| [2825] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8108] | 29 | /** | 
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|  | 30 | @file PongBall.cc | 
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|  | 31 | @brief Implementation of the PongBall class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2825] | 34 | #include "PongBall.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [2896] | 37 | #include "core/GameMode.h" | 
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| [8108] | 38 |  | 
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| [5735] | 39 | #include "gametypes/Gametype.h" | 
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| [8108] | 40 |  | 
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| [5725] | 41 | #include "PongBat.h" | 
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| [2825] | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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|  | 45 | CreateFactory(PongBall); | 
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|  | 46 |  | 
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| [2885] | 47 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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|  | 48 |  | 
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| [8108] | 49 | /** | 
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|  | 50 | @brief | 
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|  | 51 | Constructor. Registers and initializes the object. | 
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|  | 52 | */ | 
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| [5929] | 53 | PongBall::PongBall(BaseObject* creator) | 
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|  | 54 | : MovableEntity(creator) | 
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| [2825] | 55 | { | 
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|  | 56 | RegisterObject(PongBall); | 
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|  | 57 |  | 
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|  | 58 | this->speed_ = 0; | 
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| [5929] | 59 | this->accelerationFactor_ = 1.0f; | 
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| [2825] | 60 | this->bat_ = 0; | 
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| [7885] | 61 | this->bDeleteBats_ = false; | 
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| [3084] | 62 | this->batID_ = new unsigned int[2]; | 
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|  | 63 | this->batID_[0] = OBJECTID_UNKNOWN; | 
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|  | 64 | this->batID_[1] = OBJECTID_UNKNOWN; | 
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| [3196] | 65 | this->relMercyOffset_ = 0.05f; | 
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| [3108] | 66 |  | 
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| [3084] | 67 | this->registerVariables(); | 
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| [5929] | 68 | } | 
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| [3108] | 69 |  | 
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| [8108] | 70 | /** | 
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|  | 71 | @brief | 
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|  | 72 | Destructor. | 
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|  | 73 | */ | 
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| [5929] | 74 | PongBall::~PongBall() | 
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|  | 75 | { | 
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| [7885] | 76 | if (this->isInitialized()) | 
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|  | 77 | { | 
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|  | 78 | if (this->bDeleteBats_) | 
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|  | 79 | delete[] this->bat_; | 
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|  | 80 |  | 
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|  | 81 | delete[] this->batID_; | 
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|  | 82 | } | 
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| [2825] | 83 | } | 
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| [3108] | 84 |  | 
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| [8108] | 85 | /** | 
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|  | 86 | @brief | 
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|  | 87 | Register variables to synchronize over the network. | 
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|  | 88 | */ | 
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| [3084] | 89 | void PongBall::registerVariables() | 
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|  | 90 | { | 
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|  | 91 | registerVariable( this->fieldWidth_ ); | 
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|  | 92 | registerVariable( this->fieldHeight_ ); | 
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|  | 93 | registerVariable( this->batlength_ ); | 
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|  | 94 | registerVariable( this->speed_ ); | 
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|  | 95 | registerVariable( this->relMercyOffset_ ); | 
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|  | 96 | registerVariable( this->batID_[0] ); | 
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| [3280] | 97 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| [3084] | 98 | } | 
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| [2825] | 99 |  | 
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| [8108] | 100 | /** | 
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|  | 101 | @brief | 
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|  | 102 | Is called every tick. | 
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|  | 103 | Handles the movement of the ball and its interaction with the boundaries and bats. | 
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|  | 104 | @param dt | 
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|  | 105 | The time since the last tick. | 
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|  | 106 | */ | 
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| [2825] | 107 | void PongBall::tick(float dt) | 
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|  | 108 | { | 
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|  | 109 | SUPER(PongBall, tick, dt); | 
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|  | 110 |  | 
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| [8108] | 111 | // Get the current position, velocity and acceleration of the ball. | 
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| [5929] | 112 | Vector3 position = this->getPosition(); | 
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|  | 113 | Vector3 velocity = this->getVelocity(); | 
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|  | 114 | Vector3 acceleration = this->getAcceleration(); | 
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|  | 115 |  | 
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| [8108] | 116 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). | 
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| [5929] | 117 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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| [2825] | 118 | { | 
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| [8108] | 119 | // Its velocity in z-direction is inverted (i.e. it bounces off). | 
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| [5929] | 120 | velocity.z = -velocity.z; | 
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| [8108] | 121 | // And its position is set as to not overstep the boundary it has just crossed. | 
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| [5929] | 122 | if (position.z > this->fieldHeight_ / 2) | 
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|  | 123 | position.z = this->fieldHeight_ / 2; | 
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|  | 124 | if (position.z < -this->fieldHeight_ / 2) | 
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|  | 125 | position.z = -this->fieldHeight_ / 2; | 
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| [2825] | 126 |  | 
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| [5929] | 127 | this->fireEvent(); | 
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|  | 128 | } | 
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| [2825] | 129 |  | 
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| [8108] | 130 | // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). | 
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| [5929] | 131 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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|  | 132 | { | 
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|  | 133 | float distance = 0; | 
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| [2825] | 134 |  | 
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| [8108] | 135 | if (this->bat_ != NULL) // If there are bats. | 
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| [2825] | 136 | { | 
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| [8108] | 137 | // If the right boundary has been crossed. | 
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|  | 138 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) | 
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| [2825] | 139 | { | 
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| [8108] | 140 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
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| [5929] | 141 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [8108] | 142 | if (fabs(distance) <= 1) // If the bat is there to parry. | 
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| [2825] | 143 | { | 
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| [8108] | 144 | // Set the ball to be exactly at the boundary. | 
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| [5929] | 145 | position.x = this->fieldWidth_ / 2; | 
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| [8108] | 146 | // Invert its velocity in x-direction (i.e. it bounces off). | 
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| [5929] | 147 | velocity.x = -velocity.x; | 
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| [8108] | 148 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
