| [6884] | 1 |  | 
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| [6869] | 2 | /* | 
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|  | 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 4 | *                    > www.orxonox.net < | 
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|  | 5 | * | 
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|  | 6 | * | 
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|  | 7 | *   License notice: | 
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|  | 8 | * | 
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|  | 9 | *   This program is free software; you can redistribute it and/or | 
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|  | 10 | *   modify it under the terms of the GNU General Public License | 
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|  | 11 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 12 | *   of the License, or (at your option) any later version. | 
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|  | 13 | * | 
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|  | 14 | *   This program is distributed in the hope that it will be useful, | 
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|  | 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 17 | *   GNU General Public License for more details. | 
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|  | 18 | * | 
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|  | 19 | *   You should have received a copy of the GNU General Public License | 
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|  | 20 | *   along with this program; if not, write to the Free Software | 
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|  | 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 22 | * | 
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|  | 23 | *   Author: | 
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|  | 24 | *      Eric Beier | 
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|  | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | /** | 
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|  | 31 | @file ShieldPickup.h | 
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|  | 32 | @brief Declaration of the ShieldPickup class. | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _ShieldPickup_H__ | 
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|  | 36 | #define _ShieldPickup_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "pickup/PickupPrereqs.h" | 
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|  | 39 |  | 
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|  | 40 | #include <string> | 
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|  | 41 | #include "worldentities/pawns/Pawn.h" | 
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|  | 42 | #include "worldentities/StaticEntity.h" | 
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|  | 43 |  | 
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|  | 44 | #include "pickup/Pickup.h" | 
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|  | 45 |  | 
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|  | 46 | namespace orxonox { | 
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|  | 47 |  | 
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|  | 48 | /** | 
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|  | 49 | @brief | 
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|  | 50 | A Pickup which can add a Shield to the Pawn. | 
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|  | 51 |  | 
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| [7039] | 52 | 1) The percentage: The percentage the shield takes from the damage dealt to a Pawn | 
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|  | 53 | 2) The hit points: The amount of damage points a shield can teake before collapsing | 
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| [6884] | 54 | 3) The activation type: 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it. | 
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| [6869] | 55 | 4) The duration: the activation time of the pickup. | 
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|  | 56 |  | 
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|  | 57 | @author | 
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|  | 58 | Eric Beier | 
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|  | 59 | */ | 
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|  | 60 | class _PickupExport ShieldPickup : public Pickup | 
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|  | 61 | { | 
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|  | 62 | public: | 
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|  | 63 |  | 
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|  | 64 | ShieldPickup(BaseObject* creator); //!< Constructor. | 
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|  | 65 | virtual ~ShieldPickup(); //!< Destructor. | 
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|  | 66 |  | 
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|  | 67 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. | 
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|  | 68 |  | 
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|  | 69 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. | 
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|  | 70 | virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. | 
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|  | 71 |  | 
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|  | 72 | inline float getDuration(void) | 
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|  | 73 | { return this->duration_; } | 
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| [6884] | 74 | inline float getShieldHealth() | 
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|  | 75 | { return this->shieldHealth_; } | 
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|  | 76 | inline float getShieldAbsorption() | 
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|  | 77 | { return this->shieldAbsorption_; } | 
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| [6869] | 78 |  | 
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|  | 79 | protected: | 
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|  | 80 | void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup. | 
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| [6884] | 81 |  | 
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| [7208] | 82 | void pickupTimerCallback(void); //!< Function that gets called when timer ends. | 
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| [6869] | 83 |  | 
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|  | 84 | void setDuration(float duration); | 
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| [6884] | 85 | void setShieldHealth(float shieldHealth); | 
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|  | 86 | void setShieldAbsorption(float shieldAbsorption); | 
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| [6869] | 87 |  | 
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|  | 88 | private: | 
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|  | 89 | void initialize(void); //!< Initializes the member variables. | 
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| [6884] | 90 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. | 
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| [6869] | 91 |  | 
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| [7208] | 92 | Timer durationTimer_; //!< Timer. | 
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|  | 93 |  | 
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| [6869] | 94 | float duration_; //!< The health that is transferred to the Pawn. | 
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| [6884] | 95 | float shieldHealth_; | 
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|  | 96 | float shieldAbsorption_; // Has to be between 0 and 1 | 
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|  | 97 |  | 
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| [6869] | 98 | }; | 
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|  | 99 | } | 
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|  | 100 |  | 
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|  | 101 | #endif // _ShieldPickup_H__ | 
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