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source: code/trunk/src/modules/overlays/hud/GametypeStatus.h @ 8178

Last change on this file since 8178 was 8178, checked in by jo, 13 years ago

Merged lastmastanding3 into trunk. There's an xml parsing error that only appeared after merging. The level seems to load properly though.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GametypeStatus_H__
30#define _GametypeStatus_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "overlays/OverlayText.h"
36
37namespace orxonox
38{
39    class _OverlaysExport GametypeStatus : public OverlayText, public Tickable
40    {
41        public:
42            GametypeStatus(BaseObject* creator);
43            virtual ~GametypeStatus();
44
45            virtual void tick(float dt);
46            virtual void changedOwner();
47
48            void setDisplayCaption(bool bValue); //!< Toggles whether the gametype status is displayed.
49
50        private:
51            //Gametype* game_;
52            PlayerInfo* owner_;
53            bool bNoCaption_;
54            //bool bForcedSpawn_;
55
56    };
57}
58#endif /* _GametypeStatus_H__ */
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