| [2825] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Fabian 'x3n' Landau | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [8108] | 29 | /** | 
|---|
|  | 30 | @file PongBall.cc | 
|---|
|  | 31 | @brief Implementation of the PongBall class. | 
|---|
|  | 32 | */ | 
|---|
|  | 33 |  | 
|---|
| [2825] | 34 | #include "PongBall.h" | 
|---|
|  | 35 |  | 
|---|
|  | 36 | #include "core/CoreIncludes.h" | 
|---|
| [2896] | 37 | #include "core/GameMode.h" | 
|---|
| [8108] | 38 |  | 
|---|
| [5735] | 39 | #include "gametypes/Gametype.h" | 
|---|
| [8108] | 40 |  | 
|---|
| [5725] | 41 | #include "PongBat.h" | 
|---|
| [2825] | 42 |  | 
|---|
| [9939] | 43 | #include "sound/WorldSound.h" | 
|---|
|  | 44 | #include "core/XMLPort.h" | 
|---|
|  | 45 |  | 
|---|
| [2825] | 46 | namespace orxonox | 
|---|
|  | 47 | { | 
|---|
| [9667] | 48 | RegisterClass(PongBall); | 
|---|
| [2825] | 49 |  | 
|---|
| [2885] | 50 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
|---|
|  | 51 |  | 
|---|
| [8108] | 52 | /** | 
|---|
|  | 53 | @brief | 
|---|
|  | 54 | Constructor. Registers and initializes the object. | 
|---|
|  | 55 | */ | 
|---|
| [9667] | 56 | PongBall::PongBall(Context* context) | 
|---|
|  | 57 | : MovableEntity(context) | 
|---|
| [2825] | 58 | { | 
|---|
|  | 59 | RegisterObject(PongBall); | 
|---|
|  | 60 |  | 
|---|
|  | 61 | this->speed_ = 0; | 
|---|
| [5929] | 62 | this->accelerationFactor_ = 1.0f; | 
|---|
| [2825] | 63 | this->bat_ = 0; | 
|---|
| [7885] | 64 | this->bDeleteBats_ = false; | 
|---|
| [3084] | 65 | this->batID_ = new unsigned int[2]; | 
|---|
|  | 66 | this->batID_[0] = OBJECTID_UNKNOWN; | 
|---|
|  | 67 | this->batID_[1] = OBJECTID_UNKNOWN; | 
|---|
| [3196] | 68 | this->relMercyOffset_ = 0.05f; | 
|---|
| [3108] | 69 |  | 
|---|
| [3084] | 70 | this->registerVariables(); | 
|---|
| [9939] | 71 |  | 
|---|
|  | 72 | //initialize sound | 
|---|
|  | 73 | if (GameMode::isMaster()) | 
|---|
|  | 74 | { | 
|---|
|  | 75 | this->defScoreSound_ = new WorldSound(this->getContext()); | 
|---|
|  | 76 | this->defScoreSound_->setVolume(1.0f); | 
|---|
|  | 77 | this->defBatSound_ = new WorldSound(this->getContext()); | 
|---|
|  | 78 | this->defBatSound_->setVolume(0.4f); | 
|---|
|  | 79 | this->defBoundarySound_ = new WorldSound(this->getContext()); | 
|---|
|  | 80 | this->defBoundarySound_->setVolume(0.5f); | 
|---|
|  | 81 | } | 
|---|
|  | 82 | else | 
|---|
|  | 83 | { | 
|---|
|  | 84 | this->defScoreSound_ = 0; | 
|---|
|  | 85 | this->defBatSound_ = 0; | 
|---|
|  | 86 | this->defBoundarySound_ = 0; | 
|---|
|  | 87 | } | 
|---|
| [5929] | 88 | } | 
|---|
| [3108] | 89 |  | 
|---|
| [8108] | 90 | /** | 
|---|
|  | 91 | @brief | 
|---|
|  | 92 | Destructor. | 
|---|
|  | 93 | */ | 
|---|
| [5929] | 94 | PongBall::~PongBall() | 
|---|
|  | 95 | { | 
|---|
| [7885] | 96 | if (this->isInitialized()) | 
|---|
|  | 97 | { | 
|---|
|  | 98 | if (this->bDeleteBats_) | 
|---|
|  | 99 | delete[] this->bat_; | 
|---|
|  | 100 |  | 
|---|
|  | 101 | delete[] this->batID_; | 
|---|
|  | 102 | } | 
|---|
| [2825] | 103 | } | 
|---|
| [3108] | 104 |  | 
|---|
| [9939] | 105 | //xml port for loading sounds | 
|---|
|  | 106 | void PongBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
|  | 107 | { | 
|---|
|  | 108 | SUPER(PongBall, XMLPort, xmlelement, mode); | 
|---|
|  | 109 | XMLPortParam(PongBall, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode); | 
|---|
|  | 110 | XMLPortParam(PongBall, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode); | 
|---|
|  | 111 | XMLPortParam(PongBall, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode); | 
|---|
|  | 112 | } | 
|---|
|  | 113 |  | 
|---|
| [8108] | 114 | /** | 
|---|
