| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8108] | 29 | /** | 
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 | 30 |     @file Pong.cc | 
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 | 31 |     @brief Implementation of the Pong class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2825] | 34 | #include "Pong.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [5929] | 37 | #include "core/EventIncludes.h" | 
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| [7284] | 38 | #include "core/command/Executor.h" | 
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| [9667] | 39 | #include "core/config/ConfigValueIncludes.h" | 
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| [8108] | 40 |  | 
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 | 41 | #include "gamestates/GSLevel.h" | 
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| [9016] | 42 | #include "chat/ChatManager.h" | 
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| [8108] | 43 |  | 
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| [5725] | 44 | #include "PongCenterpoint.h" | 
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 | 45 | #include "PongBall.h" | 
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 | 46 | #include "PongBat.h" | 
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 | 47 | #include "PongBot.h" | 
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 | 48 | #include "PongAI.h" | 
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| [9939] | 49 |  | 
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| [2825] | 50 | namespace orxonox | 
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 | 51 | { | 
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| [8108] | 52 |     // Events to allow to react to scoring of a player, in the level-file. | 
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| [5929] | 53 |     CreateEventName(PongCenterpoint, right); | 
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 | 54 |     CreateEventName(PongCenterpoint, left); | 
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| [6417] | 55 |  | 
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| [9667] | 56 |     RegisterUnloadableClass(Pong); | 
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| [2825] | 57 |  | 
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| [8108] | 58 |     /** | 
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 | 59 |     @brief | 
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 | 60 |         Constructor. Registers and initializes the object. | 
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 | 61 |     */ | 
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| [9667] | 62 |     Pong::Pong(Context* context) : Deathmatch(context) | 
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| [2825] | 63 |     { | 
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 | 64 |         RegisterObject(Pong); | 
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 | 65 |  | 
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 | 66 |         this->center_ = 0; | 
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 | 67 |         this->ball_ = 0; | 
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 | 68 |         this->bat_[0] = 0; | 
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 | 69 |         this->bat_[1] = 0; | 
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 | 70 |  | 
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| [2890] | 71 |         this->setHUDTemplate("PongHUD"); | 
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 | 72 |  | 
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| [8108] | 73 |         // Pre-set the timer, but don't start it yet. | 
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| [5929] | 74 |         this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); | 
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| [2825] | 75 |         this->starttimer_.stopTimer(); | 
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| [2839] | 76 |  | 
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| [8108] | 77 |         // Set the type of Bots for this particular Gametype. | 
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| [2839] | 78 |         this->botclass_ = Class(PongBot); | 
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| [9258] | 79 |  | 
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 | 80 |         this->scoreLimit_ = 10; | 
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 | 81 |         this->setConfigValues(); | 
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| [2825] | 82 |     } | 
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 | 83 |  | 
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| [8108] | 84 |     /** | 
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 | 85 |     @brief | 
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 | 86 |         Destructor. Cleans up, if initialized. | 
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 | 87 |     */ | 
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| [7911] | 88 |     Pong::~Pong() | 
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 | 89 |     { | 
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 | 90 |         if (this->isInitialized()) | 
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 | 91 |             this->cleanup(); | 
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 | 92 |     } | 
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 | 93 |  | 
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| [9258] | 94 |     void Pong::setConfigValues() | 
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 | 95 |     { | 
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 | 96 |         SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins."); | 
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 | 97 |     } | 
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 | 98 |  | 
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| [8108] | 99 |     /** | 
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 | 100 |     @brief | 
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 | 101 |         Cleans up the Gametype by destroying the ball and the bats. | 
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 | 102 |     */ | 
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| [7911] | 103 |     void Pong::cleanup() | 
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 | 104 |     { | 
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| [8108] | 105 |         if (this->ball_ != NULL) // Destroy the ball, if present. | 
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| [7911] | 106 |         { | 
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 | 107 |             this->ball_->destroy(); | 
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 | 108 |             this->ball_ = 0; | 
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 | 109 |         } | 
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 | 110 |  | 
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| [8108] | 111 |         // Destroy both bats, if present. | 
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| [7911] | 112 |         for (size_t i = 0; i < 2; ++i) | 
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 | 113 |         { | 
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| [8108] | 114 |             if (this->bat_[0] != NULL) | 
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| [7911] | 115 |             { | 
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 | 116 |                 this->bat_[0]->destroy(); | 
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 | 117 |                 this->bat_[0] = 0; | 
