| [10688] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _HUDWeaponSystem_H__ |
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| 30 | #define _HUDWeaponSystem_H__ |
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| 31 | |
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| 32 | #include "overlays/OverlaysPrereqs.h" |
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| 33 | |
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| 34 | #include <map> |
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| 35 | #include <vector> |
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| 36 | #include <string> |
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| 37 | |
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| 38 | #include "overlays/OrxonoxOverlay.h" |
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| 39 | #include "worldentities/pawns/Pawn.h" |
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| 40 | #include "overlays/OverlayGroup.h" |
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| 41 | #include "HUDWeapon.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| [10724] | 45 | class _OverlaysExport HUDWeaponSystem : public OrxonoxOverlay |
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| [10688] | 46 | { |
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| 47 | public: |
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| 48 | HUDWeaponSystem(Context* context); |
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| 49 | virtual ~HUDWeaponSystem(); |
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| 50 | |
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| [11071] | 51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 52 | virtual void changedOwner() override; |
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| 53 | virtual void changedOverlayGroup() override; |
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| 54 | virtual void changedVisibility() override; |
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| 55 | virtual void changedName() override; |
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| 56 | virtual void positionChanged() override; |
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| 57 | virtual void sizeChanged() override; |
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| [10721] | 58 | protected: |
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| 59 | inline void setWeaponModeHUDSize(Vector2 vector) |
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| 60 | { weaponModeHUDSize_ = vector; |
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| 61 | this->setSize(weaponModeHUDSize_); |
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| 62 | } |
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| 63 | inline Vector2 getWeaponModeHUDSize() const |
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| 64 | { return weaponModeHUDSize_; } |
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| [10688] | 65 | private: |
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| [11071] | 66 | void updateWeaponList(); |
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| 67 | void createHUDChilds(); |
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| 68 | void positionHUDChilds(); |
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| 69 | void destroyHUDChilds(); |
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| [10688] | 70 | |
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| 71 | WeakPtr<Pawn> owner_; |
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| 72 | |
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| [11071] | 73 | std::vector<WeakPtr<Weapon>> weapons_; |
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| 74 | std::vector<WeakPtr<HUDWeapon>> hudWeapons_; |
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| [10721] | 75 | |
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| 76 | Vector2 weaponModeHUDSize_; |
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| 77 | Vector2 weaponModeHUDActualSize_; |
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| [10688] | 78 | }; |
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| 79 | } |
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| 80 | |
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| 81 | #endif /* _HUDWeaponSystem_H__ */ |
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