| [2825] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "Pong.h" |
|---|
| 30 | |
|---|
| 31 | #include "core/CoreIncludes.h" |
|---|
| [5929] | 32 | #include "core/EventIncludes.h" |
|---|
| [7284] | 33 | #include "core/command/Executor.h" |
|---|
| [5725] | 34 | #include "PongCenterpoint.h" |
|---|
| 35 | #include "PongBall.h" |
|---|
| 36 | #include "PongBat.h" |
|---|
| 37 | #include "PongBot.h" |
|---|
| 38 | #include "PongAI.h" |
|---|
| [2825] | 39 | |
|---|
| 40 | namespace orxonox |
|---|
| 41 | { |
|---|
| [5929] | 42 | CreateEventName(PongCenterpoint, right); |
|---|
| 43 | CreateEventName(PongCenterpoint, left); |
|---|
| [6417] | 44 | |
|---|
| [2825] | 45 | CreateUnloadableFactory(Pong); |
|---|
| 46 | |
|---|
| 47 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) |
|---|
| 48 | { |
|---|
| 49 | RegisterObject(Pong); |
|---|
| 50 | |
|---|
| 51 | this->center_ = 0; |
|---|
| 52 | this->ball_ = 0; |
|---|
| 53 | this->bat_[0] = 0; |
|---|
| 54 | this->bat_[1] = 0; |
|---|
| 55 | |
|---|
| [2890] | 56 | this->setHUDTemplate("PongHUD"); |
|---|
| 57 | |
|---|
| [5929] | 58 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); |
|---|
| [2825] | 59 | this->starttimer_.stopTimer(); |
|---|
| [2839] | 60 | |
|---|
| 61 | this->botclass_ = Class(PongBot); |
|---|
| [2825] | 62 | } |
|---|
| 63 | |
|---|
| [7911] | 64 | Pong::~Pong() |
|---|
| 65 | { |
|---|
| 66 | if (this->isInitialized()) |
|---|
| 67 | this->cleanup(); |
|---|
| 68 | } |
|---|
| 69 | |
|---|
| 70 | void Pong::cleanup() |
|---|
| 71 | { |
|---|
| 72 | if (this->ball_) |
|---|
| 73 | { |
|---|
| 74 | this->ball_->destroy(); |
|---|
| 75 | this->ball_ = 0; |
|---|
| 76 | } |
|---|
| 77 | |
|---|
| 78 | for (size_t i = 0; i < 2; ++i) |
|---|
| 79 | { |
|---|
| 80 | if (this->bat_[0]) |
|---|
| 81 | { |
|---|
| 82 | this->bat_[0]->destroy(); |
|---|
| 83 | this->bat_[0] = 0; |
|---|
| 84 | } |
|---|
| 85 | } |
|---|
| 86 | } |
|---|
| 87 | |
|---|
| [2825] | 88 | void Pong::start() |
|---|
| 89 | { |
|---|
| 90 | if (this->center_) |
|---|
| 91 | { |
|---|
| 92 | if (!this->ball_) |
|---|
| 93 | { |
|---|
| 94 | this->ball_ = new PongBall(this->center_); |
|---|
| 95 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
|---|
| 96 | } |
|---|
| 97 | |
|---|
| 98 | this->center_->attach(this->ball_); |
|---|
| 99 | this->ball_->setPosition(0, 0, 0); |
|---|
| 100 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
|---|
| 101 | this->ball_->setSpeed(0); |
|---|
| [5929] | 102 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
|---|
| [2825] | 103 | this->ball_->setBatLength(this->center_->getBatLength()); |
|---|
| 104 | |
|---|
| 105 | if (!this->bat_[0]) |
|---|
| 106 | { |
|---|
| 107 | this->bat_[0] = new PongBat(this->center_); |
|---|
| 108 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); |
|---|
| 109 | } |
|---|
| 110 | if (!this->bat_[1]) |
|---|
| 111 | { |
|---|
| 112 | this->bat_[1] = new PongBat(this->center_); |
|---|
| 113 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); |
|---|
| 114 | } |
|---|
| 115 | |
|---|
| 116 | this->center_->attach(this->bat_[0]); |
|---|
| 117 | this->center_->attach(this->bat_[1]); |
|---|
| 118 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
|---|
| 119 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
|---|
| 120 | this->bat_[0]->yaw(Degree(-90)); |
|---|
| 121 | this->bat_[1]->yaw(Degree(90)); |
|---|
| 122 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); |
|---|
| 123 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); |
|---|
| 124 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); |
|---|
| 125 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); |
|---|
| 126 | this->bat_[0]->setLength(this->center_->getBatLength()); |
|---|
| 127 | this->bat_[1]->setLength(this->center_->getBatLength()); |
|---|
| 128 | |
|---|
| 129 | this->ball_->setBats(this->bat_); |
|---|
| 130 | } |
|---|
| 131 | else |
|---|
| 132 | { |
|---|
| 133 | COUT(1) << "Error: No Centerpoint specified." << std::endl; |
|---|
| 134 | } |
|---|
