| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8108] | 29 | /** | 
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 | 30 |     @file Pong.cc | 
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 | 31 |     @brief Implementation of the Pong class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2825] | 34 | #include "Pong.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [5929] | 37 | #include "core/EventIncludes.h" | 
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| [7284] | 38 | #include "core/command/Executor.h" | 
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| [8108] | 39 |  | 
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 | 40 | #include "gamestates/GSLevel.h" | 
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 | 41 |  | 
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| [5725] | 42 | #include "PongCenterpoint.h" | 
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 | 43 | #include "PongBall.h" | 
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 | 44 | #include "PongBat.h" | 
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 | 45 | #include "PongBot.h" | 
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 | 46 | #include "PongAI.h" | 
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| [2825] | 47 |  | 
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 | 48 | namespace orxonox | 
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 | 49 | { | 
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| [8108] | 50 |     // Events to allow to react to scoring of a player, in the level-file. | 
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| [5929] | 51 |     CreateEventName(PongCenterpoint, right); | 
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 | 52 |     CreateEventName(PongCenterpoint, left); | 
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| [6417] | 53 |  | 
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| [2825] | 54 |     CreateUnloadableFactory(Pong); | 
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 | 55 |  | 
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| [8108] | 56 |     /** | 
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 | 57 |     @brief | 
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 | 58 |         Constructor. Registers and initializes the object. | 
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 | 59 |     */ | 
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| [2825] | 60 |     Pong::Pong(BaseObject* creator) : Deathmatch(creator) | 
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 | 61 |     { | 
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 | 62 |         RegisterObject(Pong); | 
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 | 63 |  | 
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 | 64 |         this->center_ = 0; | 
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 | 65 |         this->ball_ = 0; | 
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 | 66 |         this->bat_[0] = 0; | 
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 | 67 |         this->bat_[1] = 0; | 
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 | 68 |  | 
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| [2890] | 69 |         this->setHUDTemplate("PongHUD"); | 
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 | 70 |  | 
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| [8108] | 71 |         // Pre-set the timer, but don't start it yet. | 
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| [5929] | 72 |         this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); | 
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| [2825] | 73 |         this->starttimer_.stopTimer(); | 
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| [2839] | 74 |  | 
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| [8108] | 75 |         // Set the type of Bots for this particular Gametype. | 
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| [2839] | 76 |         this->botclass_ = Class(PongBot); | 
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| [2825] | 77 |     } | 
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 | 78 |  | 
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| [8108] | 79 |     /** | 
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 | 80 |     @brief | 
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 | 81 |         Destructor. Cleans up, if initialized. | 
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 | 82 |     */ | 
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| [7911] | 83 |     Pong::~Pong() | 
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 | 84 |     { | 
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 | 85 |         if (this->isInitialized()) | 
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 | 86 |             this->cleanup(); | 
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 | 87 |     } | 
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 | 88 |  | 
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| [8108] | 89 |     /** | 
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 | 90 |     @brief | 
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 | 91 |         Cleans up the Gametype by destroying the ball and the bats. | 
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 | 92 |     */ | 
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| [7911] | 93 |     void Pong::cleanup() | 
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 | 94 |     { | 
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| [8108] | 95 |         if (this->ball_ != NULL) // Destroy the ball, if present. | 
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| [7911] | 96 |         { | 
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 | 97 |             this->ball_->destroy(); | 
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 | 98 |             this->ball_ = 0; | 
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 | 99 |         } | 
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 | 100 |  | 
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| [8108] | 101 |         // Destroy both bats, if present. | 
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| [7911] | 102 |         for (size_t i = 0; i < 2; ++i) | 
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 | 103 |         { | 
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| [8108] | 104 |             if (this->bat_[0] != NULL) | 
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| [7911] | 105 |             { | 
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 | 106 |                 this->bat_[0]->destroy(); | 
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 | 107 |                 this->bat_[0] = 0; | 
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 | 108 |             } | 
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 | 109 |         } | 
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 | 110 |     } | 
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 | 111 |  | 
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| [8108] | 112 |     /** | 
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 | 113 |     @brief | 
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 | 114 |         Starts the Pong minigame. | 
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 | 115 |     */ | 
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| [2825] | 116 |     void Pong::start() | 
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 | 117 |     { | 
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| [8108] | 118 |         if (this->center_ != NULL) // There needs to be a PongCenterpoint, i.e. the area the game takes place. | 
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| [2825] | 119 |         { | 
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| [8108] | 120 |             if (this->ball_ == NULL) // If there is no ball, create a new ball. | 
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| [2825] | 121 |             { | 
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 | 122 |                 this->ball_ = new PongBall(this->center_); | 
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| [8108] | 123 |                 // Apply the template for the ball specified by the centerpoint. | 
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| [2825] | 124 |                 this->ball_->addTemplate(this->center_->getBalltemplate()); | 
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 | 125 |             } | 
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 | 126 |  | 
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| [8108] | 127 |             // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. | 
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| [2825] | 128 |             this->center_->attach(this->ball_); | 
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 | 129 |             this->ball_->setPosition(0, 0, 0); | 
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 | 130 |             this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
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 | 131 |             this->ball_->setSpeed(0); | 
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| [5929] | 132 |             this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); | 
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| [2825] | 133 |             this->ball_->setBatLength(this->center_->getBatLength()); | 
