| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin Hildebrandt | 
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| 24 | * | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | #include "Scoreboard.h" | 
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| 28 |  | 
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| 29 | #include "util/Convert.h" | 
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| 30 | #include "core/CoreIncludes.h" | 
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| 31 | #include "gametypes/Gametype.h" | 
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| 32 | #include "infos/PlayerInfo.h" | 
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| 33 | #include "CreateLines.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | RegisterClass(Scoreboard); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | @brief Constructor: Creates the scoreboard. | 
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| 41 | */ | 
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| 42 | Scoreboard::Scoreboard(Context* context) | 
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| 43 | : OrxonoxOverlay(context) | 
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| 44 | { | 
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| 45 | RegisterObject(Scoreboard); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | Scoreboard::~Scoreboard() | 
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| 49 | { | 
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| 50 | while (this->lines_.size() > 0) | 
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| 51 | { | 
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| 52 | // destroy lines | 
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| 53 | delete this->lines_.back(); | 
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| 54 | this->lines_.pop_back(); | 
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| 55 | } | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void Scoreboard::changedVisibility() | 
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| 59 | { | 
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| 60 | SUPER(Scoreboard, changedVisibility); | 
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| 61 |  | 
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| 62 | for (CreateLines* line : this->lines_) | 
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| 63 | line->changedVisibility(); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | @brief Prints the scoreboard on the screen. | 
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| 68 | */ | 
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| 69 | void Scoreboard::tick(float dt) | 
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| 70 | { | 
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| 71 | const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers(); | 
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| 72 |  | 
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| 73 | const float topOffset  = 0.2f; | 
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| 74 | const float leftOffset = 0.075f; | 
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| 75 | const float distance   = 0.01f; | 
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| 76 | const float width      = 0.85f; | 
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| 77 | const float height     = 0.05f; | 
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| 78 | while (playerList.size() > this->lines_.size()) | 
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| 79 | { | 
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| 80 | // create new lines | 
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| 81 | CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height); | 
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| 82 | lines->setVisibility(this->isVisible()); | 
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| 83 | lines->setOverlayGroup( this->getOverlayGroup() ); | 
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| 84 | this->lines_.push_back(lines); | 
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| 85 | } | 
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| 86 | while (playerList.size() < this->lines_.size()) | 
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| 87 | { | 
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| 88 | // destroy lines | 
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| 89 | delete this->lines_.back(); | 
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| 90 | this->lines_.pop_back(); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | // update board | 
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| 94 |  | 
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| 95 | unsigned int index = 0; | 
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| 96 | for (const auto& mapEntry : playerList) | 
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| 97 | { | 
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| 98 | this->lines_[index]->setPlayerName(multi_cast<std::string>(mapEntry.first->getName())); | 
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| 99 | this->lines_[index]->setScore(multi_cast<std::string>(mapEntry.second.frags_)); | 
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| 100 | this->lines_[index]->setDeaths(multi_cast<std::string>(mapEntry.second.killed_)); | 
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| 101 | index++; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | //numberOfColumns = 2; | 
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| 105 | //numberOfLines = 3; | 
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| 106 | //topOffset = 0.1; | 
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| 107 | //lineSpacing = 0.1; | 
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| 108 |  | 
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| 109 | //for (unsigned int i = 0; i < this->lines_.size(); ++i) | 
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| 110 | //{ | 
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| 111 | //    columnIndex = 0; | 
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| 112 | //    leftOffset = 0.1; | 
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| 113 |  | 
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| 114 | //    this->createlines_->setNumberOfColumns(numberOfColumns, i); | 
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| 115 |  | 
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| 116 | //    // columnText = this->getGametype()->getPlayersName(); | 
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| 117 | //    columnText = "PlayerName"; | 
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| 118 | //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); | 
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| 119 | //    this->createlines_->setColumnText(columnIndex, columnText); | 
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| 120 |  | 
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| 121 | //    columnIndex++; | 
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| 122 | //    leftOffset = leftOffset + 0.3; | 
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| 123 |  | 
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| 124 | //    // columnText = this->getGametype()->getPlayersFrags(); | 
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| 125 | //    columnText = "PlayerFrags"; | 
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| 126 | //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); | 
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| 127 | //    this->createlines_->setColumnText(columnIndex, columnText); | 
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| 128 |  | 
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| 129 | //    topOffset = topOffset + lineSpacing; | 
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| 130 | //} | 
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| 131 | } | 
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| 132 | } | 
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