|  | 115 | @brief | 
|---|
|  | 116 | Register variables to synchronize over the network. | 
|---|
|  | 117 | */ | 
|---|
| [3084] | 118 | void PongBall::registerVariables() | 
|---|
|  | 119 | { | 
|---|
|  | 120 | registerVariable( this->fieldWidth_ ); | 
|---|
|  | 121 | registerVariable( this->fieldHeight_ ); | 
|---|
|  | 122 | registerVariable( this->batlength_ ); | 
|---|
|  | 123 | registerVariable( this->speed_ ); | 
|---|
|  | 124 | registerVariable( this->relMercyOffset_ ); | 
|---|
|  | 125 | registerVariable( this->batID_[0] ); | 
|---|
| [3280] | 126 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
|---|
| [3084] | 127 | } | 
|---|
| [2825] | 128 |  | 
|---|
| [8108] | 129 | /** | 
|---|
|  | 130 | @brief | 
|---|
|  | 131 | Is called every tick. | 
|---|
|  | 132 | Handles the movement of the ball and its interaction with the boundaries and bats. | 
|---|
|  | 133 | @param dt | 
|---|
|  | 134 | The time since the last tick. | 
|---|
|  | 135 | */ | 
|---|
| [2825] | 136 | void PongBall::tick(float dt) | 
|---|
|  | 137 | { | 
|---|
|  | 138 | SUPER(PongBall, tick, dt); | 
|---|
|  | 139 |  | 
|---|
| [8108] | 140 | // Get the current position, velocity and acceleration of the ball. | 
|---|
| [5929] | 141 | Vector3 position = this->getPosition(); | 
|---|
|  | 142 | Vector3 velocity = this->getVelocity(); | 
|---|
|  | 143 | Vector3 acceleration = this->getAcceleration(); | 
|---|
|  | 144 |  | 
|---|
| [8108] | 145 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). | 
|---|
| [5929] | 146 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
|---|
| [2825] | 147 | { | 
|---|
| [9939] | 148 | defBoundarySound_->play(); //play boundary sound | 
|---|
| [9945] | 149 | // Its velocity in z-direction is inverted (i.e. it bounces off). | 
|---|
| [5929] | 150 | velocity.z = -velocity.z; | 
|---|
| [8108] | 151 | // And its position is set as to not overstep the boundary it has just crossed. | 
|---|
| [5929] | 152 | if (position.z > this->fieldHeight_ / 2) | 
|---|
|  | 153 | position.z = this->fieldHeight_ / 2; | 
|---|
|  | 154 | if (position.z < -this->fieldHeight_ / 2) | 
|---|
|  | 155 | position.z = -this->fieldHeight_ / 2; | 
|---|
| [2825] | 156 |  | 
|---|
| [5929] | 157 | this->fireEvent(); | 
|---|
|  | 158 | } | 
|---|
| [2825] | 159 |  | 
|---|
| [8108] | 160 | // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). | 
|---|
| [5929] | 161 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
|---|
|  | 162 | { | 
|---|
|  | 163 | float distance = 0; | 
|---|
| [2825] | 164 |  | 
|---|
| [8108] | 165 | if (this->bat_ != NULL) // If there are bats. | 
|---|
| [2825] | 166 | { | 
|---|
| [8108] | 167 | // If the right boundary has been crossed. | 
|---|
|  | 168 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) | 
|---|
| [2825] | 169 | { | 
|---|
| [8108] | 170 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
|---|
| [5929] | 171 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
|---|
| [8108] | 172 | if (fabs(distance) <= 1) // If the bat is there to parry. | 
|---|
| [2825] | 173 | { | 
|---|
| [9939] | 174 | defBatSound_->play(); //play bat sound | 
|---|
| [9945] | 175 | // Set the ball to be exactly at the boundary. | 
|---|
| [5929] | 176 | position.x = this->fieldWidth_ / 2; | 
|---|
| [8108] | 177 | // Invert its velocity in x-direction (i.e. it bounces off). | 
|---|
| [5929] | 178 | velocity.x = -velocity.x; | 
|---|
| [8108] | 179 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
|---|
| [5929] | 180 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
|---|
|  | 181 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
|---|
| [6417] | 182 |  | 
|---|
| [5929] | 183 | this->fireEvent(); | 
|---|
|  | 184 | } | 
|---|