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 | 134 |  | 
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| [8108] | 135 |             // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint. | 
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 | 136 |             for (size_t i = 0; i < 2; ++i) | 
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| [2825] | 137 |             { | 
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| [8108] | 138 |                 if (this->bat_[i] == NULL) | 
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 | 139 |                 { | 
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 | 140 |                     this->bat_[i] = new PongBat(this->center_); | 
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 | 141 |                     this->bat_[i]->addTemplate(this->center_->getBattemplate()); | 
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 | 142 |                 } | 
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| [2825] | 143 |             } | 
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 | 144 |  | 
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| [8108] | 145 |             // Attach the bats to the centerpoint and set the parameters as specified in the centerpoint, the bats are attached to. | 
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| [2825] | 146 |             this->center_->attach(this->bat_[0]); | 
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 | 147 |             this->center_->attach(this->bat_[1]); | 
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 | 148 |             this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 149 |             this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 150 |             this->bat_[0]->yaw(Degree(-90)); | 
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 | 151 |             this->bat_[1]->yaw(Degree(90)); | 
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 | 152 |             this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
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 | 153 |             this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
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 | 154 |             this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
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 | 155 |             this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
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 | 156 |             this->bat_[0]->setLength(this->center_->getBatLength()); | 
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 | 157 |             this->bat_[1]->setLength(this->center_->getBatLength()); | 
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 | 158 |  | 
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| [8108] | 159 |             // Set the bats for the ball. | 
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| [2825] | 160 |             this->ball_->setBats(this->bat_); | 
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 | 161 |         } | 
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| [8108] | 162 |         else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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| [2825] | 163 |         { | 
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 | 164 |             COUT(1) << "Error: No Centerpoint specified." << std::endl; | 
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| [8108] | 165 |             GSLevel::startMainMenu(); | 
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 | 166 |             return; | 
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| [2825] | 167 |         } | 
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 | 168 |  | 
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| [8108] | 169 |         // Start the timer. After it has expired the ball is started. | 
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| [2825] | 170 |         this->starttimer_.startTimer(); | 
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 | 171 |  | 
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| [8108] | 172 |         // Set variable to temporarily force the player to spawn. | 
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| [2885] | 173 |         bool temp = this->bForceSpawn_; | 
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 | 174 |         this->bForceSpawn_ = true; | 
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 | 175 |  | 
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| [8108] | 176 |         // Call start for the parent class. | 
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| [2825] | 177 |         Deathmatch::start(); | 
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| [2885] | 178 |  | 
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| [8108] | 179 |         // Reset the variable. | 
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| [2885] | 180 |         this->bForceSpawn_ = temp; | 
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| [2825] | 181 |     } | 
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 | 182 |  | 
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| [8108] | 183 |     /** | 
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 | 184 |     @brief | 
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 | 185 |         Ends the Pong minigame. | 
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 | 186 |     */ | 
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| [2825] | 187 |     void Pong::end() | 
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 | 188 |     { | 
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| [7911] | 189 |         this->cleanup(); | 
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| [2825] | 190 |  | 
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| [8108] | 191 |         // Call end for the parent class. | 
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| [2825] | 192 |         Deathmatch::end(); | 
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 | 193 |     } | 
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 | 194 |  | 
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| [8108] | 195 |     /** | 
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 | 196 |     @brief | 
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 | 197 |         Spawns players, and fills the rest up with bots. | 
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 | 198 |     */ | 
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| [7865] | 199 |     void Pong::spawnPlayersIfRequested() | 
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 | 200 |     { | 
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 | 201 |         // first spawn human players to assign always the left bat to the player in singleplayer | 
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 | 202 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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 | 203 |             if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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 | 204 |                 this->spawnPlayer(it->first); | 
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 | 205 |         // now spawn bots | 
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 | 206 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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 | 207 |             if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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 | 208 |                 this->spawnPlayer(it->first); | 
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 | 209 |     } | 
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 | 210 |  | 
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| [8108] | 211 |     /** | 
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 | 212 |     @brief | 
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 | 213 |         Spawns the input player. | 
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 | 214 |     @param player | 
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 | 215 |         The player to be spawned. | 
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 | 216 |     */ | 
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| [2825] | 217 |     void Pong::spawnPlayer(PlayerInfo* player) | 
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 | 218 |     { | 
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| [8108] | 219 |         assert(player); | 
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 | 220 |  | 
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 | 221 |         // If the first (left) bat has no player. | 
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 | 222 |         if (this->bat_[0]->getPlayer() == NULL) | 
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| [2825] | 223 |         { | 
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 | 224 |             player->startControl(this->bat_[0]); | 
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 | 225 |             this->players_[player].state_ = PlayerState::Alive; | 
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 | 226 |         } | 
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| [8108] | 227 |         // If the second (right) bat has no player. | 
