| 1 | |
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| 2 | /* |
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| 3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 4 | * > www.orxonox.net < |
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| 5 | * |
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| 6 | * |
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| 7 | * License notice: |
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| 8 | * |
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| 9 | * This program is free software; you can redistribute it and/or |
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| 10 | * modify it under the terms of the GNU General Public License |
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| 11 | * as published by the Free Software Foundation; either version 2 |
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| 12 | * of the License, or (at your option) any later version. |
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| 13 | * |
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| 14 | * This program is distributed in the hope that it will be useful, |
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | * GNU General Public License for more details. |
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| 18 | * |
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| 19 | * You should have received a copy of the GNU General Public License |
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| 20 | * along with this program; if not, write to the Free Software |
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| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 22 | * |
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| 23 | * Author: |
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| 24 | * Fabien Vultier |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef _HUDWeaponMode_H__ |
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| 31 | #define _HUDWeaponMode_H__ |
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| 32 | |
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| 33 | #include "overlays/OverlaysPrereqs.h" |
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| 34 | |
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| 35 | #include <map> |
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| 36 | #include <vector> |
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| 37 | #include <string> |
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| 38 | |
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| 39 | #include <OgreOverlayManager.h> |
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| 40 | #include <OgrePanelOverlayElement.h> |
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| 41 | |
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| 42 | #include "overlays/OrxonoxOverlay.h" |
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| 43 | #include "overlays/OverlayText.h" |
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| 44 | #include "tools/interfaces/Tickable.h" |
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| 45 | #include "worldentities/pawns/Pawn.h" |
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| 46 | #include "overlays/OverlayGroup.h" |
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| 47 | #include "weaponsystem/ReplenishingMunition.h" |
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| 48 | #include "weaponsystem/WeaponMode.h" |
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| 49 | #include "weaponsystem/Munition.h" |
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| 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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| 53 | class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable |
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| 54 | { |
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| 55 | public: |
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| 56 | HUDWeaponMode(Context* context); |
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| 57 | virtual ~HUDWeaponMode(); |
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| 58 | |
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| 59 | virtual void tick(float dt) override; |
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| 60 | virtual void changedOwner() override; |
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| 61 | virtual void changedOverlayGroup() override; |
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| 62 | virtual void changedVisibility() override; |
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| 63 | virtual void changedName() override; |
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| 64 | virtual void positionChanged() override; |
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| 65 | virtual void sizeChanged() override; |
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| 66 | |
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| 67 | void setWeaponMode(WeaponMode* weaponMode); |
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| 68 | |
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| 69 | inline void setWeaponModeHUDActualSize(Vector2 vector) |
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| 70 | { weaponModeHUDActualSize_ = vector; |
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| 71 | this->updateSize(); |
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| 72 | } |
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| 73 | inline Vector2 getWeaponModeHUDActualSize() const |
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| 74 | { return weaponModeHUDActualSize_; } |
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| 75 | inline void setWeaponIndex(int index) |
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| 76 | { weaponIndex_ = index; |
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| 77 | this->updatePosition(); |
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| 78 | } |
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| 79 | inline void setWeaponModeIndex(int index) |
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| 80 | { weaponModeIndex_ = index; |
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| 81 | this->updatePosition(); |
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| 82 | } |
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| 83 | inline void setPositionOffset(Vector2 positionOffset) |
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| 84 | { |
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| 85 | this->positionOffset_ = positionOffset; |
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| 86 | this->updatePosition(); |
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| 87 | } |
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| 88 | |
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| 89 | private: |
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| 90 | void updateSize(); |
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| 91 | void updatePosition(); |
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| 92 | void positionHUDChilds(); |
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| 93 | |
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| 94 | WeakPtr<Pawn> owner_; |
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| 95 | WeakPtr<WeaponMode> weaponMode_; |
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| 96 | |
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| 97 | Ogre::PanelOverlayElement* overlayElementIcon_; |
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| 98 | Ogre::PanelOverlayElement* overlayElementReplenish_; |
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| 99 | Ogre::PanelOverlayElement* overlayElementMunition_; |
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| 100 | Ogre::PanelOverlayElement* overlayElementState_; |
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| 101 | |
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| 102 | std::string materialNameState_; |
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| 103 | |
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| 104 | StrongPtr<OverlayText> textOverlayLeft_; |
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| 105 | StrongPtr<OverlayText> textOverlayRight_; |
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| 106 | |
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| 107 | Vector2 weaponModeHUDActualSize_; |
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| 108 | Vector2 positionOffset_; |
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| 109 | int weaponIndex_; |
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| 110 | int weaponModeIndex_; |
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| 111 | }; |
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| 112 | } |
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| 113 | |
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| 114 | #endif /* _HUDWeaponMode_H__ */ |
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