| [2839] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8108] | 29 | /** | 
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 | 30 |     @file PongAI.h | 
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 | 31 |     @brief Declaration of the PongAI class. | 
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 | 32 |     @ingroup Pong | 
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 | 33 | */ | 
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 | 34 |  | 
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| [2839] | 35 | #ifndef _PongAI_H__ | 
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 | 36 | #define _PongAI_H__ | 
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 | 37 |  | 
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| [5725] | 38 | #include "pong/PongPrereqs.h" | 
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| [2839] | 39 |  | 
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| [2860] | 40 | #include <list> | 
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| [8108] | 41 |  | 
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| [3196] | 42 | #include "util/Math.h" | 
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| [5693] | 43 | #include "tools/interfaces/Tickable.h" | 
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| [8108] | 44 |  | 
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| [5735] | 45 | #include "controllers/Controller.h" | 
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| [9667] | 46 | #include "PongBall.h" | 
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| [2839] | 47 |  | 
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 | 48 | namespace orxonox | 
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 | 49 | { | 
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| [8108] | 50 |  | 
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 | 51 |     /** | 
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 | 52 |     @brief | 
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 | 53 |         The PongAI is an artificial intelligence for the @ref orxonox::Pong "Pong" gametype. | 
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 | 54 |  | 
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 | 55 |     @author | 
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 | 56 |         Fabian 'x3n' Landau | 
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 | 57 |  | 
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 | 58 |     @ingroup Pong | 
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 | 59 |     */ | 
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| [5725] | 60 |     class _PongExport PongAI : public Controller, public Tickable | 
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| [2839] | 61 |     { | 
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 | 62 |         public: | 
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| [9667] | 63 |             PongAI(Context* context); //!< Constructor. Registers and initializes the object. | 
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| [2860] | 64 |             virtual ~PongAI(); | 
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| [2839] | 65 |  | 
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| [2857] | 66 |             void setConfigValues(); | 
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 | 67 |  | 
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| [11071] | 68 |             virtual void tick(float dt) override; //!< Implements the behavior of the PongAI (i.e. its intelligence). | 
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| [2839] | 69 |  | 
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| [8108] | 70 |             /** | 
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 | 71 |             @brief Set the ball for the AI. | 
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 | 72 |             @param ball A pointer to the ball. | 
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 | 73 |             */ | 
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| [2839] | 74 |             void setPongBall(PongBall* ball) | 
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 | 75 |                 { this->ball_ = ball; } | 
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 | 76 |  | 
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 | 77 |         protected: | 
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| [8108] | 78 |             void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. | 
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 | 79 |             void calculateBallEndPosition(); //!< Calculate the end position the ball will be in. | 
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 | 80 |             void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake. | 
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 | 81 |             void delayedMove(); //!< Is called, when a delayed move takes effect. | 
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| [2839] | 82 |  | 
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| [9016] | 83 |             WeakPtr<PongBall> ball_; //!< A weak pointer to the ball. | 
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| [8108] | 84 |             Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. | 
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 | 85 |             float ballEndPosition_; //!< The calculated end position of the ball. | 
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 | 86 |             float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. | 
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 | 87 |             bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often. | 
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 | 88 |             float relHysteresisOffset_; //!< A hysteresis offset. | 
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 | 89 |             float strength_; //!< The strength of the AI. Ranging from 0 to 1. | 
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| [2860] | 90 |  | 
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| [11071] | 91 |             std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. | 
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| [8108] | 92 |             char movement_; //!< The planned movement. | 
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 | 93 |             char oldMove_; //!< The previous movement. | 
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 | 94 |             bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations. | 
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| [2839] | 95 |     }; | 
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 | 96 | } | 
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 | 97 |  | 
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 | 98 | #endif /* _PongAI_H__ */ | 
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