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 | 228 |         else if (this->bat_[1]->getPlayer() == NULL) | 
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| [2825] | 229 |         { | 
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 | 230 |             player->startControl(this->bat_[1]); | 
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 | 231 |             this->players_[player].state_ = PlayerState::Alive; | 
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 | 232 |         } | 
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| [8108] | 233 |         // If both bats are taken. | 
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| [2839] | 234 |         else | 
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 | 235 |             return; | 
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 | 236 |  | 
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| [8108] | 237 |         // If the player is an AI, it receives a pointer to the ball. | 
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 | 238 |         if (player->getController() != NULL && player->getController()->isA(Class(PongAI))) | 
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| [2839] | 239 |         { | 
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| [3325] | 240 |             PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
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| [2839] | 241 |             ai->setPongBall(this->ball_); | 
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 | 242 |         } | 
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| [2825] | 243 |     } | 
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 | 244 |  | 
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| [8108] | 245 |     /** | 
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 | 246 |     @brief | 
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 | 247 |         Is called when the player scored. | 
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 | 248 |     */ | 
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| [2825] | 249 |     void Pong::playerScored(PlayerInfo* player) | 
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 | 250 |     { | 
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 | 251 |         Deathmatch::playerScored(player); | 
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 | 252 |  | 
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| [8108] | 253 |         if (this->center_ != NULL) // If there is a centerpoint. | 
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| [2872] | 254 |         { | 
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| [8108] | 255 |             // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks. | 
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| [5929] | 256 |             if (player == this->getRightPlayer()) | 
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 | 257 |                 this->center_->fireEvent(FireEventName(PongCenterpoint, right)); | 
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 | 258 |             else if (player == this->getLeftPlayer()) | 
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 | 259 |                 this->center_->fireEvent(FireEventName(PongCenterpoint, left)); | 
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| [6417] | 260 |  | 
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| [8108] | 261 |             // Also announce, that the player has scored. | 
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 | 262 |             if (player != NULL) | 
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| [5929] | 263 |                 this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); | 
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| [2872] | 264 |         } | 
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 | 265 |  | 
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| [8108] | 266 |         // If there is a ball present, reset its position, velocity and acceleration. | 
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 | 267 |         if (this->ball_ != NULL) | 
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| [2825] | 268 |         { | 
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 | 269 |             this->ball_->setPosition(Vector3::ZERO); | 
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 | 270 |             this->ball_->setVelocity(Vector3::ZERO); | 
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| [5929] | 271 |             this->ball_->setAcceleration(Vector3::ZERO); | 
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| [2825] | 272 |             this->ball_->setSpeed(0); | 
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 | 273 |         } | 
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 | 274 |  | 
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| [8108] | 275 |         // If there are bats reset them to the middle position. | 
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 | 276 |         if (this->bat_[0] != NULL && this->bat_[1] != NULL) | 
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| [2825] | 277 |         { | 
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 | 278 |             this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 279 |             this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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 | 280 |         } | 
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 | 281 |  | 
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| [8108] | 282 |         // Restart the timer to start the ball. | 
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| [2825] | 283 |         this->starttimer_.startTimer(); | 
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 | 284 |     } | 
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 | 285 |  | 
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| [8108] | 286 |     /** | 
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 | 287 |     @brief | 
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 | 288 |         Starts the ball with some default speed. | 
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 | 289 |     */ | 
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| [2825] | 290 |     void Pong::startBall() | 
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 | 291 |     { | 
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| [8108] | 292 |         if (this->ball_ != NULL && this->center_ != NULL) | 
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| [2825] | 293 |             this->ball_->setSpeed(this->center_->getBallSpeed()); | 
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 | 294 |     } | 
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| [2890] | 295 |  | 
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| [8108] | 296 |     /** | 
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 | 297 |     @brief | 
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 | 298 |         Get the left player. | 
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 | 299 |     @return | 
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 | 300 |         Returns a pointer to the player playing on the left. If there is no left player, NULL is returned. | 
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 | 301 |     */ | 
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| [2890] | 302 |     PlayerInfo* Pong::getLeftPlayer() const | 
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 | 303 |     { | 
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| [8108] | 304 |         if (this->bat_ != NULL && this->bat_[0] != NULL) | 
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| [2890] | 305 |             return this->bat_[0]->getPlayer(); | 
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 | 306 |         else | 
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 | 307 |             return 0; | 
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 | 308 |     } | 
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 | 309 |  | 
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| [8108] | 310 |     /** | 
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 | 311 |     @brief | 
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 | 312 |         Get the right player. | 
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 | 313 |     @return | 
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 | 314 |         Returns a pointer to the player playing on the right. If there is no right player, NULL is returned. | 
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 | 315 |     */ | 
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| [2890] | 316 |     PlayerInfo* Pong::getRightPlayer() const | 
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 | 317 |     { | 
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| [8108] | 318 |         if (this->bat_ != NULL && this->bat_[1] != NULL) | 
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| [2890] | 319 |             return this->bat_[1]->getPlayer(); | 
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 | 320 |         else | 
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 | 321 |             return 0; | 
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 | 322 |     } | 
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| [2825] | 323 | } | 
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