| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "PongBall.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [5735] | 33 | #include "gametypes/Gametype.h" | 
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| [5725] | 34 | #include "PongBat.h" | 
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| [2825] | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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 | 38 |     CreateFactory(PongBall); | 
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 | 39 |  | 
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| [2885] | 40 |     const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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 | 41 |  | 
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| [5929] | 42 |     PongBall::PongBall(BaseObject* creator) | 
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 | 43 |         : MovableEntity(creator) | 
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| [2825] | 44 |     { | 
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 | 45 |         RegisterObject(PongBall); | 
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 | 46 |  | 
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 | 47 |         this->speed_ = 0; | 
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| [5929] | 48 |         this->accelerationFactor_ = 1.0f; | 
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| [2825] | 49 |         this->bat_ = 0; | 
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| [3084] | 50 |         this->batID_ = new unsigned int[2]; | 
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 | 51 |         this->batID_[0] = OBJECTID_UNKNOWN; | 
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 | 52 |         this->batID_[1] = OBJECTID_UNKNOWN; | 
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| [3196] | 53 |         this->relMercyOffset_ = 0.05f; | 
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| [3108] | 54 |  | 
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| [3084] | 55 |         this->registerVariables(); | 
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| [5929] | 56 |     } | 
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| [3108] | 57 |  | 
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| [5929] | 58 |     PongBall::~PongBall() | 
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 | 59 |     { | 
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| [2825] | 60 |     } | 
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| [3108] | 61 |  | 
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| [3084] | 62 |     void PongBall::registerVariables() | 
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 | 63 |     { | 
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 | 64 |         registerVariable( this->fieldWidth_ ); | 
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 | 65 |         registerVariable( this->fieldHeight_ ); | 
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 | 66 |         registerVariable( this->batlength_ ); | 
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 | 67 |         registerVariable( this->speed_ ); | 
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 | 68 |         registerVariable( this->relMercyOffset_ ); | 
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 | 69 |         registerVariable( this->batID_[0] ); | 
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| [3280] | 70 |         registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| [3084] | 71 |     } | 
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| [2825] | 72 |  | 
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 | 73 |     void PongBall::tick(float dt) | 
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 | 74 |     { | 
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 | 75 |         SUPER(PongBall, tick, dt); | 
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 | 76 |  | 
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| [5929] | 77 |         Vector3 position = this->getPosition(); | 
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 | 78 |         Vector3 velocity = this->getVelocity(); | 
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 | 79 |         Vector3 acceleration = this->getAcceleration(); | 
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 | 80 |  | 
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 | 81 |         if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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| [2825] | 82 |         { | 
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| [5929] | 83 |             velocity.z = -velocity.z; | 
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 | 84 |             if (position.z > this->fieldHeight_ / 2) | 
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 | 85 |                 position.z = this->fieldHeight_ / 2; | 
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 | 86 |             if (position.z < -this->fieldHeight_ / 2) | 
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 | 87 |                 position.z = -this->fieldHeight_ / 2; | 
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| [2825] | 88 |  | 
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| [5929] | 89 |             this->fireEvent(); | 
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 | 90 |         } | 
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| [2825] | 91 |  | 
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| [5929] | 92 |         if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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 | 93 |         { | 
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 | 94 |             float distance = 0; | 
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| [2825] | 95 |  | 
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| [5929] | 96 |             if (this->bat_) | 
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| [2825] | 97 |             { | 
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| [5929] | 98 |                 if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) | 
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| [2825] | 99 |                 { | 
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| [5929] | 100 |                     distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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 | 101 |                     if (fabs(distance) <= 1) | 
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| [2825] | 102 |                     { | 
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| [5929] | 103 |                         position.x = this->fieldWidth_ / 2; | 
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 | 104 |                         velocity.x = -velocity.x; | 
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 | 105 |                         velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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 | 106 |                         acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
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| [6417] | 107 |  | 
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| [5929] | 108 |                         this->fireEvent(); | 
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 | 109 |                     } | 
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 | 110 |                     else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 111 |                     { | 
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 | 112 |                         if (this->getGametype() && this->bat_[0]) | 
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| [2825] | 113 |                         { | 
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| [5929] | 114 |                             this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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 | 115 |                             return; | 
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| [2825] | 116 |                         } | 
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 | 117 |                     } | 
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| [5929] | 118 |                 } | 
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 | 119 |                 if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) | 
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 | 120 |                 { | 
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 | 121 |                     distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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 | 122 |                     if (fabs(distance) <= 1) | 
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| [2825] | 123 |                     { | 
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| [5929] | 124 |                         position.x = -this->fieldWidth_ / 2; | 
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 | 125 |                         velocity.x = -velocity.x; | 
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 | 126 |                         velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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 | 127 |                         acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
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 | 128 |  | 
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 | 129 |                         this->fireEvent(); | 
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 | 130 |                     } | 
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 | 131 |                     else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 132 |                     { | 
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 | 133 |                         if (this->getGametype() && this->bat_[1]) | 
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| [2825] | 134 |                         { | 
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| [5929] | 135 |                             this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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 | 136 |                             return; | 
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| [2825] | 137 |                         } | 
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 | 138 |                     } | 
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 | 139 |                 } | 
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 | 140 |             } | 
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 | 141 |         } | 
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| [3084] | 142 |  | 
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| [5929] | 143 |         if (acceleration != this->getAcceleration()) | 
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 | 144 |             this->setAcceleration(acceleration); | 
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 | 145 |         if (velocity != this->getVelocity()) | 
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| [3084] | 146 |             this->setVelocity(velocity); | 
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| [5929] | 147 |         if (position != this->getPosition()) | 
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| [3084] | 148 |             this->setPosition(position); | 
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| [2825] | 149 |     } | 
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 | 150 |  | 
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 | 151 |     void PongBall::setSpeed(float speed) | 
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 | 152 |     { | 
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 | 153 |         if (speed != this->speed_) | 
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 | 154 |         { | 
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 | 155 |             this->speed_ = speed; | 
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 | 156 |  | 
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 | 157 |             Vector3 velocity = this->getVelocity(); | 
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 | 158 |             if (velocity.x != 0) | 
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 | 159 |                 velocity.x = sgn(velocity.x) * this->speed_; | 
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 | 160 |             else | 
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 | 161 |                 velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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 | 162 |  | 
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 | 163 |             this->setVelocity(velocity); | 
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 | 164 |         } | 
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 | 165 |     } | 
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| [3196] | 166 |  | 
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 | 167 |     void PongBall::setBats(PongBat** bats) | 
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 | 168 |     { | 
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 | 169 |         this->bat_ = bats; | 
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 | 170 |         this->batID_[0] = this->bat_[0]->getObjectID(); | 
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 | 171 |         this->batID_[1] = this->bat_[1]->getObjectID(); | 
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 | 172 |     } | 
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 | 173 |  | 
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 | 174 |     void PongBall::applyBats() | 
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 | 175 |     { | 
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 | 176 |         if (!this->bat_) | 
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 | 177 |             this->bat_ = new PongBat*[2]; | 
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 | 178 |         if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| [3325] | 179 |             this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| [3196] | 180 |         if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| [3325] | 181 |             this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| [3196] | 182 |     } | 
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| [2825] | 183 | } | 
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