovableEntity(context) | 
|---|
| 58 |     { | 
|---|
| 59 |         RegisterObject(PongBall); | 
|---|
| 60 |  | 
|---|
| 61 |         this->speed_ = 0; | 
|---|
| 62 |         this->accelerationFactor_ = 1.0f; | 
|---|
| 63 |         this->bat_ = 0; | 
|---|
| 64 |         this->bDeleteBats_ = false; | 
|---|
| 65 |         this->batID_ = new unsigned int[2]; | 
|---|
| 66 |         this->batID_[0] = OBJECTID_UNKNOWN; | 
|---|
| 67 |         this->batID_[1] = OBJECTID_UNKNOWN; | 
|---|
| 68 |         this->relMercyOffset_ = 0.05f; | 
|---|
| 69 |  | 
|---|
| 70 |         this->registerVariables(); | 
|---|
| 71 |  | 
|---|
| 72 |         //initialize sound | 
|---|
| 73 |         if (GameMode::isMaster()) | 
|---|
| 74 |              { | 
|---|
| 75 |                  this->defScoreSound_ = new WorldSound(this->getContext()); | 
|---|
| 76 |                  this->defScoreSound_->setVolume(1.0f); | 
|---|
| 77 |                  this->defBatSound_ = new WorldSound(this->getContext()); | 
|---|
| 78 |                  this->defBatSound_->setVolume(0.4f); | 
|---|
| 79 |                  this->defBoundarySound_ = new WorldSound(this->getContext()); | 
|---|
| 80 |                  this->defBoundarySound_->setVolume(0.5f); | 
|---|
| 81 |              } | 
|---|
| 82 |              else | 
|---|
| 83 |              { | 
|---|
| 84 |                  this->defScoreSound_ = 0; | 
|---|
| 85 |                  this->defBatSound_ = 0; | 
|---|
| 86 |                  this->defBoundarySound_ = 0; | 
|---|
| 87 |              } | 
|---|
| 88 |     } | 
|---|
| 89 |  | 
|---|
| 90 |     /** | 
|---|
| 91 |     @brief | 
|---|
| 92 |         Destructor. | 
|---|
| 93 |     */ | 
|---|
| 94 |     PongBall::~PongBall() | 
|---|
| 95 |     { | 
|---|
| 96 |         if (this->isInitialized()) | 
|---|
| 97 |         { | 
|---|
| 98 |             if (this->bDeleteBats_) | 
|---|
| 99 |                 delete[] this->bat_; | 
|---|
| 100 |  | 
|---|
| 101 |             delete[] this->batID_; | 
|---|
| 102 |         } | 
|---|
| 103 |     } | 
|---|
| 104 |  | 
|---|
| 105 |     //xml port for loading sounds | 
|---|
| 106 |     void PongBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 107 |     { | 
|---|
| 108 |         SUPER(PongBall, XMLPort, xmlelement, mode); | 
|---|
| 109 |         XMLPortParam(PongBall, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode); | 
|---|
| 110 |         XMLPortParam(PongBall, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode); | 
|---|
| 111 |         XMLPortParam(PongBall, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode); | 
|---|
| 112 |     } | 
|---|
| 113 |  | 
|---|
| 114 |     /** | 
|---|
| 115 |     @brief | 
|---|
| 116 |         Register variables to synchronize over the network. | 
|---|
| 117 |     */ | 
|---|
| 118 |     void PongBall::registerVariables() | 
|---|
| 119 |     { | 
|---|
| 120 |         registerVariable( this->fieldWidth_ ); | 
|---|
| 121 |         registerVariable( this->fieldHeight_ ); | 
|---|
| 122 |         registerVariable( this->batlength_ ); | 
|---|
| 123 |         registerVariable( this->speed_ ); | 
|---|
| 124 |         registerVariable( this->relMercyOffset_ ); | 
|---|
| 125 |         registerVariable( this->batID_[0] ); | 
|---|
| 126 |         registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
|---|
| 127 |     } | 
|---|
| 128 |  | 
|---|
| 129 |     /** | 
|---|
| 130 |     @brief | 
|---|
| 131 |         Is called every tick. | 
|---|
| 132 |         Handles the movement of the ball and its interaction with the boundaries and bats. | 
|---|
| 133 |     @param dt | 
|---|
| 134 |         The time since the last tick. | 
|---|
| 135 |     */ | 
|---|
| 136 |     void PongBall::tick(float dt) | 
|---|
| 137 |     { | 
|---|
