| [2839] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8108] | 29 | /** | 
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|  | 30 | @file PongAI.h | 
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|  | 31 | @brief Declaration of the PongAI class. | 
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|  | 32 | @ingroup Pong | 
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|  | 33 | */ | 
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|  | 34 |  | 
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| [2839] | 35 | #ifndef _PongAI_H__ | 
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|  | 36 | #define _PongAI_H__ | 
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|  | 37 |  | 
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| [5725] | 38 | #include "pong/PongPrereqs.h" | 
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| [2839] | 39 |  | 
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| [2860] | 40 | #include <list> | 
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| [8108] | 41 |  | 
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| [3196] | 42 | #include "util/Math.h" | 
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| [5693] | 43 | #include "tools/interfaces/Tickable.h" | 
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| [8108] | 44 |  | 
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| [5735] | 45 | #include "controllers/Controller.h" | 
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| [9667] | 46 | #include "PongBall.h" | 
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| [2839] | 47 |  | 
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|  | 48 | namespace orxonox | 
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|  | 49 | { | 
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| [8108] | 50 |  | 
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|  | 51 | /** | 
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|  | 52 | @brief | 
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|  | 53 | The PongAI is an artificial intelligence for the @ref orxonox::Pong "Pong" gametype. | 
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|  | 54 |  | 
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|  | 55 | @author | 
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|  | 56 | Fabian 'x3n' Landau | 
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|  | 57 |  | 
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|  | 58 | @ingroup Pong | 
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|  | 59 | */ | 
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| [5725] | 60 | class _PongExport PongAI : public Controller, public Tickable | 
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| [2839] | 61 | { | 
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|  | 62 | public: | 
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| [9667] | 63 | PongAI(Context* context); //!< Constructor. Registers and initializes the object. | 
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| [2860] | 64 | virtual ~PongAI(); | 
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| [2839] | 65 |  | 
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| [2857] | 66 | void setConfigValues(); | 
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|  | 67 |  | 
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| [8108] | 68 | virtual void tick(float dt); //!< Implements the behavior of the PongAI (i.e. its intelligence). | 
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| [2839] | 69 |  | 
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| [8108] | 70 | /** | 
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|  | 71 | @brief Set the ball for the AI. | 
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|  | 72 | @param ball A pointer to the ball. | 
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|  | 73 | */ | 
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| [2839] | 74 | void setPongBall(PongBall* ball) | 
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|  | 75 | { this->ball_ = ball; } | 
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|  | 76 |  | 
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|  | 77 | protected: | 
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| [8108] | 78 | void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. | 
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|  | 79 | void calculateBallEndPosition(); //!< Calculate the end position the ball will be in. | 
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|  | 80 | void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake. | 
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|  | 81 | void delayedMove(); //!< Is called, when a delayed move takes effect. | 
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| [2839] | 82 |  | 
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| [9016] | 83 | WeakPtr<PongBall> ball_; //!< A weak pointer to the ball. | 
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| [8108] | 84 | Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. | 
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|  | 85 | float ballEndPosition_; //!< The calculated end position of the ball. | 
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|  | 86 | float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. | 
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|  | 87 | bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often. | 
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|  | 88 | float relHysteresisOffset_; //!< A hysteresis offset. | 
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|  | 89 | float strength_; //!< The strength of the AI. Ranging from 0 to 1. | 
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| [2860] | 90 |  | 
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| [8108] | 91 | std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. | 
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|  | 92 | char movement_; //!< The planned movement. | 
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|  | 93 | char oldMove_; //!< The previous movement. | 
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|  | 94 | bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations. | 
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| [2839] | 95 | }; | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | #endif /* _PongAI_H__ */ | 
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