| [2825] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "PongBall.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [5735] | 33 | #include "gametypes/Gametype.h" | 
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| [5725] | 34 | #include "PongBat.h" | 
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| [2825] | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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|  | 38 | CreateFactory(PongBall); | 
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|  | 39 |  | 
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| [2885] | 40 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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|  | 41 |  | 
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| [5929] | 42 | PongBall::PongBall(BaseObject* creator) | 
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|  | 43 | : MovableEntity(creator) | 
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| [2825] | 44 | { | 
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|  | 45 | RegisterObject(PongBall); | 
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|  | 46 |  | 
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|  | 47 | this->speed_ = 0; | 
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| [5929] | 48 | this->accelerationFactor_ = 1.0f; | 
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| [2825] | 49 | this->bat_ = 0; | 
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| [3084] | 50 | this->batID_ = new unsigned int[2]; | 
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|  | 51 | this->batID_[0] = OBJECTID_UNKNOWN; | 
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|  | 52 | this->batID_[1] = OBJECTID_UNKNOWN; | 
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| [3196] | 53 | this->relMercyOffset_ = 0.05f; | 
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| [3108] | 54 |  | 
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| [3084] | 55 | this->registerVariables(); | 
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| [5929] | 56 | } | 
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| [3108] | 57 |  | 
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| [5929] | 58 | PongBall::~PongBall() | 
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|  | 59 | { | 
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| [2825] | 60 | } | 
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| [3108] | 61 |  | 
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| [3084] | 62 | void PongBall::registerVariables() | 
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|  | 63 | { | 
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|  | 64 | registerVariable( this->fieldWidth_ ); | 
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|  | 65 | registerVariable( this->fieldHeight_ ); | 
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|  | 66 | registerVariable( this->batlength_ ); | 
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|  | 67 | registerVariable( this->speed_ ); | 
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|  | 68 | registerVariable( this->relMercyOffset_ ); | 
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|  | 69 | registerVariable( this->batID_[0] ); | 
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| [3280] | 70 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| [3084] | 71 | } | 
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| [2825] | 72 |  | 
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|  | 73 | void PongBall::tick(float dt) | 
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|  | 74 | { | 
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|  | 75 | SUPER(PongBall, tick, dt); | 
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|  | 76 |  | 
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| [5929] | 77 | Vector3 position = this->getPosition(); | 
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|  | 78 | Vector3 velocity = this->getVelocity(); | 
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|  | 79 | Vector3 acceleration = this->getAcceleration(); | 
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|  | 80 |  | 
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|  | 81 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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| [2825] | 82 | { | 
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| [5929] | 83 | velocity.z = -velocity.z; | 
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|  | 84 | if (position.z > this->fieldHeight_ / 2) | 
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|  | 85 | position.z = this->fieldHeight_ / 2; | 
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|  | 86 | if (position.z < -this->fieldHeight_ / 2) | 
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|  | 87 | position.z = -this->fieldHeight_ / 2; | 
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| [2825] | 88 |  | 
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| [5929] | 89 | this->fireEvent(); | 
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|  | 90 | } | 
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| [2825] | 91 |  | 
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| [5929] | 92 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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|  | 93 | { | 
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|  | 94 | float distance = 0; | 
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| [2825] | 95 |  | 
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| [5929] | 96 | if (this->bat_) | 
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| [2825] | 97 | { | 
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| [5929] | 98 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) | 
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| [2825] | 99 | { | 
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| [5929] | 100 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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|  | 101 | if (fabs(distance) <= 1) | 
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| [2825] | 102 | { | 
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| [5929] | 103 | position.x = this->fieldWidth_ / 2; | 
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|  | 104 | velocity.x = -velocity.x; | 
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|  | 105 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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|  | 106 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
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| [6417] | 107 |  | 
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| [5929] | 108 | this->fireEvent(); | 
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|  | 109 | } | 
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|  | 110 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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|  | 111 | { | 
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|  | 112 | if (this->getGametype() && this->bat_[0]) | 
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| [2825] | 113 | { | 
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| [5929] | 114 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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|  | 115 | return; | 
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| [2825] | 116 | } | 
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|  | 117 | } | 
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| [5929] | 118 | } | 
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|  | 119 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) | 
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|  | 120 | { | 
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|  | 121 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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|  | 122 | if (fabs(distance) <= 1) | 
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| [2825] | 123 | { | 
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| [5929] | 124 | position.x = -this->fieldWidth_ / 2; | 
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|  | 125 | velocity.x = -velocity.x; | 
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|  | 126 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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|  | 127 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
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|  | 128 |  | 
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|  | 129 | this->fireEvent(); | 
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|  | 130 | } | 
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|  | 131 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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|  | 132 | { | 
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|  | 133 | if (this->getGametype() && this->bat_[1]) | 
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| [2825] | 134 | { | 
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| [5929] | 135 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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|  | 136 | return; | 
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| [2825] | 137 | } | 
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|  | 138 | } | 
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|  | 139 | } | 
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|  | 140 | } | 
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|  | 141 | } | 
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| [3084] | 142 |  | 
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| [5929] | 143 | if (acceleration != this->getAcceleration()) | 
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|  | 144 | this->setAcceleration(acceleration); | 
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|  | 145 | if (velocity != this->getVelocity()) | 
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| [3084] | 146 | this->setVelocity(velocity); | 
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| [5929] | 147 | if (position != this->getPosition()) | 
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| [3084] | 148 | this->setPosition(position); | 
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| [2825] | 149 | } | 
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|  | 150 |  | 
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|  | 151 | void PongBall::setSpeed(float speed) | 
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|  | 152 | { | 
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|  | 153 | if (speed != this->speed_) | 
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|  | 154 | { | 
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|  | 155 | this->speed_ = speed; | 
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|  | 156 |  | 
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|  | 157 | Vector3 velocity = this->getVelocity(); | 
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|  | 158 | if (velocity.x != 0) | 
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|  | 159 | velocity.x = sgn(velocity.x) * this->speed_; | 
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|  | 160 | else | 
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|  | 161 | velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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|  | 162 |  | 
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|  | 163 | this->setVelocity(velocity); | 
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|  | 164 | } | 
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|  | 165 | } | 
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| [3196] | 166 |  | 
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|  | 167 | void PongBall::setBats(PongBat** bats) | 
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|  | 168 | { | 
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|  | 169 | this->bat_ = bats; | 
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|  | 170 | this->batID_[0] = this->bat_[0]->getObjectID(); | 
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|  | 171 | this->batID_[1] = this->bat_[1]->getObjectID(); | 
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|  | 172 | } | 
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|  | 173 |  | 
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|  | 174 | void PongBall::applyBats() | 
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|  | 175 | { | 
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|  | 176 | if (!this->bat_) | 
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|  | 177 | this->bat_ = new PongBat*[2]; | 
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|  | 178 | if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| [3325] | 179 | this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| [3196] | 180 | if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| [3325] | 181 | this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| [3196] | 182 | } | 
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| [2825] | 183 | } | 
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