| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *    | 
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| 23 |  *   This HUD is used for the implementation of the campaign map. | 
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| 24 |  *   So far it can only be used to give names to an object planet. | 
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| 25 |  * | 
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| 26 |  *   Author: | 
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| 27 |  *      Nikola Bolt | 
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| 28 |  *   Co-authors: | 
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| 29 |  *      Claudio Fanconi | 
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| 30 |  */ | 
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| 31 |  | 
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| 32 |  | 
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| 33 | // Header file of this cc file | 
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| 34 | #include "StoryModeHUD.h" | 
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| 35 |  | 
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| 36 | // Ogre stuff | 
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| 37 | #include <OgreCamera.h> | 
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| 38 | #if OGRE_VERSION >= 0x010900 | 
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| 39 | #   include <Overlay/OgreFontManager.h> | 
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| 40 | #   include <Overlay/OgreOverlayManager.h> | 
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| 41 | #   include <Overlay/OgreTextAreaOverlayElement.h> | 
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| 42 | #   include <Overlay/OgrePanelOverlayElement.h> | 
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| 43 | #else | 
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| 44 | #   include <OgreFontManager.h> | 
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| 45 | #   include <OgreOverlayManager.h> | 
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| 46 | #   include <OgreTextAreaOverlayElement.h> | 
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| 47 | #   include <OgrePanelOverlayElement.h> | 
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| 48 | #endif | 
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| 49 |  | 
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| 50 | // Other stuff | 
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| 51 | #include <typeinfo> | 
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| 52 |  | 
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| 53 | #include "util/Convert.h" | 
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| 54 | #include "core/command/ConsoleCommandIncludes.h" | 
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| 55 | #include "core/CoreIncludes.h" | 
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| 56 | #include "core/XMLPort.h" | 
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| 57 | #include "CameraManager.h" | 
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| 58 | #include "graphics/Camera.h" | 
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| 59 | #include "worldentities/pawns/Pawn.h" | 
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| 60 | #include "worldentities/WorldEntity.h" | 
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| 61 | #include "core/config/ConfigValueIncludes.h" | 
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| 62 | #include "tools/TextureGenerator.h" | 
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| 63 | #include "controllers/NewHumanController.h" | 
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| 64 |  | 
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| 65 | #include "worldentities/NameableStaticEntity.h" | 
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| 66 |  | 
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| 67 | namespace orxonox | 
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| 68 | { | 
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| 69 |     RegisterClass ( StoryModeHUD ); | 
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| 70 |  | 
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| 71 |     // Constructor of the StoryMode HUD | 
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| 72 |     StoryModeHUD::StoryModeHUD(Context* context) : OrxonoxOverlay(context) | 
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| 73 |     { | 
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| 74 |         RegisterObject(StoryModeHUD); | 
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| 75 |  | 
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| 76 |         this->textSize_ = 1.0; | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     // Destructor of the StoryMode HUD | 
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| 80 |     StoryModeHUD::~StoryModeHUD() | 
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| 81 |     { | 
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| 82 |         for(Ogre::TextAreaOverlayElement* text : texts) | 
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| 83 |             Ogre::OverlayManager::getSingleton().destroyOverlayElement(text); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     // Functions of the StoryMode HUD | 
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| 87 |  | 
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| 88 |     // XML Port for Level construction. | 
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| 89 |     void StoryModeHUD::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 90 |     { | 
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| 91 |         SUPER(StoryModeHUD, XMLPort, xmlelement, mode); | 
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| 92 |  | 
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| 93 |         XMLPortParam(StoryModeHUD, "font", setFont, getFont, xmlelement, mode); | 
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| 94 |         XMLPortParam(StoryModeHUD, "textSize", setTextSize, getTextSize, xmlelement, mode); | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     void StoryModeHUD::initialize(){ | 
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| 98 |         firstTick = false; | 
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| 99 |         // Scales used for dimensions and text size | 
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| 100 |         float xScale = this->getActualSize().x; | 
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| 101 |         float yScale = this->getActualSize().y; | 
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| 102 |  | 
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| 103 |         //Sets the Camera angle at 30 degrees above it, so levels can be seen better     | 
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| 104 |         CameraManager::getInstance().getActiveCamera()->setOrientation(Vector3::UNIT_X, Degree(-30)); | 
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| 105 |  | 
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| 106 |         for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){ | 
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| 107 |  | 
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| 108 |  | 
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| 109 |             Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton() | 
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| 110 |                     .createOverlayElement("TextArea", "StoryModeHUD_navText_" + getUniqueNumberString())); | 
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| 111 |  | 
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| 112 |             texts.push_back(text); | 
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| 113 |             text->setDimensions(xScale, yScale); | 
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| 114 |  | 
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| 115 |             //font name of the text needs to be set here, not in the xml setter function | 
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| 116 |             text->setFontName(this->fontName_); | 