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| [5929] | 149 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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|  | 150 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
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| [6417] | 151 |  | 
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| [5929] | 152 | this->fireEvent(); | 
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|  | 153 | } | 
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| [8108] | 154 | // If the left player scores. | 
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| [5929] | 155 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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|  | 156 | { | 
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|  | 157 | if (this->getGametype() && this->bat_[0]) | 
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| [2825] | 158 | { | 
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| [5929] | 159 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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|  | 160 | return; | 
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| [2825] | 161 | } | 
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|  | 162 | } | 
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| [5929] | 163 | } | 
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| [8108] | 164 | // If the left boundary has been crossed. | 
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|  | 165 | else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) | 
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| [5929] | 166 | { | 
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| [8108] | 167 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
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| [5929] | 168 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [8108] | 169 | if (fabs(distance) <= 1) // If the bat is there to parry. | 
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| [2825] | 170 | { | 
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| [8108] | 171 | // Set the ball to be exactly at the boundary. | 
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| [5929] | 172 | position.x = -this->fieldWidth_ / 2; | 
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| [8108] | 173 | // Invert its velocity in x-direction (i.e. it bounces off). | 
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| [5929] | 174 | velocity.x = -velocity.x; | 
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| [8108] | 175 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
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| [5929] | 176 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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|  | 177 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
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|  | 178 |  | 
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|  | 179 | this->fireEvent(); | 
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|  | 180 | } | 
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| [8108] | 181 | // If the right player scores. | 
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| [5929] | 182 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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|  | 183 | { | 
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|  | 184 | if (this->getGametype() && this->bat_[1]) | 
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| [2825] | 185 | { | 
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| [5929] | 186 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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|  | 187 | return; | 
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| [2825] | 188 | } | 
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|  | 189 | } | 
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|  | 190 | } | 
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|  | 191 | } | 
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|  | 192 | } | 
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| [3084] | 193 |  | 
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| [8108] | 194 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
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| [5929] | 195 | if (acceleration != this->getAcceleration()) | 
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|  | 196 | this->setAcceleration(acceleration); | 
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|  | 197 | if (velocity != this->getVelocity()) | 
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| [3084] | 198 | this->setVelocity(velocity); | 
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| [5929] | 199 | if (position != this->getPosition()) | 
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| [3084] | 200 | this->setPosition(position); | 
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| [2825] | 201 | } | 
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|  | 202 |  | 
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| [8108] | 203 | /** | 
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|  | 204 | @brief | 
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|  | 205 | Set the speed of the ball (in x-direction). | 
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|  | 206 | @param speed | 
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|  | 207 | The speed to be set. | 
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|  | 208 | */ | 
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| [2825] | 209 | void PongBall::setSpeed(float speed) | 
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|  | 210 | { | 
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| [8108] | 211 | if (speed != this->speed_) // If the speed changes | 
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| [2825] | 212 | { | 
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|  | 213 | this->speed_ = speed; | 
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|  | 214 |  | 
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| [8108] | 215 | // Set the speed in the direction of the balls current velocity. | 
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| [2825] | 216 | Vector3 velocity = this->getVelocity(); | 
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|  | 217 | if (velocity.x != 0) | 
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|  | 218 | velocity.x = sgn(velocity.x) * this->speed_; | 
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| [8108] | 219 | else // If the balls current velocity is zero, the speed is set in a random direction. | 
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| [2825] | 220 | velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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|  | 221 |  | 
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|  | 222 | this->setVelocity(velocity); | 
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|  | 223 | } | 
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|  | 224 | } | 
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| [3196] | 225 |  | 
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| [8108] | 226 | /** | 
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|  | 227 | @brief | 
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|  | 228 | Set the bats for the ball. | 
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|  | 229 | @param bats | 
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|  | 230 | An array (of size 2) of weak pointers, to be set as the new bats. | 
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|  | 231 | */ | 
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| [7852] | 232 | void PongBall::setBats(WeakPtr<PongBat>* bats) | 
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| [3196] | 233 | { | 
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| [8108] | 234 | if (this->bDeleteBats_) // If there are already some bats, delete them. | 
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| [7885] | 235 | { | 
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|  | 236 | delete[] this->bat_; | 
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|  | 237 | this->bDeleteBats_ = false; | 
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|  | 238 | } | 
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|  | 239 |  | 
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| [3196] | 240 | this->bat_ = bats; | 
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| [8108] | 241 | // Also store their object IDs, for synchronization. | 
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| [3196] | 242 | this->batID_[0] = this->bat_[0]->getObjectID(); | 
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|  | 243 | this->batID_[1] = this->bat_[1]->getObjectID(); | 
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|  | 244 | } | 
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|  | 245 |  | 
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| [8108] | 246 | /** | 
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|  | 247 | @brief | 
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|  | 248 | Get the bats over the network. | 
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|  | 249 | */ | 
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| [3196] | 250 | void PongBall::applyBats() | 
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|  | 251 | { | 
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| [8108] | 252 | // Make space for the bats, if they don't exist, yet. | 
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|  | 253 | if (this->bat_ == NULL) | 
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| [7885] | 254 | { | 
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|  | 255 | this->bat_ = new WeakPtr<PongBat>[2]; | 
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| [7886] | 256 | this->bDeleteBats_ = true; | 
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| [7885] | 257 | } | 
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|  | 258 |  | 
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| [3196] | 259 | if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| [3325] | 260 | this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| [3196] | 261 | if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| [3325] | 262 | this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| [3196] | 263 | } | 
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| [2825] | 264 | } | 
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