| [8108] | 185 | // If the left player scores. | 
|---|
| [5929] | 186 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
|---|
|  | 187 | { | 
|---|
| [9945] | 188 | defScoreSound_->play();//play score sound | 
|---|
| [5929] | 189 | if (this->getGametype() && this->bat_[0]) | 
|---|
| [2825] | 190 | { | 
|---|
| [5929] | 191 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
|---|
|  | 192 | return; | 
|---|
| [2825] | 193 | } | 
|---|
|  | 194 | } | 
|---|
| [5929] | 195 | } | 
|---|
| [8108] | 196 | // If the left boundary has been crossed. | 
|---|
|  | 197 | else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) | 
|---|
| [5929] | 198 | { | 
|---|
| [8108] | 199 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
|---|
| [5929] | 200 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
|---|
| [8108] | 201 | if (fabs(distance) <= 1) // If the bat is there to parry. | 
|---|
| [2825] | 202 | { | 
|---|
| [9939] | 203 | defBatSound_->play(); //play bat sound | 
|---|
| [9945] | 204 | // Set the ball to be exactly at the boundary. | 
|---|
| [5929] | 205 | position.x = -this->fieldWidth_ / 2; | 
|---|
| [8108] | 206 | // Invert its velocity in x-direction (i.e. it bounces off). | 
|---|
| [5929] | 207 | velocity.x = -velocity.x; | 
|---|
| [8108] | 208 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
|---|
| [5929] | 209 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
|---|
|  | 210 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
|---|
|  | 211 |  | 
|---|
|  | 212 | this->fireEvent(); | 
|---|
|  | 213 | } | 
|---|
| [8108] | 214 | // If the right player scores. | 
|---|
| [5929] | 215 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
|---|
|  | 216 | { | 
|---|
| [9945] | 217 | defScoreSound_->play();//play score sound | 
|---|
| [5929] | 218 | if (this->getGametype() && this->bat_[1]) | 
|---|
| [2825] | 219 | { | 
|---|
| [5929] | 220 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
|---|
|  | 221 | return; | 
|---|
| [2825] | 222 | } | 
|---|
|  | 223 | } | 
|---|
|  | 224 | } | 
|---|
|  | 225 | } | 
|---|
|  | 226 | } | 
|---|
| [3084] | 227 |  | 
|---|
| [8108] | 228 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
|---|
| [5929] | 229 | if (acceleration != this->getAcceleration()) | 
|---|
|  | 230 | this->setAcceleration(acceleration); | 
|---|
|  | 231 | if (velocity != this->getVelocity()) | 
|---|
| [3084] | 232 | this->setVelocity(velocity); | 
|---|
| [5929] | 233 | if (position != this->getPosition()) | 
|---|
| [3084] | 234 | this->setPosition(position); | 
|---|
| [2825] | 235 | } | 
|---|
|  | 236 |  | 
|---|
| [8108] | 237 | /** | 
|---|
|  | 238 | @brief | 
|---|
|  | 239 | Set the speed of the ball (in x-direction). | 
|---|
|  | 240 | @param speed | 
|---|
|  | 241 | The speed to be set. | 
|---|
|  | 242 | */ | 
|---|
| [2825] | 243 | void PongBall::setSpeed(float speed) | 
|---|
|  | 244 | { | 
|---|
| [8108] | 245 | if (speed != this->speed_) // If the speed changes | 
|---|
| [2825] | 246 | { | 
|---|
|  | 247 | this->speed_ = speed; | 
|---|
|  | 248 |  | 
|---|
| [8108] | 249 | // Set the speed in the direction of the balls current velocity. | 
|---|
| [2825] | 250 | Vector3 velocity = this->getVelocity(); | 
|---|
|  | 251 | if (velocity.x != 0) | 
|---|
|  | 252 | velocity.x = sgn(velocity.x) * this->speed_; | 
|---|
| [8108] | 253 | else // If the balls current velocity is zero, the speed is set in a random direction. | 
|---|
| [2825] | 254 | velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
|---|
|  | 255 |  | 
|---|
|  | 256 | this->setVelocity(velocity); | 
|---|
|  | 257 | } | 
|---|
|  | 258 | } | 
|---|
| [3196] | 259 |  | 
|---|
| [8108] | 260 | /** | 
|---|
|  | 261 | @brief | 