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 | 118 |             } | 
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 | 119 |         } | 
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| [9939] | 120 |  | 
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| [7911] | 121 |     } | 
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 | 122 |  | 
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| [8108] | 123 |     /** | 
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 | 124 |     @brief | 
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 | 125 |         Starts the Pong minigame. | 
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 | 126 |     */ | 
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| [2825] | 127 |     void Pong::start() | 
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 | 128 |     { | 
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| [8108] | 129 |         if (this->center_ != NULL) // There needs to be a PongCenterpoint, i.e. the area the game takes place. | 
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| [2825] | 130 |         { | 
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| [8108] | 131 |             if (this->ball_ == NULL) // If there is no ball, create a new ball. | 
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| [2825] | 132 |             { | 
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| [9667] | 133 |                 this->ball_ = new PongBall(this->center_->getContext()); | 
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| [8108] | 134 |                 // Apply the template for the ball specified by the centerpoint. | 
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| [2825] | 135 |                 this->ball_->addTemplate(this->center_->getBalltemplate()); | 
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 | 136 |             } | 
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 | 137 |  | 
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| [8108] | 138 |             // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. | 
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| [2825] | 139 |             this->center_->attach(this->ball_); | 
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 | 140 |             this->ball_->setPosition(0, 0, 0); | 
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 | 141 |             this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
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 | 142 |             this->ball_->setSpeed(0); | 
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| [5929] | 143 |             this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); | 
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| [2825] | 144 |             this->ball_->setBatLength(this->center_->getBatLength()); | 
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 | 145 |  | 
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| [8108] | 146 |             // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint. | 
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 | 147 |             for (size_t i = 0; i < 2; ++i) | 
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| [2825] | 148 |             { | 
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| [8108] | 149 |                 if (this->bat_[i] == NULL) | 
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 | 150 |                 { | 
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| [9667] | 151 |                     this->bat_[i] = new PongBat(this->center_->getContext()); | 
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| [8108] | 152 |                     this->bat_[i]->addTemplate(this->center_->getBattemplate()); | 
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 | 153 |                 } | 
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| [2825] | 154 |             } | 
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 | 155 |  | 
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| [8108] | 156 |             // Attach the bats to the centerpoint and set the parameters as specified in the centerpoint, the bats are attached to. | 
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| [2825] | 157 |             this->center_->attach(this->bat_[0]); | 
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 | 158 |             this->center_->attach(this->bat_[1]); | 
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 | 159 |             this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 160 |             this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 161 |             this->bat_[0]->yaw(Degree(-90)); | 
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 | 162 |             this->bat_[1]->yaw(Degree(90)); | 
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 | 163 |             this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
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 | 164 |             this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
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 | 165 |             this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
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 | 166 |             this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
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 | 167 |             this->bat_[0]->setLength(this->center_->getBatLength()); | 
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 | 168 |             this->bat_[1]->setLength(this->center_->getBatLength()); | 
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 | 169 |  | 
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| [8108] | 170 |             // Set the bats for the ball. | 
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| [2825] | 171 |             this->ball_->setBats(this->bat_); | 
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 | 172 |         } | 
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| [8108] | 173 |         else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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| [2825] | 174 |         { | 
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| [8858] | 175 |             orxout(internal_error) << "Pong: No Centerpoint specified." << endl; | 
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| [8108] | 176 |             GSLevel::startMainMenu(); | 
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 | 177 |             return; | 
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| [2825] | 178 |         } | 
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 | 179 |  | 
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| [8108] | 180 |         // Start the timer. After it has expired the ball is started. | 
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| [2825] | 181 |         this->starttimer_.startTimer(); | 
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 | 182 |  | 
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| [8108] | 183 |         // Set variable to temporarily force the player to spawn. | 
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| [2885] | 184 |         bool temp = this->bForceSpawn_; | 
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 | 185 |         this->bForceSpawn_ = true; | 
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 | 186 |  | 
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| [8108] | 187 |         // Call start for the parent class. | 
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| [2825] | 188 |         Deathmatch::start(); | 
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| [2885] | 189 |  | 