| 138 |         SUPER(PongBall, tick, dt); | 
|---|
| 139 |  | 
|---|
| 140 |         // Get the current position, velocity and acceleration of the ball. | 
|---|
| 141 |         Vector3 position = this->getPosition(); | 
|---|
| 142 |         Vector3 velocity = this->getVelocity(); | 
|---|
| 143 |         Vector3 acceleration = this->getAcceleration(); | 
|---|
| 144 |  | 
|---|
| 145 |         // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). | 
|---|
| 146 |         if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
|---|
| 147 |         { | 
|---|
| 148 |             defBoundarySound_->play(); //play boundary sound | 
|---|
| 149 |             // Its velocity in z-direction is inverted (i.e. it bounces off). | 
|---|
| 150 |             velocity.z = -velocity.z; | 
|---|
| 151 |             // And its position is set as to not overstep the boundary it has just crossed. | 
|---|
| 152 |             if (position.z > this->fieldHeight_ / 2) | 
|---|
| 153 |                 position.z = this->fieldHeight_ / 2; | 
|---|
| 154 |             if (position.z < -this->fieldHeight_ / 2) | 
|---|
| 155 |                 position.z = -this->fieldHeight_ / 2; | 
|---|
| 156 |  | 
|---|
| 157 |             this->fireEvent(); | 
|---|
| 158 |         } | 
|---|
| 159 |  | 
|---|
| 160 |         // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). | 
|---|
| 161 |         if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
|---|
| 162 |         { | 
|---|
| 163 |             float distance = 0; | 
|---|
| 164 |  | 
|---|
| 165 |             if (this->bat_ != NULL) // If there are bats. | 
|---|
| 166 |             { | 
|---|
| 167 |                 // If the right boundary has been crossed. | 
|---|
| 168 |                 if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) | 
|---|
| 169 |                 { | 
|---|
| 170 |                     // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
|---|
| 171 |                     distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
|---|
| 172 |                     if (fabs(distance) <= 1) // If the bat is there to parry. | 
|---|
| 173 |                     { | 
|---|
| 174 |                         defBatSound_->play(); //play bat sound | 
|---|
| 175 |                         // Set the ball to be exactly at the boundary. | 
|---|
| 176 |                         position.x = this->fieldWidth_ / 2; | 
|---|
| 177 |                         // Invert its velocity in x-direction (i.e. it bounces off). | 
|---|
| 178 |                         velocity.x = -velocity.x; | 
|---|
| 179 |                         // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
|---|
| 180 |                         velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
|---|
| 181 |                         acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
|---|
| 182 |  | 
|---|
| 183 |                         this->fireEvent(); | 
|---|
| 184 |                     } | 
|---|
| 185 |                     // If the left player scores. | 
|---|
| 186 |                     else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
|---|
| 187 |                     { | 
|---|
| 188 |                         defScoreSound_->play();//play score sound | 
|---|
| 189 |                         if (this->getGametype() && this->bat_[0]) | 
|---|
| 190 |                         { | 
|---|
| 191 |                             this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
|---|
| 192 |                             return; | 
|---|
| 193 |                         } | 
|---|
| 194 |                     } | 
|---|
| 195 |                 } | 
|---|
| 196 |                 // If the left boundary has been crossed. | 
|---|
| 197 |                 else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) | 
