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source: code/trunk/src/modules/overlays/hud/GametypeStaticMessage.h @ 7163

Last change on this file since 7163 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GametypeInfoMessage_H__
30#define _GametypeInfoMessage_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "interfaces/GametypeMessageListener.h"
35#include "overlays/OverlayText.h"
36/*Goal: Every Gametype could add a hud-element that displays text in the gametype. For example instructions for newbies.
37-> you have to add a "GametypeInfoMessage"-object that displays text. How the message change has to be defined in the gametype.
38*/
39
40namespace orxonox
41{
42    class _OverlaysExport GametypeStaticMessage : public OverlayText, GametypeMessageListener
43    {
44        public:
45            GametypeStaticMessage(BaseObject* creator);
46            virtual ~GametypeStaticMessage();
47
48            virtual void changedOwner();
49
50            void staticmessage(const GametypeInfo* gtinfo, const std::string& message, const ColourValue& colour);
51
52        private:
53            PlayerInfo* owner_;
54    };
55}
56#endif /* _GametypeInfoMessage_H__ */
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