| 135 | |
|---|
| 136 | this->starttimer_.startTimer(); |
|---|
| 137 | |
|---|
| [2885] | 138 | |
|---|
| 139 | bool temp = this->bForceSpawn_; |
|---|
| 140 | this->bForceSpawn_ = true; |
|---|
| 141 | |
|---|
| [2825] | 142 | Deathmatch::start(); |
|---|
| [2885] | 143 | |
|---|
| 144 | this->bForceSpawn_ = temp; |
|---|
| [2825] | 145 | } |
|---|
| 146 | |
|---|
| 147 | void Pong::end() |
|---|
| 148 | { |
|---|
| [7911] | 149 | this->cleanup(); |
|---|
| [2825] | 150 | |
|---|
| 151 | Deathmatch::end(); |
|---|
| 152 | } |
|---|
| 153 | |
|---|
| [7865] | 154 | void Pong::spawnPlayersIfRequested() |
|---|
| 155 | { |
|---|
| 156 | // first spawn human players to assign always the left bat to the player in singleplayer |
|---|
| 157 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
|---|
| 158 | if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
|---|
| 159 | this->spawnPlayer(it->first); |
|---|
| 160 | // now spawn bots |
|---|
| 161 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
|---|
| 162 | if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
|---|
| 163 | this->spawnPlayer(it->first); |
|---|
| 164 | } |
|---|
| 165 | |
|---|
| [2825] | 166 | void Pong::spawnPlayer(PlayerInfo* player) |
|---|
| 167 | { |
|---|
| 168 | if (!this->bat_[0]->getPlayer()) |
|---|
| 169 | { |
|---|
| 170 | player->startControl(this->bat_[0]); |
|---|
| 171 | this->players_[player].state_ = PlayerState::Alive; |
|---|
| 172 | } |
|---|
| 173 | else if (!this->bat_[1]->getPlayer()) |
|---|
| 174 | { |
|---|
| 175 | player->startControl(this->bat_[1]); |
|---|
| 176 | this->players_[player].state_ = PlayerState::Alive; |
|---|
| 177 | } |
|---|
| [2839] | 178 | else |
|---|
| 179 | return; |
|---|
| 180 | |
|---|
| 181 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) |
|---|
| 182 | { |
|---|
| [3325] | 183 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); |
|---|
| [2839] | 184 | ai->setPongBall(this->ball_); |
|---|
| 185 | } |
|---|
| [2825] | 186 | } |
|---|
| 187 | |
|---|
| 188 | void Pong::playerScored(PlayerInfo* player) |
|---|
| 189 | { |
|---|
| 190 | Deathmatch::playerScored(player); |
|---|
| 191 | |
|---|
| [2872] | 192 | if (this->center_) |
|---|
| 193 | { |
|---|
| [5929] | 194 | if (player == this->getRightPlayer()) |
|---|
| 195 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); |
|---|
| 196 | else if (player == this->getLeftPlayer()) |
|---|
| 197 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); |
|---|
| [6417] | 198 | |
|---|
| [3099] | 199 | if (player) |
|---|
| [5929] | 200 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); |
|---|
| [2872] | 201 | } |
|---|
| 202 | |
|---|
| [2825] | 203 | if (this->ball_) |
|---|
| 204 | { |
|---|
| 205 | this->ball_->setPosition(Vector3::ZERO); |
|---|
| 206 | this->ball_->setVelocity(Vector3::ZERO); |
|---|
| [5929] | 207 | this->ball_->setAcceleration(Vector3::ZERO); |
|---|
| [2825] | 208 | this->ball_->setSpeed(0); |
|---|
| 209 | } |
|---|
| 210 | |
|---|
| 211 | if (this->bat_[0] && this->bat_[1]) |
|---|
| 212 | { |
|---|
| 213 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
|---|
| 214 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
|---|
| 215 | } |
|---|
| 216 | |
|---|
| 217 | this->starttimer_.startTimer(); |
|---|
| 218 | } |
|---|
| 219 | |
|---|
| 220 | void Pong::startBall() |
|---|
| 221 | { |
|---|
| 222 | if (this->ball_ && this->center_) |
|---|
| 223 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
|---|
| 224 | } |
|---|
| [2890] | 225 | |
|---|
| 226 | PlayerInfo* Pong::getLeftPlayer() const |
|---|
| 227 | { |
|---|
| 228 | if (this->bat_ && this->bat_[0]) |
|---|
| 229 | return this->bat_[0]->getPlayer(); |
|---|
| 230 | else |
|---|
| 231 | return 0; |
|---|
| 232 | } |
|---|
| 233 | |
|---|
| 234 | PlayerInfo* Pong::getRightPlayer() const |
|---|
| 235 | { |
|---|
| 236 | if (this->bat_ && this->bat_[1]) |
|---|
| 237 | return this->bat_[1]->getPlayer(); |
|---|
| 238 | else |
|---|
| 239 | return 0; |
|---|
| 240 | } |
|---|
| [2825] | 241 | } |
|---|