|---|
| 198 |                 { | 
|---|
| 199 |                     // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
|---|
| 200 |                     distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
|---|
| 201 |                     if (fabs(distance) <= 1) // If the bat is there to parry. | 
|---|
| 202 |                     { | 
|---|
| 203 |                         defBatSound_->play(); //play bat sound | 
|---|
| 204 |                         // Set the ball to be exactly at the boundary. | 
|---|
| 205 |                         position.x = -this->fieldWidth_ / 2; | 
|---|
| 206 |                         // Invert its velocity in x-direction (i.e. it bounces off). | 
|---|
| 207 |                         velocity.x = -velocity.x; | 
|---|
| 208 |                         // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
|---|
| 209 |                         velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
|---|
| 210 |                         acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
|---|
| 211 |  | 
|---|
| 212 |                         this->fireEvent(); | 
|---|
| 213 |                     } | 
|---|
| 214 |                     // If the right player scores. | 
|---|
| 215 |                     else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
|---|
| 216 |                     { | 
|---|
| 217 |                         defScoreSound_->play();//play score sound | 
|---|
| 218 |                         if (this->getGametype() && this->bat_[1]) | 
|---|
| 219 |                         { | 
|---|
| 220 |                             this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
|---|
| 221 |                             return; | 
|---|
| 222 |                         } | 
|---|
| 223 |                     } | 
|---|
| 224 |                 } | 
|---|
| 225 |             } | 
|---|
| 226 |         } | 
|---|
| 227 |  | 
|---|
| 228 |         // Set the position, velocity and acceleration of the ball, if they have changed. | 
|---|
| 229 |         if (acceleration != this->getAcceleration()) | 
|---|
| 230 |             this->setAcceleration(acceleration); | 
|---|
| 231 |         if (velocity != this->getVelocity()) | 
|---|
| 232 |             this->setVelocity(velocity); | 
|---|
| 233 |         if (position != this->getPosition()) | 
|---|
| 234 |             this->setPosition(position); | 
|---|
| 235 |     } | 
|---|
| 236 |  | 
|---|
| 237 |     /** | 
|---|
| 238 |     @brief | 
|---|
| 239 |         Set the speed of the ball (in x-direction). | 
|---|
| 240 |     @param speed | 
|---|
| 241 |         The speed to be set. | 
|---|
| 242 |     */ | 
|---|
| 243 |     void PongBall::setSpeed(float speed) | 
|---|
| 244 |     { | 
|---|
| 245 |         if (speed != this->speed_) // If the speed changes | 
|---|
| 246 |         { | 
|---|
| 247 |             this->speed_ = speed; | 
|---|
| 248 |  | 
|---|
| 249 |             // Set the speed in the direction of the balls current velocity. | 
|---|
| 250 |             Vector3 velocity = this->getVelocity(); | 
|---|
| 251 |             if (velocity.x != 0) | 
|---|
| 252 |                 velocity.x = sgn(velocity.x) * this->speed_; | 
|---|
| 253 |             else // If the balls current velocity is zero, the speed is set in a random direction. | 
|---|
| 254 |                 velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
|---|
| 255 |  | 
|---|
| 256 |             this->setVelocity(velocity); | 
|---|
| 257 |         } | 
|---|
| 258 |     } | 
|---|
| 259 |  | 
|---|
| 260 |     /** | 
|---|
| 261 |     @brief | 
|---|
| 262 |         Set the bats for the ball. | 
|---|
| 263 |     @param bats | 
|---|
| 264 |         An array (of size 2) of weak pointers, to be set as the new bats. | 