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| [8108] | 190 |         // Reset the variable. | 
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| [2885] | 191 |         this->bForceSpawn_ = temp; | 
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| [2825] | 192 |     } | 
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 | 193 |  | 
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| [8108] | 194 |     /** | 
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 | 195 |     @brief | 
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 | 196 |         Ends the Pong minigame. | 
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 | 197 |     */ | 
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| [2825] | 198 |     void Pong::end() | 
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 | 199 |     { | 
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| [7911] | 200 |         this->cleanup(); | 
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| [2825] | 201 |  | 
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| [8108] | 202 |         // Call end for the parent class. | 
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| [2825] | 203 |         Deathmatch::end(); | 
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 | 204 |     } | 
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 | 205 |  | 
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| [8108] | 206 |     /** | 
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 | 207 |     @brief | 
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 | 208 |         Spawns players, and fills the rest up with bots. | 
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 | 209 |     */ | 
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| [7865] | 210 |     void Pong::spawnPlayersIfRequested() | 
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 | 211 |     { | 
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 | 212 |         // first spawn human players to assign always the left bat to the player in singleplayer | 
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 | 213 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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 | 214 |             if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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 | 215 |                 this->spawnPlayer(it->first); | 
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 | 216 |         // now spawn bots | 
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 | 217 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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 | 218 |             if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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 | 219 |                 this->spawnPlayer(it->first); | 
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 | 220 |     } | 
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 | 221 |  | 
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| [8108] | 222 |     /** | 
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 | 223 |     @brief | 
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 | 224 |         Spawns the input player. | 
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 | 225 |     @param player | 
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 | 226 |         The player to be spawned. | 
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 | 227 |     */ | 
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| [2825] | 228 |     void Pong::spawnPlayer(PlayerInfo* player) | 
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 | 229 |     { | 
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| [8108] | 230 |         assert(player); | 
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 | 231 |  | 
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 | 232 |         // If the first (left) bat has no player. | 
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 | 233 |         if (this->bat_[0]->getPlayer() == NULL) | 
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| [2825] | 234 |         { | 
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 | 235 |             player->startControl(this->bat_[0]); | 
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 | 236 |             this->players_[player].state_ = PlayerState::Alive; | 
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 | 237 |         } | 
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| [8108] | 238 |         // If the second (right) bat has no player. | 
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 | 239 |         else if (this->bat_[1]->getPlayer() == NULL) | 
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| [2825] | 240 |         { | 
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 | 241 |             player->startControl(this->bat_[1]); | 
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 | 242 |             this->players_[player].state_ = PlayerState::Alive; | 
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 | 243 |         } | 
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| [8108] | 244 |         // If both bats are taken. | 
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| [2839] | 245 |         else | 
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 | 246 |             return; | 
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 | 247 |  | 
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| [8108] | 248 |         // If the player is an AI, it receives a pointer to the ball. | 
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 | 249 |         if (player->getController() != NULL && player->getController()->isA(Class(PongAI))) | 
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| [2839] | 250 |         { | 
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| [3325] | 251 |             PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
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| [2839] | 252 |             ai->setPongBall(this->ball_); | 
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 | 253 |         } | 
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| [2825] | 254 |     } | 
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 | 255 |  | 
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| [8108] | 256 |     /** | 
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 | 257 |     @brief | 
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 | 258 |         Is called when the player scored. | 
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 | 259 |     */ | 
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| [9348] | 260 |     void Pong::playerScored(PlayerInfo* player, int score) | 
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| [2825] | 261 |     { | 
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| [9348] | 262 |         Deathmatch::playerScored(player, score); | 
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| [2825] | 263 |  | 
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| [8108] | 264 |         if (this->center_ != NULL) // If there is a centerpoint. | 
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| [2872] | 265 |         { | 
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| [8108] | 266 |             // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks. | 
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| [5929] | 267 |             if (player == this->getRightPlayer()) | 
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 | 268 |                 this->center_->fireEvent(FireEventName(PongCenterpoint, right)); | 
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 | 269 |             else if (player == this->getLeftPlayer()) | 
