| [6884] | 1 |  | 
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| [6869] | 2 | /* | 
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|  | 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 4 | *                    > www.orxonox.net < | 
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|  | 5 | * | 
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|  | 6 | * | 
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|  | 7 | *   License notice: | 
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|  | 8 | * | 
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|  | 9 | *   This program is free software; you can redistribute it and/or | 
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|  | 10 | *   modify it under the terms of the GNU General Public License | 
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|  | 11 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 12 | *   of the License, or (at your option) any later version. | 
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|  | 13 | * | 
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|  | 14 | *   This program is distributed in the hope that it will be useful, | 
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|  | 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 17 | *   GNU General Public License for more details. | 
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|  | 18 | * | 
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|  | 19 | *   You should have received a copy of the GNU General Public License | 
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|  | 20 | *   along with this program; if not, write to the Free Software | 
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|  | 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 22 | * | 
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|  | 23 | *   Author: | 
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|  | 24 | *      Eric Beier | 
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|  | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | /** | 
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|  | 31 | @file ShieldPickup.h | 
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|  | 32 | @brief Declaration of the ShieldPickup class. | 
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| [7456] | 33 | @ingroup PickupItems | 
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| [6869] | 34 | */ | 
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|  | 35 |  | 
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|  | 36 | #ifndef _ShieldPickup_H__ | 
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|  | 37 | #define _ShieldPickup_H__ | 
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|  | 38 |  | 
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|  | 39 | #include "pickup/PickupPrereqs.h" | 
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|  | 40 |  | 
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|  | 41 | #include <string> | 
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|  | 42 |  | 
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|  | 43 | #include "pickup/Pickup.h" | 
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|  | 44 |  | 
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|  | 45 | namespace orxonox { | 
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|  | 46 |  | 
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|  | 47 | /** | 
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|  | 48 | @brief | 
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|  | 49 | A Pickup which can add a Shield to the Pawn. | 
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|  | 50 |  | 
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| [7547] | 51 | There are 5 parameters that can be cosen. | 
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|  | 52 | - The @b shieldhealth< The amount of damage points a shield can take before collapsing. The default is 0. | 
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|  | 53 | - The @b shieldabsorption The percentage the shield takes from the damage dealt to a Pawn. The default is 0. | 
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|  | 54 | - The @b activationType, <em>immediate</em> or <em>onUse</em>. defines if the ShiedlPickup is used when it's picked up or only after the player chooses to use it. The default is <em>immediate</em>. | 
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|  | 55 | - The @b durationType, <em>once</em> means, that the shield will stay until it collapses, <em>continuous</em> means, that the shield only stays for a limited amount of time, specifiey by the duration. The default is <em>once</em>. | 
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|  | 56 | - The @b duration the time in seconds the shield is active at the most. The default is 0. | 
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| [6869] | 57 |  | 
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| [7547] | 58 | An example of a XML implementation of a ShieldPickup would be: | 
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|  | 59 | @code | 
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|  | 60 | <ShieldPickup | 
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|  | 61 | shieldhealth = 30 | 
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|  | 62 | shieldabsorption = 0.8 | 
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|  | 63 | activationType = "immediate" | 
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|  | 64 | durationtype = "continuous" | 
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|  | 65 | duration = 20.0 | 
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|  | 66 | /> | 
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|  | 67 | @endcode | 
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|  | 68 |  | 
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| [6869] | 69 | @author | 
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|  | 70 | Eric Beier | 
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| [7547] | 71 |  | 
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|  | 72 | @ingroup PickupItems | 
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| [6869] | 73 | */ | 
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|  | 74 | class _PickupExport ShieldPickup : public Pickup | 
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|  | 75 | { | 
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|  | 76 | public: | 
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|  | 77 |  | 
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| [9667] | 78 | ShieldPickup(Context* context); //!< Constructor. | 
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| [6869] | 79 | virtual ~ShieldPickup(); //!< Destructor. | 
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|  | 80 |  | 
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|  | 81 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. | 
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|  | 82 |  | 
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|  | 83 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. | 
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|  | 84 |  | 
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| [7547] | 85 | /** | 
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|  | 86 | @brief Get the duration, the time the shield is actvie at the most. | 
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|  | 87 | @return Returns the duration in seconds. | 
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|  | 88 | */ | 
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|  | 89 | inline float getDuration(void) const | 
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| [6869] | 90 | { return this->duration_; } | 
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| [7547] | 91 | /** | 
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|  | 92 | @brief Get the shield health, the amount of damage the shield can sustain. | 
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|  | 93 | @return Returns the shield health. | 
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|  | 94 | */ | 
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|  | 95 | inline float getShieldHealth() const | 
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| [6884] | 96 | { return this->shieldHealth_; } | 
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| [7547] | 97 | /** | 
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|  | 98 | @brief Get the shield absorption, the percentage of damage that is absorbed by the shield. | 
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|  | 99 | @return Returns the shield absorption. | 
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|  | 100 | */ | 
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|  | 101 | inline float getShieldAbsorption() const | 
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| [6884] | 102 | { return this->shieldAbsorption_; } | 
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| [6869] | 103 |  | 
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|  | 104 | protected: | 
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| [7547] | 105 | void pickupTimerCallback(void); //!< Helper method. Is called by the Timer as soon as it expires. | 
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| [6884] | 106 |  | 
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| [7547] | 107 | void setDuration(float duration); //!< Sets the duration. | 
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|  | 108 | void setShieldHealth(float shieldHealth); //!< Sets the health of the shield. | 
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|  | 109 | void setShieldAbsorption(float shieldAbsorption); //!< Sets the percentage the shield absorbs of the dealt damage. | 
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| [6869] | 110 |  | 
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|  | 111 | private: | 
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|  | 112 | void initialize(void); //!< Initializes the member variables. | 
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| [6884] | 113 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. | 
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| [6869] | 114 |  | 
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| [7208] | 115 | Timer durationTimer_; //!< Timer. | 
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|  | 116 |  | 
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| [6869] | 117 | float duration_; //!< The health that is transferred to the Pawn. | 
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| [7547] | 118 | float shieldHealth_; //!< The amount of damage the shield can sustain. | 
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|  | 119 | float shieldAbsorption_; //!< The percentage of damage that is absorbed by the shield. | 
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| [6884] | 120 |  | 
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| [6869] | 121 | }; | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | #endif // _ShieldPickup_H__ | 
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