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| 117 |             text->setCharHeight(this->textSize_ * yScale); | 
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| 118 |  | 
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| 119 |             //set text | 
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| 120 |             text->setCaption(planet->getLevelName()); | 
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| 121 |  | 
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| 122 |             text->hide(); | 
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| 123 |          | 
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| 124 |             this->background_->addChild(text); | 
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| 125 |         } | 
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| 126 |     } | 
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| 127 |  | 
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| 128 |     // Set the Font of this HUD. | 
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| 129 |     void StoryModeHUD::setFont(const std::string& font) | 
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| 130 |     { | 
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| 131 |         const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font); | 
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| 132 |         if (fontPtr.isNull()) | 
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| 133 |         { | 
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| 134 |             this->fontName_ = "Monofur"; | 
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| 135 |             orxout(internal_warning) << "StoryModeHUD: Font '" << font << "' not found. Font has been set to Monofur." << endl; | 
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| 136 |             return; | 
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| 137 |         } | 
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| 138 |         this->fontName_ = font; | 
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| 139 |     } | 
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| 140 |     | 
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| 141 |     // Gets the Font of this HUD     | 
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| 142 |     const std::string& StoryModeHUD::getFont() const | 
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| 143 |     { | 
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| 144 |         return this->fontName_; | 
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| 145 |     } | 
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| 146 |  | 
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| 147 |     // Set the size of the Text | 
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| 148 |     void StoryModeHUD::setTextSize(float size) | 
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| 149 |     { | 
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| 150 |         if (size <= 0.0f) | 
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| 151 |         { | 
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| 152 |             this->textSize_ = 0.05f; | 
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| 153 |             orxout(internal_warning) << "StoryModeHUD: Non positive font size not allowed. Font size has been set to 0.05" << endl; | 
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| 154 |             return; | 
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| 155 |         } | 
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| 156 |         this->textSize_ = size; | 
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| 157 |          | 
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| 158 |     } | 
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| 159 |  | 
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| 160 |     // returns the Size of the Text | 
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| 161 |     float StoryModeHUD::getTextSize() const | 
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| 162 |     { | 
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| 163 |         return this->textSize_; | 
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| 164 |     } | 
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| 165 |  | 
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| 166 |     // Tick: this is the most important function. It's recalled every frame and makes sure things happen on the screen. | 
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| 167 |     void StoryModeHUD::tick(float dt) | 
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| 168 |     { | 
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| 169 |         SUPER(StoryModeHUD, tick, dt); | 
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| 170 |  | 
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| 171 |         if(firstTick) | 
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| 172 |             this->initialize(); | 
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| 173 |  | 
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| 174 |         // cam is the pointer which represents your camera | 
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| 175 |         Camera* cam = CameraManager::getInstance().getActiveCamera(); | 
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| 176 |         if (cam == nullptr) | 
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| 177 |             return; | 
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| 178 |  | 
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| 179 |         // camTransform is a Matrix, which converts 3D world of the game into 2D on your screen | 
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| 180 |         const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix(); | 
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| 181 |  | 
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| 182 |         size_t i = 0; | 
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| 183 |         for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){ | 
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| 184 |             if (i >= texts.size()) { | 
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| 185 |                 break; | 
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| 186 |             } | 
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| 187 |             Ogre::TextAreaOverlayElement* text = texts[i]; | 
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| 188 |             i++; | 
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| 189 |  | 
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| 190 |             // Transform to screen coordinates | 
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| 191 |             Vector3 pos = camTransform * planet->getWorldPosition(); | 
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| 192 |  | 
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| 193 |             // If you fly passed the description, it gets out of sight | 
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| 194 |             if (!(pos.z > 1.0)){ | 
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| 195 |                      | 
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| 196 |                 // Position text | 
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| 197 |                 text->setLeft((pos.x+1)/2); // The (0,0) Coordinate is in the upper left corner. | 
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| 198 |                 text->setTop((-pos.y+1)/2);  // With those two calculations we set the desired positions | 
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| 199 |  | 
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| 200 |                 // Make sure the overlays are shown | 
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| 201 |                 text->show(); | 
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| 202 |             } | 
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| 203 |         } | 
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| 204 |     } | 
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| 205 | } | 
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