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 | 270 |                 this->center_->fireEvent(FireEventName(PongCenterpoint, left)); | 
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| [6417] | 271 |  | 
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| [8108] | 272 |             // Also announce, that the player has scored. | 
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 | 273 |             if (player != NULL) | 
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| [5929] | 274 |                 this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); | 
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| [2872] | 275 |         } | 
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 | 276 |  | 
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| [8108] | 277 |         // If there is a ball present, reset its position, velocity and acceleration. | 
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 | 278 |         if (this->ball_ != NULL) | 
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| [2825] | 279 |         { | 
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 | 280 |             this->ball_->setPosition(Vector3::ZERO); | 
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 | 281 |             this->ball_->setVelocity(Vector3::ZERO); | 
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| [5929] | 282 |             this->ball_->setAcceleration(Vector3::ZERO); | 
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| [2825] | 283 |             this->ball_->setSpeed(0); | 
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 | 284 |         } | 
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 | 285 |  | 
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| [8108] | 286 |         // If there are bats reset them to the middle position. | 
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 | 287 |         if (this->bat_[0] != NULL && this->bat_[1] != NULL) | 
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| [2825] | 288 |         { | 
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 | 289 |             this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 290 |             this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 291 |         } | 
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 | 292 |  | 
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| [9258] | 293 |         // If a player gets enough points, he won the game -> end of game | 
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 | 294 |         PlayerInfo* winningPlayer = NULL; | 
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 | 295 |         if (this->getLeftPlayer() && this->getScore(this->getLeftPlayer()) >= scoreLimit_) | 
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 | 296 |             winningPlayer = this->getLeftPlayer(); | 
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 | 297 |         else if (this->getRightPlayer() && this->getScore(this->getRightPlayer()) >= scoreLimit_) | 
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 | 298 |             winningPlayer = this->getRightPlayer(); | 
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 | 299 |  | 
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 | 300 |         if (winningPlayer) | 
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| [9016] | 301 |         { | 
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| [9258] | 302 |              ChatManager::message(winningPlayer->getName() + " has won!"); | 
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| [9016] | 303 |              this->end(); | 
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 | 304 |         } | 
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| [9258] | 305 |  | 
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| [8108] | 306 |         // Restart the timer to start the ball. | 
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| [2825] | 307 |         this->starttimer_.startTimer(); | 
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 | 308 |     } | 
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 | 309 |  | 
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| [8108] | 310 |     /** | 
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 | 311 |     @brief | 
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 | 312 |         Starts the ball with some default speed. | 
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 | 313 |     */ | 
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| [2825] | 314 |     void Pong::startBall() | 
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 | 315 |     { | 
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| [8108] | 316 |         if (this->ball_ != NULL && this->center_ != NULL) | 
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| [2825] | 317 |             this->ball_->setSpeed(this->center_->getBallSpeed()); | 
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 | 318 |     } | 
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| [2890] | 319 |  | 
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| [8108] | 320 |     /** | 
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 | 321 |     @brief | 
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 | 322 |         Get the left player. | 
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 | 323 |     @return | 
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 | 324 |         Returns a pointer to the player playing on the left. If there is no left player, NULL is returned. | 
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 | 325 |     */ | 
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| [2890] | 326 |     PlayerInfo* Pong::getLeftPlayer() const | 
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 | 327 |     { | 
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| [8108] | 328 |         if (this->bat_ != NULL && this->bat_[0] != NULL) | 
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| [2890] | 329 |             return this->bat_[0]->getPlayer(); | 
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 | 330 |         else | 
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 | 331 |             return 0; | 
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 | 332 |     } | 
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 | 333 |  | 
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| [8108] | 334 |     /** | 
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 | 335 |     @brief | 
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 | 336 |         Get the right player. | 
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 | 337 |     @return | 
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 | 338 |         Returns a pointer to the player playing on the right. If there is no right player, NULL is returned. | 
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 | 339 |     */ | 
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| [2890] | 340 |     PlayerInfo* Pong::getRightPlayer() const | 
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 | 341 |     { | 
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| [8108] | 342 |         if (this->bat_ != NULL && this->bat_[1] != NULL) | 
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| [2890] | 343 |             return this->bat_[1]->getPlayer(); | 
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 | 344 |         else | 
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 | 345 |             return 0; | 
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 | 346 |     } | 
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| [2825] | 347 | } | 
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