|---|
| 265 |     */ | 
|---|
| 266 |     void PongBall::setBats(WeakPtr<PongBat>* bats) | 
|---|
| 267 |     { | 
|---|
| 268 |         if (this->bDeleteBats_) // If there are already some bats, delete them. | 
|---|
| 269 |         { | 
|---|
| 270 |             delete[] this->bat_; | 
|---|
| 271 |             this->bDeleteBats_ = false; | 
|---|
| 272 |         } | 
|---|
| 273 |  | 
|---|
| 274 |         this->bat_ = bats; | 
|---|
| 275 |         // Also store their object IDs, for synchronization. | 
|---|
| 276 |         this->batID_[0] = this->bat_[0]->getObjectID(); | 
|---|
| 277 |         this->batID_[1] = this->bat_[1]->getObjectID(); | 
|---|
| 278 |     } | 
|---|
| 279 |  | 
|---|
| 280 |     /** | 
|---|
| 281 |     @brief | 
|---|
| 282 |         Get the bats over the network. | 
|---|
| 283 |     */ | 
|---|
| 284 |     void PongBall::applyBats() | 
|---|
| 285 |     { | 
|---|
| 286 |         // Make space for the bats, if they don't exist, yet. | 
|---|
| 287 |         if (this->bat_ == NULL) | 
|---|
| 288 |         { | 
|---|
| 289 |             this->bat_ = new WeakPtr<PongBat>[2]; | 
|---|
| 290 |             this->bDeleteBats_ = true; | 
|---|
| 291 |         } | 
|---|
| 292 |  | 
|---|
| 293 |         if (this->batID_[0] != OBJECTID_UNKNOWN) | 
|---|
| 294 |             this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
|---|
| 295 |         if (this->batID_[1] != OBJECTID_UNKNOWN) | 
|---|
| 296 |             this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
|---|
| 297 |     } | 
|---|
| 298 |  | 
|---|
| 299 |     void PongBall::setDefScoreSound(const std::string &pongSound) | 
|---|
| 300 |     { | 
|---|
| 301 |         if( defScoreSound_ ) | 
|---|
| 302 |             defScoreSound_->setSource(pongSound); | 
|---|
| 303 |         else | 
|---|
| 304 |             assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
| 305 |     } | 
|---|
| 306 |  | 
|---|
| 307 |     const std::string& PongBall::getDefScoreSound() | 
|---|
| 308 |     { | 
|---|
| 309 |         if( defScoreSound_ ) | 
|---|
| 310 |             return defScoreSound_->getSource(); | 
|---|
| 311 |         else | 
|---|
| 312 |             assert(0); | 
|---|
| 313 |         return BLANKSTRING; | 
|---|
| 314 |     } | 
|---|
| 315 |  | 
|---|
| 316 |     void PongBall::setDefBatSound(const std::string &pongSound) | 
|---|
| 317 |     { | 
|---|
| 318 |         if( defBatSound_ ) | 
|---|
| 319 |             defBatSound_->setSource(pongSound); | 
|---|
| 320 |         else | 
|---|
| 321 |             assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
| 322 |     } | 
|---|
| 323 |  | 
|---|
| 324 |     const std::string& PongBall::getDefBatSound() | 
|---|
| 325 |     { | 
|---|
| 326 |         if( defBatSound_ ) | 
|---|
| 327 |             return defBatSound_->getSource(); | 
|---|
| 328 |         else | 
|---|
| 329 |             assert(0); | 
|---|
| 330 |         return BLANKSTRING; | 
|---|
| 331 |     } | 
|---|
| 332 |  | 
|---|
| 333 |     void PongBall::setDefBoundarySound(const std::string &pongSound) | 
|---|
| 334 |     { | 
|---|
| 335 |         if( defBoundarySound_ ) | 
|---|
| 336 |             defBoundarySound_->setSource(pongSound); | 
|---|
| 337 |         else | 
|---|
| 338 |             assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
| 339 |     } | 
|---|
| 340 |  | 
|---|
| 341 |     const std::string& PongBall::getDefBoundarySound() | 
|---|
| 342 |     { | 
|---|
| 343 |         if( defBoundarySound_ ) | 
|---|
| 344 |             return defBoundarySound_->getSource(); | 
|---|
| 345 |         else | 
|---|
| 346 |             assert(0); | 
|---|
| 347 |         return BLANKSTRING; | 
|---|
| 348 |     } | 
|---|
| 349 | } | 
|---|