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source: code/trunk/src/modules/overlays/hud/GametypeStatus.cc @ 5781

Last change on this file since 5781 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GametypeStatus.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "infos/GametypeInfo.h"
34#include "infos/PlayerInfo.h"
35#include "worldentities/ControllableEntity.h"
36#include "worldentities/pawns/Spectator.h"
37
38namespace orxonox
39{
40    CreateFactory(GametypeStatus);
41
42    GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator)
43    {
44        RegisterObject(GametypeStatus);
45
46        this->owner_ = 0;
47    }
48
49    GametypeStatus::~GametypeStatus()
50    {
51    }
52
53    void GametypeStatus::tick(float dt)
54    {
55        SUPER(GametypeStatus, tick, dt);
56
57        if (this->owner_ && this->owner_->getGametypeInfo() && this->owner_->getControllableEntity())
58        {
59            const GametypeInfo* gtinfo = this->owner_->getGametypeInfo();
60            ControllableEntity* ce = this->owner_->getControllableEntity();
61
62            if (!gtinfo->hasStarted() && !gtinfo->isStartCountdownRunning())
63            {
64                if (!this->owner_->isReadyToSpawn())
65                    this->setCaption("Press [Fire] to start the match");
66                else
67                    this->setCaption("Waiting for other players");
68            }
69            else if (!gtinfo->hasEnded())
70            {
71                if (gtinfo->isStartCountdownRunning())
72                    this->setCaption(multi_cast<std::string>(static_cast<int>(ceil(gtinfo->getStartCountdown()))));
73                else if (ce->isA(Class(Spectator)))
74                    this->setCaption("Press [Fire] to respawn");
75                else
76                    this->setCaption("");
77            }
78            else
79                this->setCaption("Game has ended");
80        }
81    }
82
83
84    void GametypeStatus::changedOwner()
85    {
86        SUPER(GametypeStatus, changedOwner);
87
88        this->owner_ = orxonox_cast<PlayerInfo*>(this->getOwner());
89    }
90}
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