| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Daniel 'Huty' Haggenmueller | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Damian 'Mozork' Frick | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file PickupSpawner.h | 
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| 31 |     @brief Definition of the PickupSpawner class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _PickupSpawner_H__ | 
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| 35 | #define _PickupSpawner_H__ | 
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| 36 |  | 
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| 37 | #include "PickupPrereqs.h" | 
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| 38 |  | 
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| 39 | #include <string> | 
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| 40 | #include "interfaces/Pickupable.h" | 
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| 41 | #include "tools/Timer.h" | 
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| 42 |  | 
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| 43 | #include "tools/interfaces/Tickable.h" | 
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| 44 | #include "worldentities/StaticEntity.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     /** | 
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| 49 |         @brief | 
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| 50 |             The PickupSpawner class is responsible for spawning pickups of a specific type. | 
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| 51 |             Forthermore it can be specified how long the time interval between spawning two items is and how many pickups are spawned at maximum, amongst other things. | 
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| 52 |         @author | 
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| 53 |             Daniel 'Huty' Haggenmueller | 
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| 54 |             Damian 'Mozork' Frick | 
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| 55 |     */ | 
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| 56 |     class _PickupExport PickupSpawner : public StaticEntity, public Tickable | 
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| 57 |     { | 
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| 58 |         public: | 
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| 59 |             PickupSpawner(BaseObject* creator); //!< Default Constructor. | 
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| 60 |             PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems); //!< Constructor. | 
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| 61 |             virtual ~PickupSpawner(); //!< Destructor. | 
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| 62 |  | 
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| 63 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML. | 
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| 64 |             virtual void changedActivity(); //!< Invoked when activity has changed (set visibilty). | 
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| 65 |             virtual void tick(float dt); | 
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| 66 |  | 
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| 67 |             /** | 
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| 68 |             @brief Get the distance in which to trigger. | 
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| 69 |             @return Returns the distance in which this gets triggered. | 
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| 70 |             */ | 
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| 71 |             inline float getTriggerDistance() const | 
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| 72 |                 { return this->triggerDistance_; } | 
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| 73 |             /** | 
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| 74 |             @brief Set the distance in which to trigger. | 
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| 75 |             @param value The new distance in which to trigger. | 
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| 76 |             */ | 
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| 77 |             inline void setTriggerDistance(float value) | 
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| 78 |                 { this->triggerDistance_ = value; } | 
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| 79 |  | 
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| 80 |             /** | 
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| 81 |             @brief Get the time to respawn. | 
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| 82 |             @returns Returns the time after which this gets re-actived. | 
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| 83 |             */ | 
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| 84 |             inline float getRespawnTime() const | 
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| 85 |                 { return this->respawnTime_; } | 
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| 86 |             /** | 
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| 87 |             @brief Set the time to respawn. | 
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| 88 |             @param time New time after which this gets re-actived. | 
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| 89 |             */ | 
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| 90 |             inline void setRespawnTime(float time) | 
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| 91 |                 { this->respawnTime_ = time; } | 
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| 92 |  | 
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| 93 |             /** | 
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| 94 |             @brief Get the maximum number of items that will be spawned by this PickupSpawner. | 
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| 95 |             @return Returns the maximum number of items spawned by this PickupSpawner. | 
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| 96 |             */ | 
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| 97 |             inline int getMaxSpawnedItems(void) | 
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| 98 |                 { return this->maxSpawnedItems_; } | 
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| 99 |             void setMaxSpawnedItems(int items); //!< Sets the maximum number of spawned items. | 
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| 100 |  | 
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| 101 |         protected: | 
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| 102 |             void decrementSpawnsRemaining(void); //!< Decrements the number of remaining spawns. | 
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| 103 |  | 
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| 104 |             void startRespawnTimer(void); | 
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| 105 |  | 
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| 106 |             virtual Pickupable* getPickup(void); //!< Creates a new Pickupable. | 
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| 107 |  | 
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| 108 |             void setPickupable(Pickupable* pickup); //!< Sets a Pickupable for the PickupSpawner to spawn. | 
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| 109 |             const Pickupable* getPickupable(void); //!< Get the Pickupable that is spawned by this PickupSpawner. | 
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| 110 |  | 
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| 111 |             Pickupable* pickup_; //!< The pickup to be spawned. | 
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| 112 |  | 
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| 113 |         private: | 
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| 114 |             void initialize(void); | 
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| 115 |  | 
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| 116 |             void trigger(Pawn* pawn); //!< Method called when a Pawn is close enough. | 
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| 117 |             void respawnTimerCallback(); //!< Method called when the timer runs out. | 
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| 118 |  | 
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| 119 |             int maxSpawnedItems_; //!< Maximum number of items spawned by this PickupSpawner. | 
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| 120 |             int spawnsRemaining_; //!< Number of items that can be spawned by this PickupSpawner until it selfdestructs. | 
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| 121 |  | 
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| 122 |             float triggerDistance_; //!< Distance in which this gets triggered. | 
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| 123 |  | 
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| 124 |             float respawnTime_; //!< Time after which this gets re-actived. | 
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| 125 |             Timer respawnTimer_; //!< Timer used for re-activating. | 
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| 126 |  | 
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| 127 |             bool selfDestruct_; //!< True if the PickupSpawner is selfdestructing. | 
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| 128 |  | 
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| 129 |             static const int INF = -1; //!< Constant for infinity. | 
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| 130 |     }; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | #endif /* _PickupSpawner_H__ */ | 
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