| [6884] | 1 |  | 
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| [6869] | 2 | /* | 
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 | 3 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 4 |  *                    > www.orxonox.net < | 
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 | 5 |  * | 
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 | 6 |  * | 
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 | 7 |  *   License notice: | 
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 | 8 |  * | 
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 | 9 |  *   This program is free software; you can redistribute it and/or | 
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 | 10 |  *   modify it under the terms of the GNU General Public License | 
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 | 11 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 12 |  *   of the License, or (at your option) any later version. | 
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 | 13 |  * | 
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 | 14 |  *   This program is distributed in the hope that it will be useful, | 
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 | 15 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 16 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 17 |  *   GNU General Public License for more details. | 
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 | 18 |  * | 
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 | 19 |  *   You should have received a copy of the GNU General Public License | 
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 | 20 |  *   along with this program; if not, write to the Free Software | 
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 | 21 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 22 |  * | 
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 | 23 |  *   Author: | 
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 | 24 |  *      Eric Beier | 
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 | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | /** | 
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 | 31 |     @file ShieldPickup.h | 
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 | 32 |     @brief Declaration of the ShieldPickup class. | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _ShieldPickup_H__ | 
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 | 36 | #define _ShieldPickup_H__ | 
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 | 37 |  | 
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 | 38 | #include "pickup/PickupPrereqs.h" | 
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 | 39 |  | 
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 | 40 | #include <string> | 
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 | 41 | #include "worldentities/pawns/Pawn.h" | 
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 | 42 | #include "worldentities/StaticEntity.h" | 
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 | 43 |  | 
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 | 44 | #include "pickup/Pickup.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox { | 
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 | 47 |  | 
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 | 48 |     /** | 
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 | 49 |     @brief | 
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 | 50 |         A Pickup which can add a Shield to the Pawn. | 
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 | 51 |  | 
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| [7039] | 52 |         1) The percentage: The percentage the shield takes from the damage dealt to a Pawn | 
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 | 53 |         2) The hit points: The amount of damage points a shield can teake before collapsing | 
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| [6884] | 54 |         3) The activation type: 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it. | 
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| [6869] | 55 |         4) The duration: the activation time of the pickup. | 
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 | 56 |  | 
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 | 57 |     @author | 
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 | 58 |         Eric Beier | 
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 | 59 |     */ | 
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 | 60 |     class _PickupExport ShieldPickup : public Pickup | 
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 | 61 |     { | 
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 | 62 |         public: | 
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 | 63 |  | 
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 | 64 |             ShieldPickup(BaseObject* creator); //!< Constructor. | 
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 | 65 |             virtual ~ShieldPickup(); //!< Destructor. | 
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 | 66 |  | 
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 | 67 |             virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. | 
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 | 68 |  | 
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 | 69 |             virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. | 
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 | 70 |             virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. | 
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 | 71 |  | 
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 | 72 |             inline float getDuration(void) | 
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 | 73 |                 { return this->duration_; } | 
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| [6884] | 74 |             inline float getShieldHealth() | 
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 | 75 |                 { return this->shieldHealth_; } | 
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 | 76 |             inline float getShieldAbsorption() | 
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 | 77 |                 { return this->shieldAbsorption_; } | 
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| [6869] | 78 |  | 
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 | 79 |         protected: | 
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 | 80 |             void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup. | 
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| [6884] | 81 |  | 
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| [6869] | 82 |             virtual void pickupTimerCallback(void); //!< Function that gets called when timer ends. | 
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 | 83 |  | 
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 | 84 |             void setDuration(float duration); | 
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| [6884] | 85 |             void setShieldHealth(float shieldHealth); | 
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 | 86 |             void setShieldAbsorption(float shieldAbsorption); | 
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| [6869] | 87 |  | 
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 | 88 |         private: | 
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 | 89 |             void initialize(void); //!< Initializes the member variables. | 
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| [6884] | 90 |             Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. | 
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| [6869] | 91 |  | 
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 | 92 |             float duration_; //!< The health that is transferred to the Pawn. | 
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| [6884] | 93 |             float shieldHealth_; | 
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 | 94 |             float shieldAbsorption_; // Has to be between 0 and 1 | 
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 | 95 |  | 
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| [6869] | 96 |     }; | 
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 | 97 | } | 
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 | 98 |  | 
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 | 99 | #endif // _ShieldPickup_H__ | 
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