|---|
|  | 262 | Set the bats for the ball. | 
|---|
|  | 263 | @param bats | 
|---|
|  | 264 | An array (of size 2) of weak pointers, to be set as the new bats. | 
|---|
|  | 265 | */ | 
|---|
| [7852] | 266 | void PongBall::setBats(WeakPtr<PongBat>* bats) | 
|---|
| [3196] | 267 | { | 
|---|
| [8108] | 268 | if (this->bDeleteBats_) // If there are already some bats, delete them. | 
|---|
| [7885] | 269 | { | 
|---|
|  | 270 | delete[] this->bat_; | 
|---|
|  | 271 | this->bDeleteBats_ = false; | 
|---|
|  | 272 | } | 
|---|
|  | 273 |  | 
|---|
| [3196] | 274 | this->bat_ = bats; | 
|---|
| [8108] | 275 | // Also store their object IDs, for synchronization. | 
|---|
| [3196] | 276 | this->batID_[0] = this->bat_[0]->getObjectID(); | 
|---|
|  | 277 | this->batID_[1] = this->bat_[1]->getObjectID(); | 
|---|
|  | 278 | } | 
|---|
|  | 279 |  | 
|---|
| [8108] | 280 | /** | 
|---|
|  | 281 | @brief | 
|---|
|  | 282 | Get the bats over the network. | 
|---|
|  | 283 | */ | 
|---|
| [3196] | 284 | void PongBall::applyBats() | 
|---|
|  | 285 | { | 
|---|
| [8108] | 286 | // Make space for the bats, if they don't exist, yet. | 
|---|
|  | 287 | if (this->bat_ == NULL) | 
|---|
| [7885] | 288 | { | 
|---|
|  | 289 | this->bat_ = new WeakPtr<PongBat>[2]; | 
|---|
| [7886] | 290 | this->bDeleteBats_ = true; | 
|---|
| [7885] | 291 | } | 
|---|
|  | 292 |  | 
|---|
| [3196] | 293 | if (this->batID_[0] != OBJECTID_UNKNOWN) | 
|---|
| [3325] | 294 | this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
|---|
| [3196] | 295 | if (this->batID_[1] != OBJECTID_UNKNOWN) | 
|---|
| [3325] | 296 | this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
|---|
| [3196] | 297 | } | 
|---|
| [9939] | 298 |  | 
|---|
|  | 299 | void PongBall::setDefScoreSound(const std::string &pongSound) | 
|---|
|  | 300 | { | 
|---|
|  | 301 | if( defScoreSound_ ) | 
|---|
|  | 302 | defScoreSound_->setSource(pongSound); | 
|---|
|  | 303 | else | 
|---|
|  | 304 | assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
|  | 305 | } | 
|---|
|  | 306 |  | 
|---|
|  | 307 | const std::string& PongBall::getDefScoreSound() | 
|---|
|  | 308 | { | 
|---|
|  | 309 | if( defScoreSound_ ) | 
|---|
|  | 310 | return defScoreSound_->getSource(); | 
|---|
|  | 311 | else | 
|---|
|  | 312 | assert(0); | 
|---|
|  | 313 | return BLANKSTRING; | 
|---|
|  | 314 | } | 
|---|
|  | 315 |  | 
|---|
|  | 316 | void PongBall::setDefBatSound(const std::string &pongSound) | 
|---|
|  | 317 | { | 
|---|
|  | 318 | if( defBatSound_ ) | 
|---|
|  | 319 | defBatSound_->setSource(pongSound); | 
|---|
|  | 320 | else | 
|---|
|  | 321 | assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
|  | 322 | } | 
|---|
|  | 323 |  | 
|---|
|  | 324 | const std::string& PongBall::getDefBatSound() | 
|---|
|  | 325 | { | 
|---|
|  | 326 | if( defBatSound_ ) | 
|---|
|  | 327 | return defBatSound_->getSource(); | 
|---|
|  | 328 | else | 
|---|
|  | 329 | assert(0); | 
|---|
|  | 330 | return BLANKSTRING; | 
|---|
|  | 331 | } | 
|---|
|  | 332 |  | 
|---|
|  | 333 | void PongBall::setDefBoundarySound(const std::string &pongSound) | 
|---|
|  | 334 | { | 
|---|
|  | 335 | if( defBoundarySound_ ) | 
|---|
|  | 336 | defBoundarySound_->setSource(pongSound); | 
|---|
|  | 337 | else | 
|---|
|  | 338 | assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
|  | 339 | } | 
|---|
|  | 340 |  | 
|---|
|  | 341 | const std::string& PongBall::getDefBoundarySound() | 
|---|
|  | 342 | { | 
|---|
|  | 343 | if( defBoundarySound_ ) | 
|---|
|  | 344 | return defBoundarySound_->getSource(); | 
|---|
|  | 345 | else | 
|---|
|  | 346 | assert(0); | 
|---|
|  | 347 | return BLANKSTRING; | 
|---|
|  | 348 | } | 
|---|
| [2825] | 349 | } | 
|---|